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NWN CREATURES

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Title  Doppelganger
Author  RAT
Submitted / Updated  03-29-2003 / 03-29-2003
Category  Shapechanger
Class3  Fighter /
Properties  PC's
Class2  Fighter /
Class1  Fighter / 01
Challenge Rating  01
Level1  01
AC  PC's
Race  Various
NPC  Yes
Attacks  PC's
HD / HP  PC's
Damage  PC's
Scripts Included?  Yes
Dialog Included?  No
Gender  Various
Initiative  PC's
Size  Various
Description
For v1.29 This monster is the real Shapechanger who can take PC's shape. Using the function CopyObject. Enjoy yourself!

Files

NameTypeSizeDownloads
doppelganger.zipdoppelganger.zip
Submitted: 03-29-2003 / Last Updated:
zip--1399
External Website Beyond Our Control
SCORE OUT OF 10
8
1 votes
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Comments (5):

Posted by git at 2005-08-24 13:53:09    
unable to down load
_________________________
Link

Posted by Old_Scores_Transfered at 2004-02-20 10:33:02    Voted 8.00 on 02/20/04
This is a compilation of the old system into a single score. There were 3 that made this score of 8.33 then rounded to 8.

Posted by CID-78 ( ..xxx.xxx ) at 2003-03-30 01:50:00    
the problem with dobblegangers is that they don't have scripts attached to them. well actually they do but they aren't very usefull. (if you name a script "default" it will run on all PC and dobblegangers events.

So basiclly the dobbleganger is just a visual dummy that is very hard to control. (heartbeat script is not a good way but that is the only way) and the scripåt should work on patch 1.28 when the CopyObject() function was implemented.


Posted by Ray ( ..xxx.xxx ) at 2003-03-29 17:26:00    
The script is great. I was not able to read any of it but just imported it into my module and place the scripts in the correct locations. Good job. The only thing that would be nice if someone could rewrite it in english.

Posted by fatgato ( ..xxx.xxx ) at 2003-03-29 15:44:00    
I love your doppleganger works good is there any way you can put the script notations in english =D my french is really rusty. Also was wondering can you make it so all the items that PC the doppleganger imitates dont drop? Going to try to enhance the AI of the dopplegangers cuz they aint the brightest...if they imitate a PC that didnt have weapons drawn they wont draw a weapon and I guess last but not least comment can you have the doppleganger destroy itself after creating the copy of the player?

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