Greeting�s all an welcome to Heroes of the Lance. This is wear I will explain wear the world is within the age of despair, if you have read the book�s Basically the disk�s of mishikal have been retrieved by the original hero�s of the Lance an returned to the pople the old god�s are returning, But shortly after the return of the disk�s the hero�s Rastlin, Caramon. Flint Tasslhoff Have all vanished an know one has heard from them since The world is in turmoil an the dragon army�s are decimating krynn without heroes of good an evil the world will be destroyed.
It is unto you as Player�s to decide to join the side of good an fight for krynn an it�s people an there current way of life. Or choose the path of evil the army�s an such an help corrupt krynn in your quest for power an knowledge wealth an so on.
Who will save or end Krynn. Will it be one of your faithful characters or will your name fade into the past.
The Age of Despair begins with the Cataclysm, and runs ca. 1 AC - 383 AC. Two time periods form the Age of Despair: the Time of Darkness (ca. 1 AC - 331 AC) and the Time of Dragons (ca. 331 AC - 383 AC).
Time of Darkness
The fallout from the Cataclysm lasts for centuries. Plague and famine wrack the lands. Knights of Solamnia are unjustly persecuted as scapegoats. Lawlessness and banditry run rampant. The Seeker movement begins as people look to new gods. Beleaguered hill dwarves and humans attempt to gain entry to Thorbardin for food and begin the Dwarfgate War. The archmage Fistandantilus destroys both armies as well as the fortress of Zhaman, but disappears. The dwarven hero Kharas, sickened by the acts of his people, takes the Hammer of Honor and departs Thorbardin. He leaves a prophecy saying that no dwarf will rule Thorbardin without the hammer, which becomes known as the Hammer of Kharas.
Takhisis brings the sunken Temple of Istar to the Abyss, and takes the temple's Foundation Stone to Neraka to be used as a gateway for her and her forces. The Temple of Neraka is created as a result. She secretly awakens the chromatic dragons before returning to the Abyss to gather her might. While Takhisis is away, Berem and his sister Jasla find the Foundation Stone. Berem, covetous of the gems on the stone, accidentally kills his sister, whose spirit takes up residence in the stone. A green jewel from the Foundation Stone embeds itself in his chest, granting him immortality. Takhisis cannot reenter Krynn until the stone is whole, and dispatches her forces to find it. The chromatic dragons steal the eggs of sleeping metallic dragons. Takhisis awakens the good dragons and secures a vow of noninterference in her war. In exchange, she promises to return their eggs at the war's conclusion.
Time of Dragons
Takhisis places her forces under the command of her Dragon Highlords. Evil creatures are drawn to the cause, and the Highlords ally with other nations to increase their might. Draconians are created from the captured metallic dragon eggs and used to bolster the Dragonarmies or to aid in finding Berem. As the Dragonarmies gather their might, the Companions pursue separate leads in search of the lost gods.
The Dragonarmies invade Balifor and Nordmaar in 348 AC, beginning the War of the Lance. Silvanesti is attacked; the elves flee to Southern Ergoth as elven king Lorac Caladon attempts to repel the invasion with a dragon orb. His failure results in the corruption known as Lorac's Nightmare. The Dragonarmies continue their expansion and control much of Ansalon by 351 AC. The reunited Companions meet Riverwind and Goldmoon, whose Blue Crystal Staff proves the existence of the gods of Good. The Companions free refugees from Pax Tharkas, kill Dragon Highlord Verminaard, recover the Hammer of Kharas for the dwarves, and flee south.
The few remaining free nations send representatives to Whitestone Glade to discuss an alliance. The Companions rediscover dragonlances and retrieve the dragon orb from Silvanesti, which slows the forest's corruption. Theros Ironfeld and the Companions help form the new alliance.
The Golden General defends the High Clerist's Tower from the Blue Dragonarmy} with the help of Sturm Brightblade, who dies in battle against Kitiara Uth Matar, Dragon Highlord and a former Companion. Gilthanas, D'argent, and Cymbol infiltrate Sanction and discover the truth about the metallic dragon eggs. The good dragons, upon learning this information, enter the war with a vengeance. The Dragonarmies falter, and the armies of the Whitestone Council lay siege to Kalaman.
