Entropic Touch (Su): An elhoriad's touch disrupts most living tissue. Whenever an elhoriad successfully strikes an aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin with a claw attack, the creature struck must make a Fortitude save (DC 13) or take 1d4 points of permanent Constitution drain and 1d4 points of permanent Strength drain. The save DC is Charisma based.
Feats
Damage reduction 5, darkvision, immunity to cold, undead traits, Improved Initiative, Power Attack, Ambidexterity
Scripts Included?
Yes
Dialog Included?
No
Gender
Other
Abilities
Str 16, Dex 17, Con 10, Int 11, Wis 10, Cha 12
Skills
Hide +11, Listen +8, Move Silently +11, Spot +8
Size
Medium
Alignment
Neutral Evil
Description
The creature looks like the blackened skeletal remains of a human. Its eyes are such a deep shade of inky black that they stand out against their ebony remains.
The cult of Tharizdun created the elhoriads to act as guardians. The cult researched the various methods of undead creation for several years and even went so far as to recruit accomplished necromancers into their ranks to unlock the secrets that would allow them to manipulate the various forms of undead. Cultists produced elhoriads by taking the base skeleton and infusing them with the very power of entropy channeled from unearthed remnants of Tharizdun's once-mighty artifacts. This grants these creatures their above average intelligence and their deadly entropic touch ability.
For some reason, the file was removed from the download (The sign up for IGN is a default page when a file is missing). I have updated the entry. Thank you bushanka for pointing this out for me.
-Em _________________________ Whichever path you choose, that will become your destiny.
Very nice creature, good description and back ground. the only thing missing is the script for the "On Hit Cast Spell: Unique Power (OnHit) Level 1" scripts... I imported him into a blank module and it didnt ask to overwrite anything, and now scripts for the unique power. could you re-export the erf with the scripts inclued.
(just another sugestion you could do away with the creatues on spawn script by using the "X2_L_SPAWN_USE_STEALTH" variable on him. just a thought)
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