Did you ever want more realistic zombies that actually rise from the dead. Well then you're in luck, because the new SGW Rise Zombies is what you have been looking for. This zombie will lay on the ground DEAD, until a PC gets within 6 meters of it. It will then Rise from the ground and Attack the PC. Really scary and very easy to use. Just import and paint into module or use any spawn system. Also included in ERF is a Non-Rise Zombies. Use these to confuse players a little. This way they will not now when to expect a Zombie to rise and which ones will not.
Posted by Ne0nx3r0 ( 68.13.xxx.xxx ) at 2005-11-21 21:05:32
"Sorry, but NOT EVEN Close. The NWN Zombie is a placable Object that does this dumb spawn in effect. These are actually NPC Zombies(NOT Placable Objects). They lay flat on the ground and then stand up and attack when a PC gets close. Not Spawn In. Please try them out, before making incorrect comments.
Thanks for you post.
later "
Pwned.
Posted by git at 2005-08-24 09:16:13 Voted 10.00 on 08/24/05
works well, added to my module and will be in the next version _________________________ Link
Posted by paganini at 2004-09-29 18:02:55 Voted 10.00 on 09/29/04
Posted by paganini at 2004-09-29 18:02:00 Voted 10.00 on 09/29/04
Very good idea!
Posted by E. Lee Sturgill ( ..xxx.xxx ) at 2004-02-23 06:33:00
I like this. It's alot better than the *Poof* Zombie effect in the standard toolset. Good job.
LOL, i remember that placeable. Accidently used it to line a hallway with corpses in my first ever mod, boy was my party surprised.....
i'll be d/l this though, legions of undead are always fun.
Posted by ShadowNWN ( ..xxx.xxx ) at 2004-02-18 01:29:00
Sorry, but NOT EVEN Close. The NWN Zombie is a placable Object that does this dumb spawn in effect. These are actually NPC Zombies(NOT Placable Objects). They lay flat on the ground and then stand up and attack when a PC gets close. Not Spawn In. Please try them out, before making incorrect comments.
Thanks for you post.
later
Posted by Moo ( ..xxx.xxx ) at 2004-02-18 00:53:00
Good job... but his is already included in the toolset.
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