This small override contains all the current models that I use to override the default bioware models.
most are undead, see screenshot for images of current creature lists.
Ghast,Ghoul,GhoulLord and Wight model originally created by sixesthrice :see[Undead Redux 2]
(I highly encourage downloading this package as it contains more undead than just the ones I use in this package..and if you would like to use my versions of ghasts and ghouls just ovewrite his ghoul/ghast/ghoullord/wight.mdls with mine.)
goblin models orginally created by EvilAsmo&SebastianCain :see here [Monolithia Goblins]
Orc and Zombie Models originally by Diademus.
all models were re-textured, re-modeled, and sometimes completely overhauled by myself to what you see now.
shadows work, and for those that tried my earlier goblin and zombie overrides these now address the missing weapons and shield nodes for properly equipping weapons.
have fun, just extract and place all files in your override.
uses a modified appearance.2da from 1.69 patch.
dont forget to vote for the other authors hard work!
Posted by Fleshmelter at 2011-08-26 08:56:48 Voted 10.00 on 08/26/11
Just awesome, been using a long time....forgot to vote tho =) _________________________ PW Action Server:
| Chaosgate |
Posted by temperorz at 2011-03-30 02:18:54 Voted 10.00 on 03/30/11
Awesome, what else can I say?
Posted by Henesua at 2011-01-16 20:47:39 Voted 10.00 on 01/16/11
Good stuff. Will see how I can supplement Project Q with these guys. I really like these goblins. They complement Q nicely. I think the Tolkein style Orcs could fit in as a kind of goblin too. I however prefer Q's orcs as Orcs.
Thanks for all your gifts to the community. I've been using Arbor Falls list as a jumping off point in searching down the best of the vault. _________________________ Vault Submissions | Arnheim | Beyond Vives
Posted by The Amethyst Dragon at 2010-06-27 02:12:24 Voted 10.00 on 06/27/10
Can't believe I hadn't voted for these creatures yet. Those orcs would be great for a LotR module, and the undead are going to have to make an appearance in my PW. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)
Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)
Posted by dunahan at 2010-01-22 04:31:29 Voted 10.00
Aw, sorry ;) *shame on me*
I should try to remove the DDS-Files of my Hak =D Now it works fine! _________________________ Link
Isladora, an island in the Sea of Swords
Posted by worldserpentinn at 2009-12-10 12:03:44 Voted 10.00 on 12/10/09
Recommended download on our PW. A great tool for updating the look of NWN. _________________________ Link
A persistant NWN server - Planeswalkers welcome.
Posted by CAP 9fires at 2009-11-29 11:15:15 Voted 10.00 on 11/29/09
Posted by olcottr at 2009-11-05 22:27:18 Voted 9.75 on 11/05/09
Gorgeous!
Posted by Reana_Talon at 2009-06-11 23:59:52 Voted 10.00 on 06/11/09
Having a problem with the earth elemental texture. I've brought in all of of your updated packs, but I'm also using the Creature Compilation so perhaps that is messing it up?
Posted by SushiSlave at 2009-06-08 12:07:17 Voted 10.00 on 06/08/09
10, as always. However, I don't understand the troll texture option. I downloaded it assuming it would add Diademus' Forest Trolls to the compilation. Did I do something wrong?
Posted by Daijin at 2009-03-24 00:03:05 Voted 10.00
Its true the Earth elemental texture is corrupted. :( _________________________ Dream Well, Faith, Loyalty, Truth, Honor, Friendship always.....
Daijin Dreamweaver, Leader of the Dream Warriors for 32 years, going strong.
Posted by Cervantes35 at 2009-01-24 11:58:46 Voted 10.00
LoW I have all your creatures included in the new NWN Ehanced which should be released in Feb. I have found some problematic areas in your models which I will fix. Not to say your models don't work just need to be streamlined so I can complile them. I am also making new portraits that match all your new versions of creatures. Thanks for all the great work and I hope to hear from you soon. _________________________ [Creature Compilation] [The Q Castle Project]
Posted by _six_six_six_ at 2009-01-17 23:15:47 Voted 9.00 on 01/17/09
From looking at those earth elemental textures, are they standard N^2 sizes? Not anything weird like 119 pixels or something? If not then you may want to change compression programs?
