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NWN CREATURES

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Title  Invizible420's Malevolent (Possession) Ghost v1.5
Author  Invizible420
Submitted / Updated  03-12-2003 / 03-13-2003
Category  Undead
Class3  Fighter /
Properties  I have included an invisible object if placed within your module, the will-save text will change to the correct color (light-blue) -- not default boring yellow, no offense BW!
Class2  Fighter /
Class1  Other / 10
Levels  10th Level Undead
Challenge Rating  10
Level1  10
AC  18
Race  Other
Guild  The Eternal Order of the Fallen
NPC  Yes
Attacks  Incorporeal slam, Malevolence, & Frightful Moan
HD / HP  62
Damage  1d4 Bludgeoning
Feats  Darkvision
Scripts Included?  Yes
Dialog Included?  No
Type  10
Guild Rank  007
Gender  Other
Abilities  STR: 20 DEX: 17 CON: 6 INT: 10 WIS: 20 CHA: 19
Skills  Hide +8 Listen +8 Search +8 Spot +8
Size  Various
Alignment  Chaotic Evil
Description
This ghost will use malevolence upon PCs. What is malevolence, you ask? It's what 3rd Edition calls possession. Yes, that's right! This ghost can possess a PC complete with pretty visual effects. The ghost will appear to leap inside the PCs body and dominate him. After a given duration the ghost will leave the body and re-continue combat. Occassionally this ghost will also use Frightening Moan (a fearing scream attack). Of course, I have include Will-Saves against all this per 3rd Edition rules. This ghost is literally not for the weak-minded! See the enclosed test module, the readme, and the erf notes!

Files

NameTypeSizeDownloads
Invizible42013i420Ghost.zipInvizible42013i420Ghost.zip
Submitted: 03-12-2003 / Last Updated: 03-12-2003
zip277.75Kb900
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Comments (8):

Posted by Old_Scores_Transfered at 2004-02-20 10:33:02    Voted 8.00 on 02/20/04
This is a compilation of the old system into a single score. There were 5 that made this score of 8.40 then rounded to 8.

Posted by Harro ( ..xxx.xxx ) at 2003-07-08 06:32:00    
This is sort of what im looking for.
I was thinking of a death system for my fist modual. I wanted the PC to turn into a ghost who can walk and talk but not interact with the environment. HE/she cant attack or be attacked and cant use placables/items.
There for the PC has to get some else one to carry the courpes and get it ressed by a PC, NPC or preyable Altar.
(as per modified HCR death system)
Im only in the infancy stage of scripting so dont really know anything. I was hoping some one could help me out, if your interested email me.

Posted by godbreaker ( ..xxx.xxx ) at 2003-03-16 08:02:00    
cool inviz

let me know if you have the savage species manual, or check it out if u get a chance. Their are many monster new feats that you could juggle your scripts to make, particulary the malevolent one, the best thing about some of your scripts and some of the creatures i selected is that their is no immunity to their abilities...If NWN would incorporate some of these into the expansion or future releases it would definitely draw more roleplayers online without question.

take your time or email me if you need further info on the creatures

Posted by Invizible420 ( ..xxx.xxx ) at 2003-03-15 18:39:00    
Ok it will take me a bit, but I got it started - it might not be exactly as you have it, but should be close.

Posted by godbreaker ( ..xxx.xxx ) at 2003-03-14 15:43:00    
FOUND what i was really looking for

your malevonce script could it be modified to become an INFUSE
when an effigy (basically a flaming skeleton trying to find a new body to burn out)hits a humaniod if its incorperal touch attack the target must make a will save DC 26 or become infused with the effigys spirit--like malevonce
heres the kicker
an pc controlled by effigy suffers fire damage and energy drain each round.
each round after possesion/infusion the subject must mkae an opposed wisdom check against the effigy to cast effigy out. the effigy is forced 30 feet from subject and cannot infuse the same target again for1 round per point of difference between the check results. failure means effigy stays inside pc and continues to do fire and negative level damage until pc dies--which case it becomes effigys new body. If effigy is turned while infused, it flees the body or pc

you already have the malevolence , now u can just add the damage and folks may finally gain respect for a RPG game and stop hacking and slashing without consequence.

