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NWN CREATURES

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Title  Avatar of Khaine
Author  Joel Garcia
Submitted / Updated  01-25-2003 / 01-28-2003
Category  Outsider
Class3  Fighter /
Class2  Fighter /
Class1  Fighter / 01
Challenge Rating  20
Level1  01
AC  122
NPC  Yes
HD / HP  2k
Scripts Included?  No
Dialog Included?  No
Gender  Male
Size  Large
Description
Bloody Handed God from 40k universe, should be an exciting extra in any campain. animations already included in the model. Just drop these files in your overide folder and it's done!!

Files

NameTypeSizeDownloads
Joel_Garcia28Avatar.zipJoel_Garcia28Avatar.zip
Submitted: 01-25-2003 / Last Updated: 01-28-2003
zip325.49Kb1225
--
SCORE OUT OF 10
9
1 votes
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Comments (15):

Posted by Old_Scores_Transfered at 2004-02-20 10:33:02    Voted 9.00 on 02/20/04
This is a compilation of the old system into a single score. There were 6 that made this score of 8.67 then rounded to 9.

Posted by sam0 ( ..xxx.xxx ) at 2003-12-23 16:53:00    
i wish someone would make a space marine!

Posted by Rashard ( ..xxx.xxx ) at 2003-11-26 13:38:00    
It's a beauty!

You could actually make a module based on the 40k universe. I might even do a module about a Fenrisian barbarian who seeks to join the Space Wolwes. But that would be easy... How to make an actual sci-fi module, I don't know...

Posted by azrael ( ..xxx.xxx ) at 2003-04-27 06:42:00    
Nice one now we just need nurgle and slaanesh
avatars

Posted by Nanoc Mai ( ..xxx.xxx ) at 2003-02-08 17:05:00    
Heh heh heh....now we need Wailing Doom....

Posted by Slit ( ..xxx.xxx ) at 2003-01-29 10:58:00    
I mean overall .erg's and .hak's they dont show up, they
show up as something already in the module, so i need help,
do i need a skin or another file in insert, and when it
asks me to overite something else already in the module
like script nw_default_ae for example, is that safe, should
it be done?

Posted by Joel ( ..xxx.xxx ) at 2003-01-28 21:28:00    
This particular model is not imported with the 2DA file
edited this creature is given it's owm ID and added into
the game just like rest of the game creatures. You should
see it in the models list when making a monster in the
toolset.

Posted by Slit ( ..xxx.xxx ) at 2003-01-28 19:38:00    
Also when I import models I can only import .erg's and they
dont look like what they should, or dont show up at all.
Like a giant serpent will look like a kobold, and a dragon
wurmlying will look like a bat, can someone please help me,
thanks again.

Posted by Joel ( ..xxx.xxx ) at 2003-01-28 17:25:00    
Well ya wanted flames I added a few flames to the model (
not too much it looked gawdy) and changed the materials a
bit,also added some blades to the gaunlets.

Posted by Slit ( ..xxx.xxx ) at 2003-01-28 16:00:00    
what folder do i put the creatures in to use them in the
real maker, because i put the .hak in the hak folder and
they dont show up, and i also put the .erg in the erg
folder and they dont show up iether, can someone please
tell me what folder i insert them in, u can IM me at
sephiroth1316669 thanks

Posted by datreus ( ..xxx.xxx ) at 2003-01-27 06:48:00    
nice model - a little more detail on the textures, but
otherwise great. Does anyone know how to add a flame aura
(as with elementals)? That would be a great addition.

Posted by Classic ( ..xxx.xxx ) at 2003-01-27 04:58:00    
Copyright...?

Posted by Joel ( ..xxx.xxx ) at 2003-01-26 18:55:00    
Pictue should be up soon, and yes anyone should be able to
use it. I added a new appearance 2DA file so it can be
used. And why not have a 40k god,,,, people are making
just about everything else lol :)

Posted by Apocryphon ( ..xxx.xxx ) at 2003-01-26 18:44:00    
So people who wish to use it can use it..

Posted by Elynor ( ..xxx.xxx ) at 2003-01-26 15:40:00    
Oh... couldnt you put image?
:P

Im very curious about it, but what´s the point on adding a
40k avatar god on this game? :)

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