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NWN CREATURES

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Title  Calzone Golem (from conversion of Something's Cooking by Andy Collins)
Author  OldManWhistler
Submitted / Updated  09-11-2003 / 09-11-2003
Category  Construct
Class3  Fighter /
Properties  Breath Weapon (Su): Cloud of nauseating gas as a free action. Berserk (Ex): When hit it has to make a DC12 will save or go berserk. Berserk is implemented by the Confusion effect. Magic Immunity (Ex): Calzone golems are immune to all spells, spell-like abilities, and supernatural effects, except as follows. Cold-based effects slow them (as the slowspell) for 2d6 rounds, no saving throw. Fire-based effects deal no damage but rather harden the golem temporarily, increasing its natural armor bonus by +1 for every 3 points of damage it would otherwise deal (this hardening fades after 1d4 hours). The golem rolls no saving throw against fire effects. Spurt (Ex): When hit it does a spurt of 1 point fire damage to all creatures within 5 feet.
Class2  Fighter /
Class1  Fighter / 01
Challenge Rating  04
Level1  01
AC  13
NPC  Yes
Attacks  2 slams
HD / HP  33
Damage  1d8+1, 1d4 fire
Feats  None worth mentioning.
Scripts Included?  Yes
Dialog Included?  No
Gender  Other
Abilities  Str 17, Dex 9, Con 10, Int 3, Wis 11, Cha 3
Initiative  -1
Skills  None worth mentioning.
Size  Medium
Alignment  Neutral
Description
- this is a conversion of a creature created by WOTC
- 1 creature file, 2 creature items, 1 script

The calzone golem is a strange construct created through a delicate process that mixes alchemy and bakery. It looks like a doughy humanoid, and smells of cheese and tomatoes.

A calzone golem�s body is created from a mixture of fine ingredients, including approximately 100 pounds of flour, 50 pounds of cheese, four gallons of tomato sauce, and large quantities of salt, yeast, and sugar. Mushrooms, olives, or other ingredients may be added to the tomato sauce as desired. Season with oregano and black pepper to taste. All ingredients must be fresh and of the highest quality.


Files

NameTypeSizeDownloads
OldManWhistler11crcalzonegolem.zipOldManWhistler11crcalzonegolem.zip
Submitted: 09-11-2003 / Last Updated: 09-11-2003
zip9.6Kb416
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Comments (11):

Posted by AnthroPlayer at 2007-01-08 11:15:17    Voted 10.00 on 01/08/07
GENIOUS!!!
_________________________
@===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.

This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@

Posted by whistler ( ..xxx.xxx ) at 2003-09-15 22:42:00    
Heh, it's not that bad..

instead of having one script for the spawn and one for the user defined event, the same script does both (since GetUserDefinedEventNumber returns -1 for OnSpawn).

Posted by godbreaker ( ..xxx.xxx ) at 2003-09-15 14:40:00    
yeah i seen the code however u have a way more complicated code than normal and I dont know where to break it off at to use on spellcast at.

I'll look through it again and see if I can wing it

thanks for responding

Posted by whistler ( ..xxx.xxx ) at 2003-09-15 09:41:00    
godbreaker:

There's a function in the script that determines if the LastSpellCast was fire or cold based on the spell number.

You can just use that in the OnSpellCastAt event for your creature.

Posted by godbreaker ( ..xxx.xxx ) at 2003-09-14 20:48:00    
Hey whistler great work as always

How would I edit your code so I could use it for miblewright(all credit will be given) If its hit by fire its stunned for 1 round, i think I can edit the cold part which slows it for 3 rounds. I've been waiting for a script like this for long time to use with my construct

fantastic work, hope bioware is paying attention to you guys.

Posted by Eredar Rathisk ( ..xxx.xxx ) at 2003-09-14 08:03:00    
Whoa! That's one scary thing you got cookin' there!

Posted by Rio Dominus ( ..xxx.xxx ) at 2003-09-14 00:07:00    
... ... ...


...


*Calls Pizza Hut*

Posted by Martin Jeppesen ( ..xxx.xxx ) at 2003-09-13 07:16:00    
WOTC really made this? Those people are weirder than i thought.

Posted by jules ( ..xxx.xxx ) at 2003-09-13 02:02:00    
if I ever get round to writing "tale of the kitchen boy 2" this baby's a must use!!

Posted by jules ( ..xxx.xxx ) at 2003-09-13 02:02:00    
if I ever get round to writing "tale of the kitchen boy 2" this baby's a must use!!

Posted by Lilac Soul ( ..xxx.xxx ) at 2003-09-13 00:31:00    
You're a weird, weird man, OldManWhistler! Funny stuff :)

Take care...

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