These are monsters that I use in my mod Halls of Dread. They are meant to be challenging, all have scripts, some are just random drops (all custom items, also included), others are more complex. These are designed for people who want to have a little bit of fun after level 20.
This is a compilation of the old system into a single score. There were 1 that made this score of 5 then rounded to 5.
Posted by khellendros_skyrift ( ..xxx.xxx ) at 2002-08-12 07:02:00
tilesets no, new monsters models yes. I was referring to
using all original monsters that are not anything currently
existing in the toolset, same with items. Its not something
so grand as a total conversion because I am not a artist, I
do hope I can find someone to design monster models for me
though, as I have very clear ideas about what they should
look like and most of them can't be "pallete swapped" with
existing NWN monsters.
-Khellendros
Posted by Tom / Gorsh ( ..xxx.xxx ) at 2002-08-11 23:45:00
What do you mean "all original content"? The module my
players and I use is currently at 62 areas that I myself
built, but I assume that is not the same as your "all
original content".
Does that entail making tilesets? Sounds? Placeable 3d
objects? Original creature models?
Kind of curious.
Tom / Gorsh
Posted by Khellendros_Skyrift ( ..xxx.xxx ) at 2002-08-11 23:07:00
many are probably wondering why I put up my original
monsters for download, reason is cause these were mostly
inspired by AD&D monsters that already exist. The other
reason is I am working on a very big project now, simply
called the Black Isles that I am porting in from a game I
have been doing in RPGMAKER for the last 3 years. Its gonna
be a very large project, probably at least 20 areas of all
original content. So with all that original content I am
keeping to myself, I didn't see any problem with sharing
some challenging ones for the whole community to play
around with. Feel free to tweak and rename them as you wish.
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