A Man who turns into a Dragon at the beginning of a mod and then back into a human again in convs. This is totally ramas's idea, and I just did the script.
Sorry I can't upload my dragon for some reason Golem. To answer your question though, yes I am running platinum edition so I have NWN, HotU, and SoU. I have also updated too so there shouldn't be any kind of conflict in the script. Because I can't upload my dragon right now I can tell you how to get one just like him. Storvik's dragon pack contains the base model I used for him. All that is required to make my dragon is to open the toolset with his hak in the custom content and import the dragonall erf. My critter can be found under custom monsters, dragons, and find the great wyrm black dragon. Edit a copy of that monster and change its resref, name, and tag to Velorimtarsus. I made my dragon chaotic good too but you and I both know that that has nothing to do with the polymorph script.
It just won't compile. All it seems to be is the line which says ANCIENT_GREEN_DRAGON.
Everything else works fine. I don't know why it does this and it doesn't make sinse. I am posting a zip containing my dragon so you can take a closer look. Maybe it's just because I'm using a hak to create my dragon in the first place.
Okay... I've tried with El's polymorphs, but I cant seem to get it to work. More news on that if I manage...
Until then...
1. Is it compiling in the script editor? Or just not working when you try it?
2. If it's just not working, then have you made a human tagged Dragon? And have you put the StartPoly script on the OnClientEnter of your mod?
How about the EndPoly in your conversation, and StartPoly at the end when you want the dragon to transform again?
One last thing. If you HAVE sdone all these things, tis possible that you have put the scripts on the Text Appears When instead of Actions Taken?
Before I say anything can I tell you that green dragons, in the Draconominocon at least, are aquatic.
Now, for the problems. There is now another way to do this. I've found out that there is actually a human polymorph on that druid thing, so if I upload another erf (this time with the added features of the druid pack) then I will be able to make it into a dragon > human instead of human > dragon thing.
Post again when it's up...
Golem1
Huston we have a slight problem. Your script works perfect with an ancient green bragon and it looks exactly the way I invisioned it but it won't work for anything else. I have tried to edit it so that I could make it work for my dragon but it won't compile. Is there something I'm missing? See my dragon is a creature from a custom HAK and its model is listed as Dragon,Black-12-Great Wyrm. Its resref is Velorimtarsis as is its tag and name. What should I do? I'm willing to change the character to an ancient green dragon but I would much rather use my customised (realy big) black dragon because the story line of my mod kind of requires it and so does the dragon's area because its one of those elemental water trial things and green dragons just don't go with the whole water thing. Plus one of the other custom NPCs is a wyrmling red dragon the size of a horse and it requires the HAK that I mentioned. I'm stuck on this right now and what's bad is that I know my mod is going to be awesome once it has everything in it that I need such as your Abedzu (a 10 on my list) =) which I am using in the wind trial.