This is an NPC polymorpher. Just speak to him and he can turn your character into any of the 38 polymorph types you want. The Conversation is now organized by creature type. Now has 2 onspawn scripts. The first script, 'man_os_1' has a 6/10 chance of turning the NPC into a balor, bear, dragon, penguin, iron golem, or troll. The second onspawn, 'man_os_2' supports all 38 polymorphs and has a 3/40 chance of the NPC NOT being polymorphed. Includes a Demo module and Readme.
This is a compilation of the old system into a single score. There were 10 that made this score of 9.00 then rounded to 9.
Posted by Lordofthebeans ( ..xxx.xxx ) at 2003-07-07 08:24:00
does the polymorph run off eventually or is it permanent?
Posted by Davimus ( ..xxx.xxx ) at 2003-01-26 13:58:00
what folder do i put the creatures in to use them in the
real maker, because i put the .hak in the hak folder and
they dont show up, and i also put the .erg in the erg
folder and they dont show up iether, can someone please
tell me what folder i insert them in, u can IM me at
sephiroth1316669 thanks
Posted by Notorious Genius ( ..xxx.xxx ) at 2002-10-12 17:47:00
that would be cool, with creatures using equipped weapons
and all. You can't cast magic in creature form either.
Good idea.
Posted by Greegan ( ..xxx.xxx ) at 2002-10-11 07:25:00
Now if someone could just HAK it so that polymorphed
creatures could equip items.....I've been interested in
doing this for a while now. Use something like this
polymorpher, make it permanent on the creature so that the
group could play a band of goblins, or bugbear or something
to that affect. Any thoughts?
Posted by Chao ( ..xxx.xxx ) at 2002-10-07 14:23:00
I like it. I'd like to use it in a module I have coming up
that is similiar to a Thief: The dark project style where
hack & slash is not predominant. This guy could be a thief
guild npc that would help the main out in a bind to get
into those hard to reach areas :)
Posted by Notorious Genius ( ..xxx.xxx ) at 2002-10-07 12:36:00
This was just the initial release. I'm planning on
seperating the conversation based on creture types (Dire
creatures, elementals, etc.) To answer your question, yes
the conversation editor creates the slider bar
automatically. As the readme says (I think it does), I'm
also going to update it so that the Polymorph NPC can
spawn in as any of the 38 polymorph forms. Thanks for the
input.
Posted by elandys ( ..xxx.xxx ) at 2002-10-07 10:37:00
I haven't played with the conversation editor, but I would
have bet money you'd have to have split this up in sections
(creatures 1 - 5, continue, 6 - 10, continue, etc).
This is the first time I've seen a conversation so long it
had a slider. Does it create the slider automatically, or
do you have to do something different?
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