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NWN CHARACTERS

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Name  Heroes of Krynn
Author  MikeLM9215
Submitted / Updated  06-13-2006 / 01-02-2007
Category  Various
Scripts Included?  Yes
Dialog Included?  Yes
Gender  Various
Size  Medium
Race  Various
Forums  Link
Description
The Heroes of Krynn are the PCs and NPCs who helped defeat the Draconians in DL1-DL4, DL6-DL10 and DL12-DL14. (2nd edition known as DLC1-DLC3.) These 21 characters appear here in one or two versions - both in module (.erf) form and PC (.bic) form - for use by DMs or Players. The .bics come in 201 versions and the NPCs in 33 versions. All 21 come with the magic items they start out at, as well as 1,000 gold for buying supplies. The .bics come with 1st level versions - with or without experience - so players may start out from the beginning, or just to get their own feats and skills chosen instead of those pre-picked for them. They also come with unadjusted attributes and DM-modified attributes (to match module stats). Unadjusted characters get unsellable magic items to alter their attributes.

The .bics come in three versions: Heroes of Krynn.exe, DLC Individuals, and DLC Vaults. The Heroes of Krynn.exe has a NWN module, a HOTU module, a NWN .erf, a HOTU .erf, the DLC_NWN_CHAR.txt, this Heroes of Krynn.txt read me, 9 character journals, and 44 .bics. Thirty-five of these .bics are as close to replicas of the characters listed in modules DLC1-DLC3 as I can get. The DLC Individuals has all the .bics for each player in their own zip file. The DLC Vaults has the .bics divided into DLC1, DLC2, DLC3, and DM Client. It is recommended you only use these if you are making your own modules, or playing those outside DLC1-DLC3.

NOTE: Only the nine 1st level .bics will function in modules unless you have unmarked the Enforce Legal Characters box. This can be found by going multi-player, pressing load, and using advanced options from the load screen. If you don't wish to do this use the legal characters in DLC Individuals or DLC Vaults. They come with or without magical adjustment.

The Heroes of Krynn.exe includes two .erfs for DMs. The HOTU .erf is different than the NWN .erf in only a few ways. Several wizards have different cantrips memorized due to added game spells. The Hammer of Kharas, Riverwind's Flute and the Flute of Wind Dancing have HOTU spells added to their properties. Both .erfs use the exact same resrefs. The NWN and HOTU modules are for spending the 1,000 gold a PC starts out with, and to examine the 100+ blueprints for weapons, armor and magic items made for the characters. All are available for viewing, though only a DM may open the crates with plot items from DLC1, DLC2 and DLC3. All 33 npcs are also available to admire and add to a party. Only one for NWN, only two for HOTU.

There are several text files available for reading. The DragonLanceChronicles1to3.doc contains the descriptions of all NPCs as taken from DLC1 - DLC3. DL Module Descriptions are the descriptions from the covers of DL1 - DL4, DL6 - DL10, and DL12 - DL12. DLC ERFs lists the details of all NPCs and magic items in the .erfs, for use by players and DMs alike. Dragonlance Character Files lists all 201 .bics and the attributes each has. And this read me file.

Have fun playing the characters. Or setting them up for others to play.

P.S.: Some of the .bics won't be usable even with legal characters because the items they start with require higher levels to play than they are. Goldmoon's Blue Crystal Staff requires an 18th level character, Goldmoon is 5th. This is replaced by a Staff of Striking and Curing at 8h level which requires a 12th level user. The Hammer of Kharas requires 22nd or 23rd level, the Silver Arm of Ergoth 21st level, Raistlin's Staff of the Magius 14th level (he is level 6 max), etc. To use these items you must unmark the Item Levels Restriction Box. See the note on Enforce Legal Characters above.

HEROES_OF_KRYNN.EXE NOW HAS CLOAKS. All 44 .bics, all 33 NPCs and two cabinets now have 1.68 cloaks in different shapes and colors for the characters of the adventures. (Actually Raistlin and Fizban wear robes not cloaks, so it is 40 and 31 respectively.) Characters not from the .exe need to enter the HOK module, transition north of Fizban, head into the east room, and look through the appropriate cabinet to get colored cloaks. Each is named after the character except the Solamnia Cloaks which are for Sturm Brightblade, Derek Crownguard and Lord Gunthar uth Wistan. These 201 .bics will be updated in the next week or two.

Files

NameTypeSizeDownloads
Heroes_of_Krynn.exeHeroes_of_Krynn.exe
Submitted: 06-13-2006 / Last Updated: 11-07-2006
exe1.8Mb2086
Only the modified .bics, NWN and HOTU .erfs (NPCs and magic items) and store module. Now includes 1.68 Cloaks. HOTU Henchmen and henchwomen now have correct HOTU scripts.
DLC_Vaults.zipDLC_Vaults.zip
Submitted: 06-13-2006 / Last Updated: 06-13-2006
zip1.3Mb1786
All 201 .bics only, divided into the three combined modules (DLC1-3) and the DM Client folders, then sub-divided into no experience, not leveled-up and leveled-up. So players can level the characters to their own particular tastes in skills and feats or play from 1st level.
DLC_READMEs.zipDLC_READMEs.zip
Submitted: 06-13-2006 / Last Updated: 06-13-2006
zip40.62Kb1550
Documentation to tell you what each .bic has, resrefs for all NPCs and items, original module descriptions, original character descriptions, and READ ME.
DLC_Individuals.zipDLC_Individuals.zip
Submitted: 06-13-2006 / Last Updated: 06-13-2006
zip1.2Mb1949
All the .bics for each individual character divided and zipped by name.
Heroes_of_Krynn.txtHeroes_of_Krynn.txt
Submitted: 06-13-2006 / Last Updated: 06-13-2006
txt3.58Kb1891
READ ME
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SCREENS

The true heroes of Krynn and friend.


Five characters meant for the DM only. Minor NPCs.


Four NPCs who become PCs in later modules.


Two new companions. And Raistlin makes an early robe change.


Derek Crownguard before he found the Dragon Orb.


Aaron Tallbow and companions. All Knights of Solamnia have red hair and mustaches.





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