This rust monster is intended to bring the prior Rust Monster version (by Lord Emil, [email protected], http://www.lordemil.com) into alignment with the D&D 3e Monster Manual Rust Monster. The most notable alteration is to make the Rust Monster a Commoner, as Rust Monsters tend not to attack people who do not have large concentrations of metal on them, such as Commoners and herbivorous animals. If the Rust Monster was retained as Hostile, it would be attacking deer and ravens even though it only eats metal and otherwise is pacifistic. Acid attacks are gone. Several changes should be adopted, the foremost being adding some sort of perception ability to the rust monster to 'sniff' metal objects at a 'long' perception range, at which point the perception range of the Rust Monster as I set it should be manually returned to Default. Also, if someone who can script could make the rust monster 'eat' iron armor *without* attacking, it would be more accurate to the ruleset.
This is a compilation of the old system into a single score. There were 6 that made this score of 5.33 then rounded to 5.
Posted by thugbarnaby ( ..xxx.xxx ) at 2002-12-24 18:45:00
somebody made drug sniffing dog. mayby you could use that
script to your rustie? youl find it from models section.
Posted by Raistlin2971 ( ..xxx.xxx ) at 2002-11-12 01:40:00
Are you still looking for someone to script the rust
monster? I may be able to help. I am not an expert
scripter but I'm confident that this is something I can do.
Posted by Hell Guard ( ..xxx.xxx ) at 2002-09-11 15:24:00
Hey, great job for such a complicated monster. Heck, more
people like you are needed and... well, less of You know
who. Go on the same path, and Shealladh can just stuff It!
Posted by Ultimo ( ..xxx.xxx ) at 2002-09-02 18:07:00
Does this contain a new model?
Posted by Artel S'riven ( ..xxx.xxx ) at 2002-08-24 07:32:00
FANTASTIC for the beginning stages of scripting. Man i
forgot how much of a pain in the arse these little buggers
can be. I sure did hate the loss of my Tensers sword and
watchmans helm! Granted yes specific scipting for metal
armor would be nice, this is a workable version.
And forget what Shealladh says, the little pimple of a
prick is to idiotic to bother with.
Posted by Doc Halloween ( ..xxx.xxx ) at 2002-08-24 05:33:00
I need a working rust monster NOW!
Good job and forget what people say. You are at least
contributing to the game.
Posted by Velmar ( ..xxx.xxx ) at 2002-08-24 01:14:00
Hey people,
slow down and look above...
This is the creatures section.
It is no model - so why would you need a picture ?
And why would someone need a rustmonster that isn't scripted
properly ?
No offense.
Posted by Mark ( ..xxx.xxx ) at 2002-08-24 00:32:00
A picture WOULD be nice, but that's no excuse for a lack of
courtesy.
That aside, does anyone know what model this Rust Monster
uses? I've already kind re-used the beetle models
extensively in my module, so I'm hoping that this uses
something different. I hate going to the same trough too
many times, so to speak.
Posted by desdain ( ..xxx.xxx ) at 2002-08-24 00:26:00
Yeah, do this guy a favor and download his great mod.
Better yet, instead of complaining, why not contribute
something, or at least try being polite instead.
Posted by Shealladh ( ..xxx.xxx ) at 2002-08-24 00:22:00
Why the hell can you not learn.
Put a ******** picture in so we can see you work first.
Also archive it (not hard to do you know).
File size: Medium, huh, I waould say small and mean you
******* brain size
Posted by Shealladh ( ..xxx.xxx ) at 2002-08-24 00:16:00
I am getting sick and tired of seeing no pictures or the
actual file sizes.
You want us to dl this, good luck...
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