**Updated to fix a conversation problem** The Dwarven War Boar Master is a key component in the Dwarve's overall battle strategy. Hoards of War Boars, trained by a Dwarven Master, are released into battle along with elite Dwarven Shock troops. War Boar masters hold a place of high esteem in any Dwarven Battle Commanders forces. The dwarven War Boar is a highly trained fighting creature. The training of War Boars is a centuries old practice. The creatures being used primarily against Goblins, Kobolds, and other small creatures
This is a compilation of the old system into a single score. There were 3 that made this score of 8.33 then rounded to 8.
Posted by MasterM ( ..xxx.xxx ) at 2002-12-04 13:02:00
Way to go Power Boy. Now it works great. I had the same
problem with other imports. The toolset can change or
leave out important things when a copy of the are or
idividuals is erfed and not from the orignial mod or orgin.
Great work here!!!
Future Project hint hint...
1. Henchman Sells person for other exotic beasts.
2. Merchant who sells item which summons henchman of
specific type.
3. Weopon that stores blueprint resref of last creature
killed and can summon creature as henchman or a creature to
attack enemies. This would change with each new kill with
specific weopon.
Ha..Ha...My dream list huh?
Posted by powerboy ( ..xxx.xxx ) at 2002-12-03 19:42:00
Ok, the updated file has been uploaded. When it gets
refreshed it should say War Boar Pack - Updated. So, I
would re-download it then if anyone else if having
problems.
Posted by powerboy ( ..xxx.xxx ) at 2002-12-03 19:31:00
Ok, I was able to reproduce the problem you were seeing
MasterM. It looks like there was a problem with the first
node in the conversation. It did not recognize the fact
that the boar could be hired, and it was not recognzing
the War Boar Master. I have updated the conversation and
updated the file.
Posted by powerboy ( ..xxx.xxx ) at 2002-12-03 15:52:00
Thanks for comments MasterM!
That's weird that you can't get the henchmen to work with
1.27. I tried it with the new patch and it works fine. I
loaded up the demo module that I included in the zip and
it worked fine.
Posted by MasterM ( ..xxx.xxx ) at 2002-12-03 07:57:00
Love your idea here and implementation.
I had this working pretty well before the 1.27 patch, now
doesn't work at all. The xp is takin as normal, but the
pigs will not become henchman. Any ideas? Keep up the
great work.
Posted by powerboy ( ..xxx.xxx ) at 2002-12-01 10:25:00
Yes the boars do use the Multiple Henchman scripts. They
were built using the Module Builder's Henchman Kit v1.7.
Posted by atilladahun ( ..xxx.xxx ) at 2002-12-01 09:34:00
Do the boars work with the multiple henchman script? In
other words, can you have more than 1 boar? Or a boar and
normal henchmen as well?
Thx.
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