Thief will continuously pick a PC's pockets untill he fails and is confronted in conversation node, then he will find a new PC target. Make a container with the TAG Perum_Chest for thief to store all pilfered items. If he fumbles an item it will be on the ground. BUG: Not all fumbled items appear on the ground. Please let me know of any modifications made or improvements.
Posted by Anonymous ( ..xxx.xxx ) at 2004-02-23 14:22:00
isnt there missing something, or am I wrong. cuz i doesnt seem to be able to find the thief as a creature.
and there isnt any instructions on where to put the functions on...