This orc will speak 1 to 6 random strings which you can customize and expand upon. To expand, edit the script ude_orc to the number of random strings you want, then go into his conversation file and edit the scripts in 'Text appears when'. The last one is 'orc_random_6'. Change where it says '==6' to '==7' and save as 'orc_random_7'. Create a new node in the dialog, (the 7th) and attach 'orc_random_7' to the 'Text appears when...' event. Continue until satisfied. There's no limit to how many random things you can make your orc say.
This is a compilation of the old system into a single score. There were 2 that made this score of 8.00 then rounded to 8.
Posted by Gentry ( ..xxx.xxx ) at 2002-11-17 12:10:00
Uhhh... I'm an egomaniac, but not that much of one. I don't know
how the orc got named after me, but I don't know how to fix it either
;) Anyway, as long as he can help people...
Posted by Twigster ( ..xxx.xxx ) at 2002-11-16 21:41:00
Hmmmm, Wonder where you got the inspiration for this set of
scripts, Gentry? :)
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