New drown attack, with immunity from water breathing devices.
Class2
Fighter /
Class1
Fighter / 01
Challenge Rating
03
Level1
01
AC
various
NPC
Yes
Attacks
various
HD / HP
3 to 24 hit dice
Damage
various
Scripts Included?
Yes
Dialog Included?
No
Gender
Other
Initiative
various
Size
Medium
Alignment
Neutral
Description
Features of the improved water elementals:
* Replaced Bioware's annoying 'pulse drown attack' * Uses new drowning attack with DC proportional to size of elemental. * Drown attack can be avoided by wearing an item that has water breathing capability * Have a 100% vulnerability to fire, rather than the improper invulnerability shipped with NWN.
Includes a demo module. See the script ts_water_userdef for additional comments.
I believe the Bioware invulnerability to fire to be more believable. After all, it is water, why would it be have 100% vulnerability to fire? I suppose enough fire could make it explode and deal some sort of damage for boiling hot water.... _________________________ Dark Elf is watching....
Posted by chaosu ( ..xxx.xxx ) at 2003-02-24 05:59:00
I was wondering the same thing about water breathing
abilities, considering their isn't even a water breathing
spell available in the game. My assumption is that someone
would have to make a custom script to work with this unless
the attack is based on another type of damage, IE poison,
cold.
Posted by Dalmir "The Dark" ( ..xxx.xxx ) at 2003-02-23 11:30:00
This is really good work.
I do have a question for you though:
How do you create an item with 'water breathing' abilities?
I actually need to make something like this for my custom
campaign. If there is something simple that I have
overlooked, go easy on me. ;)~
_________________
Dalmir "The Dark"
Black Necromancer of Oerth
Posted by Da_DM ( ..xxx.xxx ) at 2003-02-23 11:18:00
A pic?
The model is standard. Its the scripts and abilities which
are different.
Posted by Maxinion ( ..xxx.xxx ) at 2003-02-23 11:12:00
Just a recomendation... post a pic.
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