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NWN CREATURES

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Title  Shambling Mound
Author  SirOtus
Submitted / Updated  12-08-2008 / 12-09-2008
Category  Aberration
Challenge Rating  10
Race  Not Applicable
NPC  No
HD / HP  9
Scripts Included?  Yes
Dialog Included?  No
Gender  Other
Size  Large
Alignment  Neutral
Description
Shambling Mounds appear to be heaps of rotting vegetation, but they are actually an intelligent form of carnivorous plant-life with a roughly humanoid shape and a brain-like control center in the "chest". Enrobed in a sticky slime, most physical (and elemental) attacks are only nominally effective against these verdant horrors...

Shambling Mounds are capable of striking with two powerful club-like appendages (2d6). Worse yet is the sticky, toxic slime which coats the Shambler; in fact, the Shambler's favorite tactic is to entangle its prey in the viscous slime, possibly even choking them to death with the noxious stuff. The slime also dampens the force of any physical blows (50% immune to bludgeoning, slashing, and piercing damage) and provides protection against certain elemental magicks (50% immune to cold; 100% immune to fire). As testament to their alien ecology, Shamblers are also immune to electricity; in fact, strong electrical fields will actually accelerate their vegetative repair!

I suppose it is more correct to classify this submission as a mere retexturing of extant Shamblers. However, I always thought the 1st Ed. Shambling Mound was more dangerous than 3rd Ed. version, so I thought I'd submit my rendition of this old favorite, along with several texture options so folks can pick from a smorgasbord of Shamblers. Enjoy!

Files

NameTypeSizeDownloads
SirOtusShamblers.zipSirOtusShamblers.zip
Submitted: 12-08-2008 / Last Updated: 12-08-2008
zip4Mb194
ZIP archive of the necessary .hak and .erf files
SCORE OUT OF 10
9.58
3 votes
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SCREENS

This one's chock full of fibrous hyphae...


Groovy swamp thing!


Kind of a woodsy feel to this one...


Lots of fine detail on this Shambler!


Day-glow pond scum...


This one's good for all your "dark swamp" needs.


There's a bit more dirt mixed into this guy.


Now here's a personal favorite!





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Comments (4):

Posted by Gondana at 2008-12-12 03:12:01    Voted 8.75 on 12/12/08
Wouldn't it make more sense for creatures covered in grassy slime to be reactive with fire?

Anyway 8.75/10
_________________________
Short term project: Need more -monsters-

Mid-Term project: Trappings of a broken mind.

Long-Term project: FarSire PW.

Posted by jbaudrand at 2008-12-10 13:20:33    Voted 10.00 on 12/10/08
awesome!!!
_________________________
You want an intro for your mod? Link
Contact us:
Link

Posted by SirOtus at 2008-12-10 07:03:34    
Saduj,

Thanks (as always) for your generous comments and brilliant suggestions... I'll take a look at some in-game textures and maybe add them to the bevy.
_________________________

NWN1 MODULES (Classic PnP Conversions)
C2 - The Ghost Tower of Inverness
S4 - The Lost Caverns of Tsojcanth

NWN1 MODULES (Original Series)
A Forgotten Evil - Chapter 1
A Forgotten Evil - Chapter 2

NWN1 CREATURES (New and/or Revised)
[Aspis (Cow, Drone, Larva, Ovate, Warlock)] [Carnivorous Ape] [Chasme Demon] [Dracolisk] [Eye of the Deep] [Firebat] [Giant Sundew] [Ixitxachitl (Regular & Vampiric)] [Leucrotta] [Roper / Storoper] [Shambling Mound] [Water Weird] [Xag-Ya / Xeg-Yi]

Posted by Saduj at 2008-12-09 20:44:33    Voted 10.00 on 12/09/08
Some nice looking shamblers!

(as a suggestion, if not already included, perhaps also try textures of forest floor, grassland floor, etc?)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

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