A NOTE TO MODDERS:
You can use/ modify all my creatures i release here on my page how you wish and release them. Giving credits are nice and blah but not that neccesary:)
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There is a fixed version of babastuff available. all should work now. For the new spiders you need the funnelweb hak
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I will upload several new creature additions here by tomorow. So hang in here folks;)
06.12.2012....................
NEW Ettercap and wraith creature!!!
As always, you need to modify your 2da and if you want feel free to modify them as you wish;)
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19.01.2013
NEW zombies and i will never touch them again! Ever! Enjoy and feel free to use them as you see fit. My noted to modders hasnt changed;)
The 2da is a 1.69 one!!!
NEW Owlbears... well these arent new but I never realy released them so enjoy. These are based on Lord of Worms version from the original model done by haelix:
Link
I only retextured them, changed the head and did what i can do make them fit my own style.
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for the grave sister hak to function you need to use my zombies. Just put everything into your hak and patch your 2da as you need to/ you know how to do that right? tight! :D
Posted by Randomdays at 2013-02-05 13:09:13 Voted 10.00 on 02/04/13
Thanks for the info. I've worked a lot with Blender and doing rigging for other games, but very little with NWN and GMax.For the Gibbering Mouther, I figured on just trying to do a reskin by importing the slime and assigning the new skin to the model for exporting. For the Cave Fisher, no I didn't know about the reset/ resize so I'll guess I'll have to look at some tutorials.
1)
both models are "junk" that somehow slipped trough my terrible QA. They
are abandoned models and for Yuanti´s... check out lordofworms arbor falls
stuff. His ones are so nice, cant be done any better!
2)
First rule when you scale models and their subparts always get rid of the scale
modifier and do a resetX form. I hope you know this part;)
If you do not set the scale back to "normal" after the scale process the models
will either be borked or the changes just doesnt get´s recordnized by the engine!
For absolte beginner tutorials I´m not the right one to talk to, i just dont have the
patience but you will find many tuts out there or come and visit the bio boards/
NWN- custom content section;) _________________________ Baba yaga´s art blog/
Posted by Randomdays at 2013-02-04 02:16:06 Voted 10.00 on 02/04/13
Voted for a solid 10!
Posted by Randomdays at 2013-02-04 02:15:26 Voted 10.00 on 02/04/13
Thanks for all these - I don't think there's one I didn't like. I didn't know how to work with 2da filesand this forced me to learn. The mod I'm working on already shows marked improvements and less conficts.
2 Questions; 1) there are 2 entries missing from the appearance 2da in your files - the entries Z_atst01 and Z_Yuanti01 don't have a model for them. Are these something coming or canceled?
2) Don't want to step on any toes, but you commented on being willing to do some easy modeling or skinning. Still learning on Max - would you be able/ willing to do or help with a couple of missing creatures. I'm trying to do 2 - a reskin of one of the slimes or oozes into a Gibbering Mouther, and turning the Crab mesh into a 1E Cavefisher by keeping the X the same, but increasing the Y and Z axis to stretch it out. Any help would be appreciated.
Posted by Uncager at 2013-01-26 15:02:02 Voted 10.00 on 01/26/13
thank you for the feedback guys): Always as always appreciated;)
I´m sure i can dig out some other unreleased creatures too. I realy fear starting to release all my placeables that i have done since 2006.... _________________________ Baba yaga´s art blog/
Posted by draygoth at 2013-01-22 03:19:46 Voted 10.00 on 01/22/13
Amazing.
Posted by Tiberius_Morguhn at 2013-01-19 20:41:07 Voted 10.00 on 01/19/13
Posted by Failed.Bard at 2013-01-19 15:34:02 Voted 10.00 on 01/19/13
Better zombies are much, much appreciated. The rest is quite nice as well, but using Q's improved undead made the vanilla zombies look all the worse. These will help even things out.
Posted by Rolo Kipp at 2013-01-19 11:12:21 Voted 10.00 on 12/04/12
*grunting and huffing and puffing*
Stuck! *groan* *pant* Blast.
Stupid vote is stuck on 10. Keep trying to push it just one more notch...
*spits on his palms and sets his feet*
*does a double take*
*scurries off to wash his hands*
I thought it was in one of the early hak here included... at least the working model + texture but with no 2da entry... man me old... no remember me no more lol. Will throw it at you this week Rolo:) _________________________ Baba yaga´s art blog/
Posted by Rolo Kipp at 2013-01-01 12:54:55 Voted 10.00 on 12/04/12
@KenMajere
No hak order realy. I have a creature hak for my own module but that wouldnt help... there is a lot of not finished and junk in it. The best way is you create your own hak and just update this one;) _________________________ Baba yaga´s art blog/
Posted by KenMajere at 2012-12-09 23:14:40 Voted 10.00 on 12/09/12
Love the new additions! Keep them coming please! Oh before I go, is there a hak list order for your work?
the update is just that i enabled comments again. But i have a few creatures uploaded to my bio project page which i will transfer to here during this week. There is a new *wraith, *new ettercap (white). There are many other ones i havent released anywhere like new banshee/ hag type of critters and zombies... these are well done imo. So by the end of the week you can get them here:)
Posted by DM_Vecna at 2012-12-04 23:43:44 Voted 10.00 on 12/04/12
New Year's resolution on better voting habits. This is one of the best vault submissions out there. When I look at the cats I wish Babayaga could retexture all the original nwn creatures, I would honestly pay to see that.
so guys... after a friend took care of my old nonsense and wild insults posted here feel free to post again. I know it was my own fault that i had to disable comments and i appologize again to all who fell victim of my tilt errornes.... _________________________ Baba yaga´s art blog/
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