I like what you did with the elemental models themselves muchly, though truth be told, those emitters... The ol' eyes hurt watching them randomly leap around, but then maybe that's a texture issue too.
Posted by Gruftlord at 2009-01-17 08:43:31 Voted 10.00 on 12/30/08
thank you very much. the fix doesn't include the corrected earth elemental textures, however. do we just have to change the texture-filenames ourselves (whould that work?), or is another update comeing?
Posted by Gruftlord at 2009-01-08 09:05:25 Voted 10.00 on 12/30/08
any news on the textures, yet?
Posted by Cervantes35 at 2009-01-01 09:46:04 Voted 10.00
Hey LoW was wondering if you have been recieving my e-mails I am not quite sure they are getting to you. _________________________ [Creature Compilation] [The Q Castle Project]
Posted by Cervantes35 at 2008-12-30 18:27:02 Voted 10.00
Not sure which I was thinking maybe both sets of ogres. Sure I can change the blood color for on hit in the next update as well. _________________________ [Creature Compilation] [The Q Castle Project]
Posted by Gruftlord at 2008-12-30 18:17:32 Voted 10.00 on 12/30/08
excellent. i only wondered, which ogres you would use, since there allready are ogre overrides in your bundle. will there be 2 separate versions for players to decide?
btw: since you are the guy doing all the .2da merges: might i suggest changing the bloodcolor for the zombies? red simply fits better with the new models (the blood under the corpse is red, and the zombies themselves also have red blood, just the 'on-hit blood' is still yellow with the 2das so far)!
Posted by Cervantes35 at 2008-12-30 15:11:48 Voted 10.00
Gruftlord I have yet to add his latest release of ogres, ettin and earth elemental to the compilation but since he has given approval I will be adding them. And you can bank on it if he has more he is sending they will also make it in. Thanks LoW I make sure you get credited for your work. _________________________ [Creature Compilation] [The Q Castle Project]
Posted by Gruftlord at 2008-12-30 10:58:39 Voted 10.00 on 12/30/08
nice, nice, nice. downloaded and in use. i like the new-new ghouls, just to let you know the ogres and ettin as well).
it seems the texture problem is allready solved, and this pack is incorporated into cervantes 'all in 1' package.
*jaw drops*
please, cervantes: make these ogres the default ones, or make two separate downloads of your pack. i'm using this package so far, because of the evil ogres, but i would like to have all the other creatures as well (you get an 11 from me, i promise ;P).
yep, silly me forgot to add in the textures for the ogre and the elemental is using a TGA texture with the same name as the default DDS texture therefore the default DDS is overriding...
I will post a fix tonight for this issue. and cervantes I need to get ahold of you as well...have some extra creatures I am gonna send your way that I wont bother uploading here since your compilation is waaaay better then this one I have here.
I would rather see them there anyways (:
Posted by Cervantes35 at 2008-12-29 18:59:20 Voted 10.00
I must recant the statement I made Mecheon as I just made time to try it out on one of the ogres. Although the texture contains an alpha channel which, I expected those particular danglymeshes required the model has not been mapped for that particular texture so I guess your assumption maybe right and LoW must have forgotten to add those textures to the zipped file. _________________________ [Creature Compilation] [The Q Castle Project]
Posted by Cervantes35 at 2008-12-29 18:42:05 Voted 10.00
Not sure this will work absolutely but thats all I can tell from just looking at the textures. If you test this before me let me know if it works. I just haven't got time to test it at the moment but I will soon. _________________________ [Creature Compilation] [The Q Castle Project]
Posted by Cervantes35 at 2008-12-29 17:58:36 Voted 10.00
Mecheon rename wrm_trolls_a to wrm_orgeCA4 for the ogres and replace wrm_troll_p with c_ettinP and I think this will cure your problem. I think LoW may have forgotten to rename these textures within his models. _________________________ [Creature Compilation] [The Q Castle Project]
These earth elementals are exactly like something I have been looking for! Except there seems to be something wrong with their textures. The models I get look nothing like the one in the picture. Aside from that, it's great work as always!