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NWN CREATURES

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Title  RLCore Denizens of Darkness, Volume 1 (ARCHIVED)
Author  RLCore Group
Submitted / Updated  10-13-2006 / 02-25-2010
Category  ALL
Race  Various
Scripts Included?  Yes
Gender  Various
Size  Various
Description
***********************
Archive Version (26/02/2010). Some of this material has been re-released with the RLCore Systems found here:

Link

Creatures are being converted from here at the above link on a needs basis. Reasonable requests will naturally be considered first :)
***********************


They lurk in the shadows.
They linger in your dreams.
They strike in the darkness.

They are the foul and horrible creatures that dwell in Ravenloft, the Demiplane of Dread, and they are waiting for you. The sinister beings within this compilation are all faithful adaptations from the classic Ravenloft Monstrous Compendiums for the forum of Neverwinter Nights.

The RLCore Denizens of Darkness includes:
- Nearly 100 new or re-made creatures from the Ravenloft setting, including adaptations of �the best� from the NWVault, revamped bioware classics, and many brand new horrors from the RLCore group
- A full PC lycanthropy system when using the RLCore werebeasts, as well as a few other curse type creatures (such as the possessive Odem). A modified polymorph.2da file included in the main hak is used to sweeten this system up, but is optional for those who want to go hakless. This also makes use of modified versions of 3 default bioware scripts (nw_s0_heal, nw_s0_confuse and nw_s0_remeffect)
- a small hak that contains many dynamic parts (some familiar, and some brand new)
- Items / stories that provide adventure hooks for module builders and DM�s, or at the very least, flavour for any Ravenloft campaign in NWN�s
- As examples of how these creatures can be used as templates from which to quickly generate new NPC�s, there is also included a small assortment of classic Ravenloft villains, complete with backgrounds and adventure ideas.
- A simple step by step �how to� guide for adding new lycanthropes to your game (for example, if you use the magnificent CEPv2 and wish to create a PC curse system for any of the lycanthropes contained within that hak)
- A short hak and slash style demo mod exhibiting a few of the new critters.

We sincerely hope they scare the pants out of you!

RELEASE 1: New RLCore Creatures: Zombie (Frost), Zombie (Desert), Zombie (Cannibal), Drowned One, Spectre (Ice), Radiant Spirit, Odem, Jolly Roger, Ghost (Various Magnitudes), Ghost (Animal - Various), Bowlyn, Blazing Bones, Crimson Bones, Rat (Shadow), Akikage, Bastellus, Crimson Death, Lich (Defiler), Lich (Elemental), Mist Horror, Phantom Hound, Vampire (Drow), Vampire (Dwarf), Vampire (Elf), Vampire (Gnome), Vampire (Halfling), Vampire (Nosferatu), Wolfwere, Imp (Assassin), Zombie Fog (and Cadavers), Carrion Stalker, Grave Ooze, Jack Frost, Scarab (Monstrous), Vampyre, Human (Mad man), Goblyn, Ermordenung, Darkling, Broken One, Bakhna Rakhna, Baobhan Sith, Elemental (Grave), Elemental (Mist), Hearth Fiend, Doom Guard, Wolf (Dread), Will-o-mist, Vistani (Male and Female)

NWVault Classic Remakes: Zombie (Ju Ju), Dread Warrior, Banedead, Ghost (Manelovant), Geist, Banshee, Baneguard, Crypt Thing, Death Knight, Doppleganger, Hellcat

NWN Remakes: Zombie Lord, Zombie (Tyrant Fog), Skeletal Warrior, Skeleton, Shadow, Lich, Revenent, Vampire, Ghast, Ghoul, Ghoul Lord, Lantern Archon, Werecat, Wererat, Werewolf, Goblin, Will-o-wisp

NPC's: Soth (Lord of Sithicus), Adam (Lord of Larmordia), Jezra Wagner (The Ice Queen of Mt Baratok), Jacqueline Renier (Lord of Richemulot), Anton Misroi (Lord of Souragne)

UPDATE 1A: Golem (Snow), Bat (Sentinel), Meazel, Moorman, Ravenloft Viruses (2 Types: Combustion & Shadow).
Also a new short demo module displaying 2 of the newbies, and a full credit listing (the last one was confusing)

*********
UPDATE: 16 October 2008
Patch 1.69 and CEP2.1 compatibility

UPDATE: 12 November, 2007
rldynamicCEP2.
The CEP2 compatible hak (only). You will need to download the erf as well and spend the 3 seconds it takes to change the heads to the new ones if you use this hak. The creature blueprints on my side of things have undergone massive changes, and I am not ready to release them.
PLEASE NOTE though, that the CEP2 compaticble hak DOES NOT require the CEP2! It simply does not overwrite anything in the CEP2. Given that this version contains new parts (see the new images right for a few examples), it is the version I recommend using.