The Companions, now known as the Heroes of the Lance, discover Berem and head to Neraka to reunite him with Jasla and the Foundation Stone. Berem sacrifices himself to free Jasla and reunite the gem as Tanis Half-Elven kills Duulket Ariakas, leader of the Dragon Highlords. The Temple of Neraka explodes, and the dragonarmies fight for their own power. The War of the Lance ends.
Raistlin Majere enters the Tower of Palanthas and is declared the Master of Past and Present. Good and evil dragons withdraw from the fighting. The Dragonarmies occupy much of Ansalon but are swiftly driven back by the Whitestone armies. The Knights of Solamnia proclaim their first Grand Master since the Cataclysm. Raistlin, along with his twin brother Caramon Majere, the priestess Crysania, and kender Tasslehoff Burrfoot, travels to the days of Istar to challenge Takhisis. Raistlin defeats Fistandantilus and, with Crysania, enters the Abyss. Kitiara Uth Matar, also known as the Blue Lady, rallies her forces and attacks northern Solamnia. Her army strikes at Palanthas with the aid of a flying citadel. The army is repelled and Kitiara is killed. Raistlin sacrifices himself to keep Takhisis from entering the Portal to the Abyss.
Lord Ariakan, a Dragonarmy prisoner of war, is released by the Knights of Solamnia. He receives a vision and begins forming the Knights of Takhisis. Two elves of different nations, Porthios Kanan and Alhana Starbreeze, marry in hopes of creating peace between their nations. Goldmoon and Riverwind unite the tribes of Abanasinia. Tanis and Caramon visit Storm's Keep and meet Steel Brightblade, son of Sturm and Kitiara. Tanis fruitlessly tries to warn the Knights of Solamnia, the Temple of Paladine, and the Wizards of High Sorcery about the Knights of Takhisis. Years later, the Wizards of High Sorcery attempt to assault Storm's Keep and are soundly defeated. Porthios ends Lorac's Nightmare but he and wife Alhana are exiled from the elven realms. The Knights of Takhisis begin their conquest of Ansalon, which frightens the few remaining Irda. The Irda break the Graygem and free Chaos, who destroys their island before retreating to gather his strength. Silvanoshei, child of Porthios and Alhana, is born.
The Knights of Takhisis occupy most of Ansalon within a month but before they can secure their lands, the return of Chaos heralds the start of the Chaos War. Fire Dragons, shadow wights, and other Chaos-spawned creatures attack the entirety of Krynn. Forces of good and evil alike are destroyed by the minions of Chaos. Lord Ariakan is slain and Takhisis withdraws her presence from Krynn. The Vision given to the Knights of Takhisis vanishes.
Reorx, with help from Palin Majere, Usha, and Tasslehoff, retrieve the broken pieces of the Graygem. The few remaining Knights of Takhisis join forces with their former Solamnic prisoners in mounting an attack against Chaos himself. Tasslehoff stabs Chaos in the toe, and Usha catches a drop of Chaos's blood in the Graygem. This is used as leverage to force Chaos to leave Krynn.
The gods supposedly agree to leave Krynn as well, but this is nothing more than a trick by Takhisis. Using the gods' fight with Chaos as a diversion, Takhisis consolidates her power and at the right moment, moves the entire world to a place where she can be the only god. She takes the guise of Fizban, an avatar of Paladine, and explains to Palin and Usha that the gods had to agree to leave Krynn as well. Both clerical and wizardly magic is gone. Takhisis tells Palin that another type of magic exists and that the Age of Mortals has begun, then she retreats to gather her strength and await the next phase of her plan.
This server has many interesting Script's an such to try and make it interesting we are currently in open beta an have a lot of area's around 400 level 1-35 is pretty much what we have atm we are a high gold but low magic world.. now when i say low i mean level restricted an such. Pleas come by an see what you think have a read on the forum's.
Posted by Builder_CRB at 2006-11-10 23:38:37 Voted 10.00 on 11/10/06
As one of the builders, and testers of the wonderful server we are trying to make for you guys I thankyou for your compliments. I figured I'd leave my two cents as well. . .or three. . .heh. Yes, we are still in beta, I am trying to add more quests and delightful encounters and so on and so forth with the help of so many others. Dm scorp, Valkin, and others who have not posted here as of yet. . .so i will not post on them until they wish to be known, in case they wish to remain anynomus. Everyone is doing hard work here, and if you have ever built and scripted you know what I mean. I do endeavor to make the areas i have been tasked with as true to the maps as i can. As far as copying other servers. . I have to actually laugh. . .once this server is complete it will be so far off of any other server out there that I wonder where one would even get such a notion. I am currently fixing the broken quests and adding new ones for those who look for them or happen upon them. Keep your eyes open for appearing items. . .thats all i will say if you are just walking around. Read all the things you find. They will lead you to marvelous adventures. . .and remember, not all things are done with brute force. . .you may have to persuade some people (npc's) or be smart enough to understand them. . .either way, I give our server a 10 , even in beta. And I agree. . .you get out what you put into rp. I hope everyone enjoys it as much as i do. . .playing, i even enjoy building it as well. Laters. . .catch you guys on the game and in the forums.
