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NWN CREATURES

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Title  Gelatinous Cube
Author  Michael Lyons
Submitted / Updated  09-30-2002 / 10-01-2002
Category  Ooze
Properties  SA - touch = paralysis if failed saving throw
Challenge Rating  05
Level1  01
AC  18
NPC  Yes
Attacks  1
HD / HP  4
Damage  2d4 + paralysis if failed svg throw
Scripts Included?  Yes
Dialog Included?  No
Gender  Other
Abilities  transparency (hard to see), paralysis on touch
Size  Large
Alignment  Neutral
Description
A gelatinous cube from the MM.

Files

NameTypeSizeDownloads
Michael_Lyons30MLGelatinousCubev1.zipMichael_Lyons30MLGelatinousCubev1.zip
Submitted: 09-30-2002 / Last Updated: 09-30-2002
zip38.43Kb5527
--
SCORE OUT OF 10
8
1 votes
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Comments (19):

Posted by Old_Scores_Transfered at 2004-02-20 10:33:00    Voted 8.00 on 02/20/04
This is a compilation of the old system into a single score. There were 10 that made this score of 8.10 then rounded to 8.

Posted by Anonymous ( ..xxx.xxx ) at 2004-02-13 04:32:00    
its real they live im the underdark

Posted by Ethan Latoner ( ..xxx.xxx ) at 2004-01-01 09:09:00    
I was wondering where the whole gelatinous cube idea came from. was it a real creature in D&D or something? or did you guys just make up the idea from scratch? also bioware just added the cube as a monster in HOTU so did they get the idea from you or real D&D or what?

Posted by Glenalth ( ..xxx.xxx ) at 2003-11-07 15:15:00    
I don't think you can make the skin transparent, but you can add the VFX that is associated with invisibility to make it transparent, but not add any of the concealment advantages.

Posted by LasProg ( ..xxx.xxx ) at 2003-06-02 19:37:00    
I was wondering if you could make it transparent? In mine it is pink and easily seen and I would like to have it not so detectable. I did go to the toolset and try to change it but I have no available options there. Any ideas? Maybe I'm just a dummy and can't figure out how to change the skin :-)
Thanks.

Posted by Albereth ( ..xxx.xxx ) at 2003-02-20 16:45:00    
Nice creature. Shows up very invisible in the toolset but
when I load it in my module I see nothing and it never
attacks or anything, like it is really not there. I went
back into the toolset and set its appearance to something
else and it worked just fine. Anyone have any idea what
might be causing this to happen??

Oh and what exactly is a .txi file for??

Posted by Rizzen ( ..xxx.xxx ) at 2003-02-19 16:04:00    
This is transparent. Had a bug... didn't see that it was.

Posted by Grimbot ( ..xxx.xxx ) at 2003-02-17 19:58:00    
I like it! I can't wait to throw this at my players. A
death animation would be nice, though.

Posted by Rives Jones ( ..xxx.xxx ) at 2002-10-10 11:32:00    
Hi,
I imported your creature and when I place it in the mod,
it shows up as completely black when in the game. It looks
fine in the toolset. Any ideas?

Posted by Epyon ( ..xxx.xxx ) at 2002-10-08 05:49:00    
I thought the Gelatinous Cube was blue? and had little
bits of previous enemies floating around in it. Oh well i
bet thats hard to do and i cant make models so keep up the
good work:)

Posted by grumbling grognard ( ..xxx.xxx ) at 2002-10-05 13:52:00    
Finally got a chance to load this one up...

I 'really' like it! The only thing I would ask for is that
the beast be made even MORE transparent. I know some don't
like so hard to see but it has always been one of the
critters best strong points IMHO. And as it is now I had
no problem sighting it far away (not many things have a
pink tint in NWN ).

But all in all an excellent job, and from someone that has
trouble drawing stick figures...THANKS!

GG

Posted by Torino113 ( ..xxx.xxx ) at 2002-10-05 10:32:00    
I corrected this issue (no texture), Micheal, and e-mailed
you - your hotmail box was full, and I couldn't send the
corrected .ZIP file. Please feel free to contact me on
either E-mail addy and I'll send it to you.

For those interested, NWHak doesn't like long names like
Gelatinous_Cube_Texture.TGA and truncates it to
Gelatinous_Cube.tga Since the line in the .MDL file calls
for the first name, it never finds it.

Posted by Lost Dragon ( ..xxx.xxx ) at 2002-10-02 16:01:00    
Hmm.. When I used this model in the game (just to see what
it'd look like) it appears as a solid black cube....

I put it in a forest area. Maybe the lighting there made
it look that way?

Posted by yibble ( ..xxx.xxx ) at 2002-10-01 16:32:00    
Looks like a great model, now doubt this will get used in
the PW I'm working on. Just thought I'd carry over the
suggestion I posted against the orginal screenshot release.

Would it be possibly to have different appearence of this
creature. One with a semi-digested adventurer in the
middle of the cube, and one with a few bones and different
positions.

Cool work!

And the engulfing idea that was posted sounds neat :)

Posted by Dimbo ( ..xxx.xxx ) at 2002-10-01 12:55:00    
WAS DARK ALLIANCE NOT ENOUGH????

Posted by Araynon ( ..xxx.xxx ) at 2002-10-01 11:33:00    
Go to the author's site, he has more screenshots there. It
does look much more transparent than this particular shot
indicates. Looks pretty awesome actually.

Posted by Dragonsbane ( ..xxx.xxx ) at 2002-10-01 11:06:00    
Hummm... i thought that gelatinous cubs were almost
transparent monsters.
The surprise is the best weapon for this slow monster.

I dont know if it is possible to make a transparent one.
Just giving my 2 cents.

Posted by Bakutotsu ( ..xxx.xxx ) at 2002-10-01 09:40:00    
This aught to keep those pesky adventurers from running
pell-mell through a dingy dark dungeon. Looks awesome!
Idea: the Gelatinous Cube is known for engulfing it's
paralyzed victims. Any way to add this functionality in if
it isn't already? Maybe not engulfing immediately after
initial paralysis but after two or more consecutive sv
failures and reflex checks. The engulfing could also be
shown in stages.

Posted by wbaldwin ( ..xxx.xxx ) at 2002-10-01 09:00:00    
Sweet. Hey Im planning working on going to develop a green
slime in 3D Studio Max (ver 5) and was wondering if I could
steal your image/modol to reskin it and change its shape.
Also can you give me some info on how you went about doing
this from beginning modal to implementation within NWN?



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