*********
UPDATE: 6 December, 2007
RLC_CREATURES.
An entirely new hak in responce to Kraven's cool idea to meld the Phex zombies and the RLC stuff. Since it involved an appearance.2da file, I thought I would throw the entire hak I had up here.

UPDATE: 16 October 2008
Patch 1.69 and CEP2.1 compatibility

This is a complation of stuff from the NWN community as well as well as a few new bits. The various authors include Ravenloft Prisoners of the Mists, WAKE, diademus, LordOfWorms, Adinz, six thrice, Quantiko, CRAP kobold reskins, Emerald Forsythe & NewByPower. And also a few by RLCore! I am sorry, but for the life of me I cannot find who did the very cool werebears!)

Included:

Phex dynamic zombies with RLCore heads.

Gremishka, Wolfwere, Wereraven, Headhunter, Death Knights, Vorr, Carrion Stalker, Count Strahd, Goatmen, Jester, Flaming Skull, Gremlin, Foxes, Puppet, Night Hag, Crawling Corpse, Beetle (Spawn), Beetle (Carrion), Mummy (Bog), Wraith (Cloaked, Blood and Frost Soul), Quth Maren, Wolf (Undead), Rot Grub, Styx Boat, Charriot, Axehead, Murder Victem, Ceiling Creep, Skeleton (Wild), Skeleton (Spider), Werebears.

Overrides - New werewolf, start of new wererat, trolls, skeletons, zombies, goblins, Resident Evil Zombies and ghouls.

These are all hak only, with no creature blueprints.

Cheers!

***************************************
For more information (including the credits), check out the documentation contained in the download. Alternatively, check out our website:

Link

Files

NameTypeSizeDownloads
RELEASE_01.rarRELEASE_01.rar
Submitted: 10-13-2006 / Last Updated: 10-13-2006
rar3.9Mb1770
This file contains the creature blueprints: a short hak and slash demo module, an import erf, a guide to adding new lycanthropes, and a few other files worth a look. I recommend downloading the rldynamicCEP file and updating the parts of the blueprints in this file to use that hak, but it is not neccessary.
rldynamicCEP2.rarrldynamicCEP2.rar
Submitted: 10-13-2006 / Last Updated: 11-12-2007
rar2.9Mb895
UPDATE: 12 November, 2007
The CEP2 compatible hak (only). You will need to download the erf as well and spend the 3 seconds it takes to change the heads to the new ones if you use this hak. The creature blueprints on my side of things have undergone massive changes, and I am not ready to release them.
PLEASE NOTE though, that the CEP2 compaticble hak DOES NOT require the CEP2! It simply does not overwrite anything in the CEP2. Given that this version contains new parts (see the new images right for a few examples), it is the version I recommend using.
Cheers!
DENIZENS_1A.rarDENIZENS_1A.rar
Submitted: 10-13-2006 / Last Updated: 10-26-2006
rar97.92Kb1572
A small update with 6 additional creature blueprints, and a few bug fixes from RELEASE_01.
RLC_CREATURES.rarRLC_CREATURES.rar
Submitted: 10-13-2006 / Last Updated: 10-15-2008
rar22.9Mb2621
UPDATE: 16 October, 2008 Update for Patch 1.69 and CEP2.1 compatibility

UPDATE: 6 December, 2007 An entirely new hak in responce to Kraven's cool idea to meld the Phex zombies and the RLC stuff. Since it involved an appearance.2da file, I thought I would throw the entire hak I had up here. This is a complation of stuff from the NWN community as well as well as a few new bits. See details in the main section above for what is currently included. It does however require CEP2, but does not require any of the other files on this page.
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SCREENS

All new Ravenloft creatures not yet seen in NWN's, such as the Elven Vampire and the Elementalist Lich.


Existing NWN creatures, such as the Zombie Lord, remade entirely. Others (such as the Crimson Death and Akikage) created using only bioware scripts and vfx (no hak required).


A new look to many NWVault classics, including Dr Nicks "Wailing Banshee", Ghool's "Crypt Thing", and Raven's "Banedead".


Use the RLCore creatures as templates to create infamous NPC's from the Ravenloft setting.


Combine the RLDynamic hak with the CEP (or other clothing hak) to give your bad guys an all new appearance, like the deranged "Jolly Roger"


UPDATE 1a includes 6 new critters, such as the magically tattooed moormen, and a Ravenloft virus system.


CEP2 UPDATE: Make use of the CEP2 brownie race and RLCore dynamic parts to give a new look to your Imps and similar creatures.


CEP2 UPDATE: Use the CEP2 and new dynamic parts to create new looks for the baddies. like th Goblyns of Forlorn.


And another pic of the Goblyn...simply because they are the main bad guys in the my favourite Ravenloft domain :)





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