Killer Pub People v1.0 by Axe
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This package includes .erf and .hak versions of the system which each contain blueprints for 12 creatures, a placeable, and a conversation, as well as several scripts. There is also a demo module called KPP_v1_0_Demo_Module.mod included in the zip file (put it into your /modules folder to try it out). Installing the system into your module will give you the ability to easily populate a tavern with bartenders, barmaids, and patrons all pre-scripted to bring life to your drinking establishments. They will interact with each other as well as with PCs. Barmaids walk around serving the patrons and chatting with the bartenders when they aren't busy. Patrons come and go automatically to stay and have a few drinks and chat with each other. Although there are blueprints provided for bouncers, drunks, and hostesses, these three NPCs are only partially integrated and non-functional in KPP v1.0 (their six blueprints can be safely deleted).
The system is multi-player and PW friendly! It totally shuts down when there are no PCs around so it contributes nothing at all to lag, and it saves your having to write cleanup scripts for your tavern areas. The barmaids are fully capable of servicing PCs and even parties of PCs (one at a time of course). They automatically service anybody sitting in a specially marked "barstool" placeable, and also respond to voice commands. Hooking a store to them is as easy as painting one down!!
Requirements.
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Killer Pub People should work with any expansion pack combination including no expansion packs, but you need to patch your game up to v1.69 or later to use this package. The KPP system is compatible with all custom content you may add to your module and operates independently of all other scripting systems.
User's Guide.
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The included Readme file is a User's Guide describing all the details you will need to know about in order to install and use KPP in your modules.
3-22-2009 Added Dialog Sets Download
Dialog Sets for KPP v1.0 This package contains instructions about how to make dialog sets for your KPP NPCs along with a couple of script templates. This will let you take control over what KPP NPCs say based on what area they are in. So if you want a rich bar and a poor bar you can have the KPP NPCs saying different things.
You MUST read the Dialog Sets Readme file included in the download if you want to use this.
Implementing this and not using it will not change the default v1.0 behavior at all.
This package contains instructions about how to make dialog sets for your KPP NPCs along with a couple of script templates. This will let you take control over what KPP NPCs say based on what area they are in. So if you want a rich bar and a poor bar you can have the KPP NPCs saying different things.
You MUST read the Dialog Sets Readme file included in the download if you want to use this.
Implementing this and not using it will not change the default v1.0 behavior at all.
This is v1.0 of the KPP package and includes .erf and .hak versions of the system which each contain blueprints for 12 creatures, a placeable, and a conversation, as well as several scripts. There is also a demo module called KPP_v1_0_Demo_Module.mod included in the zip file (put it into your /modules folder to try it out).