Murkeep, abandoned by his Kobold Kin, found hs way into the larger world of Men, Elves, and Dwarves. Finding this surface world to be a wonderful opportunity for gathering wealth from the Dark and Dingy places of the world, he embarked on a career as a professional hireling. A Rogue at 1st Level, he becomes a Sorceror at 2nd. Murkeep alternates between Rogue and Sorceror every level. This import file includes Murkeep at Level 1 to 20. He does have some Magical Equipment to start with and as he increases in levels, his equipment subtly changes as well. This package is based on the Multiple Henchman & Inventory Control base from the Module Builder's Henchman Kit v1.7. So, Murkeep can be used in a Multi-Henchman situation, and his inventory can be controlled by the PC
This is a compilation of the old system into a single score. There were 3 that made this score of 6.67 then rounded to 7.
Posted by powerboy ( ..xxx.xxx ) at 2002-11-22 12:06:00
Yep it looks like I used the 1.27 patch when I exported
the files. Ooops! Sorry about that. I was switching back
and forth between 1.26 & 1.27 and I guess I just got mixed
up, so to use you'll have to be at v 1.27.
But, on the bright side, at least it's something the new
patch won't break...yet :)
I have a couple more Henchmen that I've been creating. One
pretty silly, one not. I'll wait until we get a gold 1.27
patch before I post them. Just in case.
Posted by Chris Herborth ( ..xxx.xxx ) at 2002-11-22 08:36:00
That's a great idea!
Posted by Anonymous ( ..xxx.xxx ) at 2002-11-22 04:29:00
Was this made with the 1.27 beta? If so then the people who
arent using the beta patch (like me) cant import the ERF...
Posted by Hmm? ( ..xxx.xxx ) at 2002-11-21 20:18:00
I have version 1.26, but making a new module and trying to
import the .erf tells me it was made with a newer version??
NWUpdate says I am up-to-date.
Ideas?
Posted by NoMan ( ..xxx.xxx ) at 2002-11-21 17:59:00
I love this idea, but I probably wouldn't put it in a
module unless I put in some scripting to allow for
different reactions for having a "monster" henchman.
I think it would be well worth the effort for me to do this
though.
Posted by McFly ( ..xxx.xxx ) at 2002-11-21 09:58:00
Very creative. Cool.
Posted by Arakiel ( ..xxx.xxx ) at 2002-11-21 08:09:00
LOL! This rules...what a cool idea :) well done.
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