A twenty area dungeon containing several distinct sections. Cave, Temple, Arcane Laboratory and more. You may use any or all of the areas, no need to include them all in your module.
Posted by Ugly_Duck at 2011-01-03 04:58:08 Voted 10.00 on 01/03/11
Great area! Nice use of placeables, and special effects. Sorry it took so long for me to notice this area. _________________________ Ugly_Ducks Portfolio
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Posted by Qrizz at 2010-05-11 05:48:15 Voted 10.00 on 05/11/10
Great ! _________________________ Qrizz
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Posted by kamal at 2010-03-19 16:09:07 Voted 9.75 on 03/19/10
giant pack of great stuff. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Posted by Venture at 2009-05-15 19:27:32 Voted 9.25 on 05/15/09
Very immersive areas. Thanks for postings the prefab. One question, though. In a few areas (but not all), as my test character walks around, he is constantly making saves (against negative energy, for example) and taking damage. I've searched in all the OnEnter script slots for the areas, and they are empty, and I've looked to see if a nearby placeable is set up with a script to cause this, as it doesn't really fit with my module. So far I haven't been able to find the cause. Is this something with these prefabs, and, if so, any clues as to where to look to disable the script? _________________________ NWN Campaigns - the NWN/NWN2 Campaign Database Naeldor Weekly Campaign
Posted by indio at 2008-04-24 02:17:48 Voted 10.00 on 04/24/08
Just superb. Many thanks. You work lives on in many mods I imagine. Certainly will in mine. Your interiors are beyond anything I could ever hope to create.
Posted by Vildarin at 2008-04-01 04:42:32 Voted 10.00 on 04/01/08
Hmm, Camb's vines seems to be unavailable now. _________________________ Joinable NPCs in IWD2. I'm *not* kidding!
Posted by Xiag at 2007-12-11 12:05:30 Voted 8.25 on 12/11/07
I like the flow of areas. Good job.
Posted by faulerzauber at 2007-11-26 10:58:43 Voted 8.75 on 11/26/07
Excellent dungeon areas! Extremely useful! And in almost every area there´s some small unique idea..I just think you went a ´lil bit over the top concerning sound in some areas..;)
Posted by Arpharazon at 2007-11-12 12:56:31 Voted 10.00 on 11/12/07
I must say that it s the more beautiful dungeon i ever seen !
Congrats !
Posted by NorD_fr at 2007-09-02 09:32:08 Voted 9.75 on 08/31/07
From what I have seen on my pw... what you say is true. You can get more then 3 lights without too much lag (that's even more true if you turn off shadow for those light). But if there is 2-3 players in the spot or worse a battle... you will feel the lag. Good luck for AVLIS by the way! _________________________ Québec!
@NorD_fr, I might have gotten a bit carried away with the lights:). But unless the NWN engine is really wierd it should be able to handle eight lights without any problems. I think the 3 light "limit" is more of an OEI design recomendation than an actual limit of the engine. Same with the "limit" on tree seeds it is probably a recomendation for their designers so minimum spec machines won't choke. But I'll try and go easy on the lights:)
Posted by NorD_fr at 2007-08-31 09:12:14 Voted 9.75 on 08/31/07
Excellent use of placeables, lights, perfect walkmesh...
Sounds was good but not over the top like everything else. (still great somes are included!)
The caverns with water are trully superbs (best section of prefab).
The temple is great but some light are too strong (large room) and I believe there will be a little lag (more then 3 lights reaching one single point).
The best submission so far I have seen! _________________________ Québec!
Posted by ladyelvenstar at 2007-08-28 23:52:57 Voted 10.00 on 08/26/07
Yes, this was definitely what I was look for. As for the drow area, I don't need it until Act II of my campaign. I hope the expansion has some placeables that will work as you mentioned, otherwise I'll create just a drow cave. Keep up the great work! _________________________
Gaming Parents Studios - Currently working on A Time to Die Act I and Into the Forgotten Realms
Vault Submissions: Movie Trailer of A Time to Die | Unicorn Run Prefab **NEW**
@LadyElvenstar, nice that you found it useful. As for building a drow city or town, I don't think there's resources for it perhaps the expansion will add some.
@jaz, nope not yet..:)
Posted by ladyelvenstar at 2007-08-27 10:26:46 Voted 10.00 on 08/26/07
Posted by ladyelvenstar at 2007-08-26 13:27:54 Voted 10.00 on 08/26/07
This is absolutely perfect for me! It ties everything I need for Act I of my campaign and it will be used for the final area of that Act. Now, I can spend the time adding creatures and conversations instead of building the dungeon myself. Much appreciated! _________________________
Gaming Parents Studios - Currently working on A Time to Die Act I and Into the Forgotten Realms
Vault Submissions: Movie Trailer of A Time to Die | Unicorn Run Prefab **NEW**
@rawn_phoenix. Don't take this the wrong way but are you sure your monitor is calibrated correctly? The screenshots look the same as ingame.
However if you mean that the actual lighting conditions in the dungeon is a bit low yes it is atleast to the ones in the OC. You can ofcourse change the lighing to suit the needs of your module.
You will actually need the /override versions of vines and splatter to view the module properly. I forgot to add the .hak references in the .mod file. But since most of you are probably using the builder version of those files it shouldn't matter.
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone