Efreeti ------------------------------------By Invizible420 This Efreeti looks pretty close to the picture in the 3rd ed DMG. It is completely consumed in flames. Immune to Fire damage and Vulnerable to Ice damage. Abilities and special abilities taken from the 3rd ed DMG.
Posted by dev-fury at 2006-04-06 11:01:00 Voted 10.00 on 04/06/06
have downloaded all of the creatures you have created thanks for the extra creation foder by the way anyway you could create and post that pheonix mentioned above would love to have that also
This is a compilation of the old system into a single score. There were 3 that made this score of 7.33 then rounded to 7.
Posted by Shane ( ..xxx.xxx ) at 2003-06-10 05:36:00
This is great. Thanks! I have it set up in my mod now and the rouge players love it. For those that want to see it in action please check out my server.
! Path of Balance !
The game is called The Path of Balance under the action catagory.
Thanks again!
Posted by Shane ( ..xxx.xxx ) at 2003-06-10 05:36:00
This is great. Thanks! I have it set up in my mod now and the rouge players love it. For those that want to see it in action please check out my server.
! Path of Balance !
The game is called The Path of Balance under the action catagory.
Thanks again!
Posted by Dalmir "The Dark" ( ..xxx.xxx ) at 2002-11-04 19:37:00
Nice work. I downloaded the Efreet, and the Negative
Energy. I am going to use the Negative Energy as a
Negative Energy Elemental. Something quite nasty. You
should be proud. You have made my module even *more*
deadly than it was. I also like the fact that these
creatures are easily intergrated into any existing module
because you don't need a hak pak. By the gods, my hak pak
is already huge and unmanageable. I am getting to the
point where I am about ready to rework all my custom
content into a new hak pak. Keep the .erf's coming.
Hats off to you!
___________________
Dalmir "The Dark"
Black Necromancer of Oerth
"Be careful what you wish for. . . You just might get it!"
Posted by The Great Slayer of Gelatinous Cubes ( ..xxx.xxx ) at 2002-11-04 13:54:00
Nice, it looks good. I think i'll dl it and try it out,
from what I think you did right now the lag increase
shouldn't really be an issue but I'll let you know if it
is. (And if it is it is easy enough to just use a system
for destroying em when there are no pcs in the area.)
Great work, keep it up!
Posted by Invizible420 ( ..xxx.xxx ) at 2002-11-03 21:25:00
If you put alot of them in the game, it might. But they
were really designed for worlds that destroy the creatures
when players are not in the area. Besides, I have several
of these things running around in my world and it doesn't
seem to hog up much memory at all. The script isn't very
complicated and loops only with 1 delay command firing
every 0.25 seconds. DelayCommands only really become a
problem when they are made to go for long periods of time.
Posted by ganryu42 ( ..xxx.xxx ) at 2002-11-03 18:09:00
Doesn't that eat up resources? I have to look at how you have this scripted... I really wanted to do a phoenix in a similar way, but everyone told me it would be too big of a memory hog.
Gan
Posted by Invizible420 ( ..xxx.xxx ) at 2002-11-03 15:43:00
Because its all in his scripts
Posted by Nizidramanii't ( ..xxx.xxx ) at 2002-11-03 15:37:00
How come he has no flames in the toolset?
Posted by Nizidramanii't ( ..xxx.xxx ) at 2002-11-03 14:52:00
Looks great, can't wait to try him out. Thanks!
Posted by Invizible420 ( ..xxx.xxx ) at 2002-11-03 13:46:00
Just updated him... he wasn't immune to fire in last
version.
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