Posted by godbreaker ( ..xxx.xxx ) at 2003-03-14 15:26:00    
I made the boar myself as per compendium but hes suppose to on successful crit sever the head. against a PC he does damage but they dont seem to just die from a crit.....unless someone had immunity to vorpal which is only supposed to be possible for golems, undead expect vamps and certain other creatures.


as for the NYTh, its a small aberration like a will o wisp that hunts by daylight. strikking unerrilingly with magic misskles its special attack. and a bite
31 hp
intit+9
speed 50-perfect
AC-24(+1 size, +9 dex, +4 deflection
bite +15 melee
SR-15
every round magic missle -1d4+1

invisibility at will unless it fires magic missle

absorb energy- not harmed by lightning or fire, and gains as many hit points as attack would normally inflict.if it exceeds 60 hit points it fissures into two smaller nyths(the good part)----A process that creates explosive burst of light and shoots magic missles at all living creatures within 30 feet are struck by 1d3 missles each.

silence-nyths make no sound and cannot be heard unless they want

reflect magic missle -reflects magic missle cast at it back at caster
thats a nyth

A Nishruu is even sweeter
I know there is a way to use effects in place of actual creatures to create say negative energy and slimes.
do you think acid cloud can be used in this manner to portraythis creature.

Nishruu is a large outsider(chaotic)
70 hp
+4 intit
AC 9
attacks -none

wierd misty creatures from another plane that eat magic, wreaking havoc on magic and magic items
it drifts about searcing for magic energy to sustains it.they do not use physical attacks and ignore physical attacks made on them .creatures and chras can stand within its gaseous form without harm EXCEPT for spellcasters. magic weapons and attacks that effect gaseous forms only harm them

Absorb magic- feed on magic and absorb magic they touch, items included or even spellcasters within its misty body

A nishruu absorbs damaging spells cast at it, permanently gaining HP equal to damage. ONLY exception are two wich i will tell you in email if u decide to make this creature

absorbs non damaging spells cast at it, gaining 1 hit point per level of spell. mind and illusions have no effect whatsoever

nishruu in contact with magic items with charges, drain1d4 charges from the item upon contact and every other round thereafter

a nishruu in contact with an item w/o charges negates the powers of the item as ;long as it remains in contact and for 1d4 rounds afterwards

if within mist, char attempting to use scroll or potion wont take effect until 1d4 rounds after leaving mist of nishruu.

artifacts do not operate while in contact and 1 round after

spellcasters lose one spell randomly upon contact and another random spell each round after while within nishruu. each lost spell requires a willsave dc15 or suffer effect of feeblemind

DR 20/+1

rod of absorption has 5 percent chance of destroying nishruu.
hand full of salt deals d10 points of damage, treat as ranged attack


I know thats a lot of work but i think a creature like that would defintiely make a spellccaster or magic wearer think twice about running into combat and thinking themselves safe

these are creatures from monsters of faerun, not epic monsters or made up

another thing i thought u might like is the helm horrors, not the float ones in nwn but full animated suits. ancinet ones from the Netheril and Imaskar kingdoms

check this out
Weapon power- the magic that create a helm horror endow it with the abilty to give its edged weapon a magical power as a free action.
roll a 1d12 and give weapon one of these powers every few rounds-weapon is greatsword 2d6+4

1-3-none
4-flaming
5-flaming burst
6-frost
7-keen
8-shock
9-shocking burst
10-speed
11-thundering
12-wounding

thats a nice combat twist if it could be implemented, make helm hortrors what they supposed to be - dangerous

anyway, you do great work regardless, thanks for the time.

Posted by Invizible420 ( ..xxx.xxx ) at 2003-03-13 20:57:00    
Everything you mentioned should be possible. So what
exactly does the Nyth do? I would need specifics, but as
for absorb /multiplying/reflecting is fairly easy to
script.

As for the boar, you can create a 'creature weapon'
with 'on-hit vorpal' and assign it to one of the boar's
creature inventory slots.

Let me know what your Nyth all has and I'll put it
together. Don't know how close the appearance will be
though.

Posted by godbreaker ( ..xxx.xxx ) at 2003-03-13 17:40:00    
Hey inviz

you do amazing work, this is awesome special abiltiy to
incorporate into the nwn world. I was wondering if you have
any scripts that absorb fire, electric, etc damage and give
creature HP instead of damage (wonder if its possible to
give creature hp over their hp max this way if a pc were
foolish enough to continue to damage it with same energy
type. the abilty is absorb energy, wanted to make a NYTH
and that abilty is essential. The creature actually splits
into two nyths if it absorbs hp pass its maximum but that
may be asking a bit too much.
It also reflects magic missile back at caster, I wish I
knew how to script because i'm sure thats an onspellcast at
script that would identify magic missle and the cast it
back at caster but i dont know a compiling one...ha
once again great work

curious.....is it possible to script vorpal damage on a
crit such as a razor boars vorpal tusk and do vorpal
attacks in nwn actually kill pcs?

anyway weyher u can assist me or not.....glad u are part of
the nwn community and help us folks out

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