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NWN CREATURES

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Title  Abedzu Groupmind V.1.0.
Author  Golem1
Submitted / Updated  06-24-2005 / 06-24-2005
Category  Other
Properties  The Abedzu's many body ability takes pride of place here again.
Class1  Other / 25
Levels  The Central Node is a level 25 magical creature. The outer nodes are level 10 magical creatures.
Level1  25
AC  It depends on the type of Node, but both are pretty low.
Race  Other
NPC  Yes
Attacks  None specific, close combat.
Damage  Not exactly sure of the full amount, but about twenty for the central node and four for the outer nodes.
Feats  Not many, but again in V.1.5., there will be lots...
Scripts Included?  Yes
Dialog Included?  No
Gender  Other
Abilities  Again, the fact that the Abedzu is made up of many creatures is useful... But for normal abilities, there aren't any. Yet. Remember, this is V 1.0.
In 1.5, there will be six different species of Abedzu,each with different abilities, such as the Ourani's ability to, once the central node is dead, seek out another central node and join that one. Because the greatest weakness of the Abedzu is that once the central node is dead, the other nodes are useless...
Skills  This is where the Abedzu excels. There are actually two different types of creature in an Abedzu. There is the Central Node (Looks like a Lantern Achon) and the outer Nodes (Look like Will-O-Wisps). It can hit with the combined might of twenty level 10 creatures and a level 25 creature. A deadly foe even for an epic character...
The scripts are powerful but small. One makes the Outer Nodes follow the Central Node and get paralyzed if they go too far away from the central node, and the other makes the Central Node seek out lost Abedzu who have been paralyzed by lack of communication. Here lies the Abedzu's greatest weakness, if the outer nodes
Size  Large
Description
The Abedzu are hyperintelligent groupminds with as many as twenty to thirty pieces. In this package is one such creature... or creatures, or both...

Files

NameTypeSizeDownloads
Abedzu.zipAbedzu.zip
Submitted: 06-24-2005 / Last Updated: 06-24-2005
zip18.57Kb203
--
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2 votes
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Comments (16):

Posted by Nissa_Red at 2005-11-11 04:09:07    Voted 8.00 on 11/11/05
Good idea, needs some polish to make the concept more "user-friendly" though. Please see my first comment.

Posted by Nissa_Red at 2005-11-11 04:07:44    Voted 8.00 on 11/11/05
I like the concept very much.

I think it would help alot if you :

- added a module to your zip though to demonstrate the abilities of your creatures. People do not necessarily know what to do with an ERF file
- created ready-to-use creature templates for each of your Abedzu's
- did not lock the first door :)

Thank you for your contribution, Golem, I am certain to find a good use for it in surprising my players *grins*

Posted by 9fires ( 24.71.xxx.xxx ) at 2005-06-28 23:18:59    
just dl'd it and will check it out. i'll come back with a critique

Posted by Golem1 at 2005-06-26 12:55:41    Voted 7.75 on 06/26/05
Isn't anyone else going to comment?

Posted by Golem1 at 2005-06-26 12:54:41    Voted 7.75 on 06/26/05
Isn't anyone else going to comment?

Posted by Golem1 at 2005-06-26 12:48:12    Voted 7.75 on 06/26/05
Oh, sorry. I would have uploaded the cave, but I forgot. Also, the main mind will follow waypoints, yes, and so the rest of the Abedzu will follow that. How did you like the expansion? The newest one's been posted, but it's still pending approval. The newest one doesn't have a cave either, sorry, but on the next one I'll see what I can do.

Posted by Rome ( 172.172.xxx.xxx ) at 2005-06-26 11:33:59    
Okay here is what I found

I loaded the set and it seemed to work as promised!

When I got the expansion there was no new cave - you need to make a new example cave so folks can see what changed in comparison


Question - will the main mind follow a way point if I set that up?

Posted by Golem1 at 2005-06-26 09:16:03    Voted 7.75 on 06/26/05
Comments?

Posted by Golem1 at 2005-06-26 02:08:39    Voted 7.75 on 06/26/05
Hey, Rome. It does work, but you have to be logged in

Posted by Golem1 at 2005-06-26 02:08:17    Voted 7.75 on 06/26/05
I'm just testing this to see if I can vote...

Posted by Anonymous ( 172.158.xxx.xxx ) at 2005-06-25 22:08:36    
oh and you need to go back and change the setting to allow voting to occur I tried to and it says not allowed above

Posted by Golem1 at 2005-06-25 14:14:17    Voted 7.75 on 06/26/05
Thanks! You might not be able to vote because you're not logged in? Thanks for tha AI comment, I'm in the middle of a completely new set of scripts for the entire Abedzu. A new version will soon be on the vault (I posted it earlier) with a new ability.

Posted by Anonymous ( 172.131.xxx.xxx ) at 2005-06-25 12:59:35    
oh and you need to go back and change the setting to allow voting to occur I tried to and it says not allowed above

Posted by Golem1 at 2005-06-25 09:38:52    Voted 7.75 on 06/26/05
Vote, please?

Posted by Golem1 at 2005-06-25 01:27:28    Voted 7.75 on 06/26/05
Comments, anyone?

Posted by Golem1 at 2005-06-25 01:25:58    Voted 7.75 on 06/26/05
Comments, anyone?

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