The auromvorax is basically a garbage collecting creature. It scrounges around a module looking for any GP that have been left lying around, and eats it. I created it to help out PWs that have problems with Players dropping gold from one of their characters for another one of their PCs to pick up. Update 7-8-03: Made the auromvorax destroy any gold it picked up.
This is a compilation of the old system into a single score. There were 1 that made this score of 10 then rounded to 10.
Posted by Barvas ( ..xxx.xxx ) at 2003-07-09 22:52:00
I don't see that it would be that hard to modify. Basically the auromvorax sniffs out gold lying around using GetNearestObjectByTag (and then GetObjectByTag if that fails), so if you change the tag of what he's looking for, he'll go after that instead. However, it may be more efficient to just put actual item controls in an OnUnaquire script that checks to see if the item has a new owner (and was thus sold or traded).
Gold is a special problem because, as far as I understand it, PCs don't carry it around with them as an item but as a variable. The actual gold piece items seem to be just a placeholder object that is created when the PC drops the gold, and so doesn't triger the on module unacquire script.
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