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NWN GAMEWORLDS

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Title  Glorwing
Author  Cornflower / Erik O'Siodhachain
Submitted / Updated  10-13-2006 / 01-22-2011
Category  Roleplay
Patch Version  Works on all versions
Website  wn2.glorwing.co
Setting  Glorwing is a young world, discovered about a hundred years ago by a young mage, called Gilmor. The mage was trying to make a love-spell when he accidentally created a rift in the fabric of space and time. Gilmor reported this to the proper authorities. After the initial confusion, the King decided to send an expedition to explore the new world. The expedition was diplomatically selected from all the peoples of the kingdom: Elves, Dwarves, Halflings and Humans.

Alas, as soon as the expedition entered the rift, it closed. Despite desperate attempts to open the rift again, nothing worked. The rift seems to be closed forever.

The expedition accepted their sorry fate with surprisingly good grace and began to explore the land of Glorwing.

Now, a hundred years have passed. The descendants of the members of the Expedition have settled a few villages, scattered over the vast land. Most of the land is still unexplored wilderness. Rumours of an ancient civilization abound, but the citizens are busy enough providing food and shelter, so little exploring has been done.

There are proof of the ancients, the portals. In several places around the world, there are portals, magical portals that can whisk you away to another place with the speed of thought. The portals all lead to the same place, called the Standing Stones. The Standing Stones is a strange place, anchored somewhere else in time and space. No-one has managed to solve the riddle of the portals and the Standing Stones, despite years of trying.

During the years, settlements have grown around the portals. Some are just poor hamlets, some are rather prosperous cities.
Scope  Large
Hack & Slash  Medium
Tricks & Traps  Medium
Level Range  1 - 20
Magic Level  Moderate to High
Schedule  Under development...
Treasure  Moderate
Experience Rewards  Moderate
Content guide  Teen
RolePlay  Heavy
Description
RP Persistent World. Focus on Players. Players can start guilds/churches, buy real estate and custom items. Players can submit areas/items. DMs and Staff treat Players with respect.

Glorwing should feel alive for single players or parites through quests, NPCs and a wide variety of encounters and environments. The intent is to create the classic, heroic fantasy world with lots of outdoor areas to explore... a sense of adventure if you will!

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