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NWN CREATURES

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Title  Burning Skull
Author  MasterM
Submitted / Updated  01-08-2003 / 01-10-2003
Category  Undead
Class3  Fighter /
Properties  Thanks to Invisible420 for the burning script from the Azer Creature.
Class2  Fighter /
Class1  Fighter / 01
Challenge Rating  08
Level1  01
NPC  Yes
Attacks  1 attack 1d4+2 fire or by spell fireball, flame lash, flame bolt, burning hands
HD / HP  10
Scripts Included?  Yes
Dialog Included?  No
Gender  Other
Abilities  Immune to fire, damage reduction +1/5
Size  Small
Alignment  Chaotic Evil
Description
The burning skull is an undead created by wizard to gaurd important areas or treasure. The tormented creature is bathed in fire and uses its torment to strike out at all who come within its reach. Simple creature from toolset no hak needed.

Files

NameTypeSizeDownloads
MasterM08burningskul.zipMasterM08burningskul.zip
Submitted: 01-08-2003 / Last Updated: 01-08-2003
zip24.56Kb1876
--
SCORE OUT OF 10
8.63
2 votes
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Comments (16):

Posted by No Name ( 70.65.xxx.xxx ) at 2005-08-24 16:43:36    
Reminds me of Zelda...

Posted by Juha at 2005-03-21 19:11:47    Voted 9.25 on 03/21/05
the heartbeat effect is a tad annoying

Posted by Juha at 2005-03-21 19:10:00    Voted 9.25 on 03/21/05
Dude, this would be perfect in a NWN Doom mod

Posted by Old_Scores_Transfered at 2004-02-20 10:33:02    Voted 8.00 on 02/20/04
This is a compilation of the old system into a single score. There were 5 that made this score of 8.40 then rounded to 8.

Posted by Tom / Gorsh ( ..xxx.xxx ) at 2003-04-02 13:03:00    
I like the idea behind this, but two issues....

1) Since it is an ERF I cannot import easily into my existing module without it writing over several scripts. Perhaps you should make it into a proper HakPak for people to add as they need.

2) The flaming effect is a script calling a visual effect every .3 seconds. The flame effect looks good, but it has an extremely annoying sound effect as it fires off this min-fire effect hit. The net result is that it is useless in a game as the sound effect just ruins the entire experience.

If there is another way to get the flame effect, I would strongly recommend you take advantage of it. The only effect I have seen in custom content is the crystal placeables with colored emitters casting off magical auras.


Tom / Gorsh

Posted by Therion ( ..xxx.xxx ) at 2003-02-20 15:12:00    
thanks for posting the model.. reminds me of DOOM.. ;)
sure i could use it sometime ...

Posted by Doom ( ..xxx.xxx ) at 2003-01-21 20:11:00    
Looks like the the lost souls of doom

Posted by Jrel ( ..xxx.xxx ) at 2003-01-20 07:03:00    
Oh, forgot to add. Different colors would be cool.

Posted by Jrel ( ..xxx.xxx ) at 2003-01-20 07:02:00    
Great work!

Posted by Rizogue ( ..xxx.xxx ) at 2003-01-17 08:18:00    
MasterM
If they're done, Put Them Up!

-Rizogue

Posted by MasterM ( ..xxx.xxx ) at 2003-01-16 11:37:00    
Ummm...ok on the last comment. Not sure what that means.

Well I have about finished the skull six pack, but it seems
not many people want them. Not sure what to do then about
posting them.

Thanks to those that have downloaded and commented.

Posted by Anonymous ( ..xxx.xxx ) at 2003-01-15 17:35:00    
Seems pretty good. It just that I hate all downloads since
they mess up my computer you *****!

Posted by MasterM ( ..xxx.xxx ) at 2003-01-13 06:11:00    
Thanks for the comments guys.

Yep, Invizible420 nice script you made there that can be
used on a multitude of creatures. I have changed it
slightly now to get different effects for my other skulls.
Hope you enjoy them, I will be releasing them soon if
people want them.


Sincerely,
MasterM

Posted by Invizible420 ( ..xxx.xxx ) at 2003-01-11 12:45:00    
Yup, figured that was my script! Thanks for the props! He
looks bad-+blocked+!

Posted by MasterM ( ..xxx.xxx ) at 2003-01-11 07:01:00    
Elorin,

Glad you like it. Yes quite easy in fact, if people are
interested I can put up an erf pack with all four types of
the SKULL...

Just let me know.

Thanks for trying it.

Sincerly,
MasterM

Posted by Elorin ( ..xxx.xxx ) at 2003-01-10 14:52:00    
That would make a nice change to golems etc,...
Would it be possible to implement other fire colours?

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