After installing the package into your module, you will see two new custom entries in the palettes. One is a creature found in the NPC Human category called Drunk and the other is a waypoint called Drunk_Post. The creature is the actual drunk NPC template and the waypoint template is for a post that you can use to keep the drunk near a particular spot. You don't need to use the waypoint if you don't want to. If you don't use the waypoint then the drunk will wander aimlessly around your module. You can make some cusomizations to how the drunk behaves using a set of variables attached to him.
Class2
Fighter /
Class1
Other / 01
Challenge Rating
1/8
Level1
01
Race
Human
NPC
Yes
Attacks
1/round by default
HD / HP
2 hp
Damage
default for fist
Feats
none
Scripts Included?
Yes
Dialog Included?
No
Type
1
Gender
Male
Abilities
none
Initiative
default
Skills
4 in parry, 0 in all others
Size
Medium
Alignment
Chaotic Neutral
Description
Package includes a custom NPC. Installing places a new entry called Drunk into the NWN Toolset custom creature palette under NPC Human category. Also places an entry in the custom waypoints palette called Drunk_Post to be used (optionally) in conjuction with the Drunk NPC. You need HOTU and patch version 1.61+ to use this package. It has not been tested under other versions. You can try it but it's not guaranteed to work without HOTU. The system it was developed on had HOTU installed but not SOU, so SOU is not required. Allows you to add pre-scripted NPCs into your module that act like drunk commoners. They stumble around mumbling and arguing with themselves and perform a variety of behaviors. They engage in combat but as soon as you break off the attack they heal, go back to being drunks, forget you attacked them and become neutral. By default they are easily killed, award XP in accordance with NWN defaults for opponents with a CR of 1/8, and drop no treasure.
Posted by The Amethyst Dragon at 2011-09-11 21:26:04 Voted 10.00 on 09/11/11
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