Posted by Iceage at 2006-11-10 01:56:30 Voted 10.00 on 11/09/06
The funny thing about a dedicated RP server is that you invariably get out what you put in.
I have and am still finding the server interesting.
In response to Dragonlance Lover - when I joined the server I did so eyes open knowing that this is still in beta. If you find a vault let a DM know.
I have had a couple of talks with Valkin since joining and found him to be very receptive to bug reports.
In fact not a bad guy for an Aussie.
With reference to Sony27 - There is still a place for NWN worlds - I for one cannot run NWN2 - I have it - Saving to upgrade my computer.
In summary.
1) It's a BETA still - of course it still has bugs - do the right thing and tell the builders.
2) Its a RP Mod - you get out what you put in, If you go in saying you won't enjoy then you won't.
3) NWN Classic will never die.
Ian
Posted by Shony_sword_fire at 2006-11-09 22:53:15 Voted 10.00 on 11/09/06
Great fun , Helpful Dm's Great Quest's there are a few bug's but id say the overall bug/ability is 10/90 so there are lot's of interesting thing's to do. Quest�s, specialty scripting persistent player storage, Scripted Tailor for free crafting, Mage's zap around with some rune system. It�s really set up for RP peep's it has everything for it I believe.. An every time I log on there are more thing's to do and new stuff to see. I give it a 10. No doubt it will eventually be big. _________________________ Lina Inver's "Flame Arrow"
I thank all those for the constructive criticism and ask hopefully that you will take another look in a a month or so, As a member of the build team, i know that there is still plenty of work to do to reach a standard that everyone will like and wish to utilise.
My only other comment is to absolutely rufute the comments about the mod trying to be like any others. I know the areas built by myself and the rest of the build team were intentionally designed to be nothing like the other DL mods out there. We have tried to put as much realism as possible in to the areas and the feel of the module, whilst striving with inovative scripting to make the Mod as original as possible.
The bugs will be cured. and the True and dedicated RPers will flock to this module. Hack n slash it wont be.
DM Scorp / HotL Build team
Posted by Dragonlance Lover at 2006-11-09 04:50:09 Voted 1.25 on 11/09/06
Mmmmm ive played every Dragonlance mod out there and this prolly rates in one of my least favorite, just way too many bugs, area transistions that go nowhere, alot non populated area with nothing but plain ole NWN tilesets kinda boring, just not very established server yet seems like its trying to copy some the older DL mods in rules but falling short with scripting and design.
Posted by Sony27 at 2006-11-09 04:43:34 Voted 1.00 on 11/09/06
Alot bugs very much in beta, death system is horrid and big turn off, dont recommend this Dragonlance server there are much better out there, Pretty much a rip off clone of the "War of the Lance" server and "Krynn's New Beginning, Dragonlance Official" without the intensive work done to it, but it is beta....lil late in the game now though to compete or get up to speed esp with the release of NWN2 now. There are alot better established player worlds out there I would recommend over this one, but then NWN2 is here so NWN1 has a very short life span left.
Posted by Iceage at 2006-11-09 02:53:02 Voted 10.00 on 11/09/06
Very friendly server, DM's are helpful.
Was immpressed by an event last night even though I had to abandon.
Posted by pratorean2006 at 2006-11-09 00:47:30 Voted 10.00 on 11/09/06
Fantastic :P i know im on the build team DM-Valkin ~High Senate~ hear :P
Posted by janarah at 2006-11-07 18:09:20 Voted 10.00 on 11/07/06
This server is great. I love the level progression areas and the acurate true to map world. From what all i've seen you guys are doing a great job, keep up the good work. _________________________ "that is not dead which may eternal lie, and with strange eons even death may die. . ."
~H.P. Lovecraft
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