This is a compilation of the old system into a single score. There were 3 that made this score of 8.33 then rounded to 8.
Posted by CID-78 ( ..xxx.xxx ) at 2003-03-30 01:50:00
the problem with dobblegangers is that they don't have scripts attached to them. well actually they do but they aren't very usefull. (if you name a script "default" it will run on all PC and dobblegangers events.
So basiclly the dobbleganger is just a visual dummy that is very hard to control. (heartbeat script is not a good way but that is the only way) and the scripåt should work on patch 1.28 when the CopyObject() function was implemented.
Posted by Ray ( ..xxx.xxx ) at 2003-03-29 17:26:00
The script is great. I was not able to read any of it but just imported it into my module and place the scripts in the correct locations. Good job. The only thing that would be nice if someone could rewrite it in english.
Posted by fatgato ( ..xxx.xxx ) at 2003-03-29 15:44:00
I love your doppleganger works good is there any way you can put the script notations in english =D my french is really rusty. Also was wondering can you make it so all the items that PC the doppleganger imitates dont drop? Going to try to enhance the AI of the dopplegangers cuz they aint the brightest...if they imitate a PC that didnt have weapons drawn they wont draw a weapon and I guess last but not least comment can you have the doppleganger destroy itself after creating the copy of the player?
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