| Title | Ashes of a Fallen Empire | | Author | Thedonkeyman | | Submitted / Updated | 04-03-2007 / 01-22-2011 | | Category | Roleplay | | Patch Version | HOTU-1.68 | | Website | url]http://aoafe.110mb.com/[/url | | Number Players | Any | | Setting | Custom; has strong links with Warhammer, but also a lot in common with Forgotten Realms. | | Length | It'll be quite long, I'd say. | | Number DMs | None yet | | IPs | Not live yet | | Staff Requirements | Currently seeking scripters, builders, ideasmen and DMs of any experience | | Scope | Large | | Hack & Slash | Medium | | Classes | All classes are supported, and have applicable guilds. | | Tricks & Traps | Medium | | Level Range | Begin at level 1, work up to 40. | | Magic Level | Low to Moderate | | Schedule | No definite schedule yet, but hoping to be up, with at least the city, by mid summer. | | Treasure | Moderate | | Number Servers | None yet; 1 when done | | DM Needed | DM required | | Alignments | Alignments are less important than how the character actually acts. All alignments and moralities are supported. | | Experience Rewards | Moderate | | Races | Human, Elf, Half-Elf, Dwarf, Half-Orc. Sorry, no others allowed. | | PVP | Party PvP | | ApplicationReqs | Only dedication. | | Vault Type | Server | | Death | Players dying in most situations lose 20% of their experience and all the gold they're carrying. Gold in banks is completely safe, and the gold loss is removed if they're resurrected by another player. In PvP within the City, there is no penalty. This is to encourage players to include PvP in their roleplay as appropriate. | | Connection | DSL | | House rules | Roleplaying is optional, but heavily encouraged; certain positions, such as Guildmaster and City Council are available only to roleplayers. | | Content guide | Mature | | Player Requirements | None. Everyone's free to come along. | | RolePlay | Heavy | | Forums | Link | | Description | Ashes of a Fallen Empire
The old empire is falling apart, under attacks from without and within. And Remiston, capital city of the northern-most province of the Empire, is at the heart of it all.
From the north, a plague flows, called the Taint. It corrupts all life it touches, whether plant, animal or human. But it appears directed; Tainted creatures band together for some unknown purpose, often giving into bloodlust and frenzy, falling on their fellows.
From the east, tribes of orcs rampage the land. They seem to have little direction, and no overall leader, but if these tribes fall to the Taint, the Remiston Guard stand little chance of stopping them.
And to the southwest, the crumbling Empire attempts to hold itself together, as politician battles politician with venomous words.
Remiston, on the frontier, attracts heroes from all over the Empire and beyond. The Emperor grows old, and without a strong-willed successor, the Empire will disintegrate quickly. So he watches for heroes who prove themselves worthy.
The server is intended to be a mostly roleplay environment. Non-roleplay is allowed, but to rise to positions of power, the player will need to be a proven roleplayer.
Guilds will feature heavily, each one player-run. The guildmaster will have a reasonable amount of power over his guildmates, but will also have a lot of responsibility. Many of the guilds have political standing within the city, and he will be expected to represent his guild effectively. All guildmasters are expected to be elected democratically by his guildmates, with elections held every month. Each guild will have its own treasury that anyone can put money into, but no-one can take from directly; this money is used by the builders, who charge for guild upgrades, like new rooms, merchants, items... anything, really, as long as it's for the guild (rather than specific individuals).
The Guildmasters of applicable guilds (The Hive, the group dedicated to general scum, will of course have no influence, but they get other benefits...) will be able to influence the decisions made city-wide. Some guildmasters will have more votes than others, or will have other political benefits; for example, the Guild of Nobles (working title; they're not exactly a guild as such...) will be able to have two people on the council. The General (leader of the Guild of Warriors) will have more votes than the leader of the University. The council will have a treasury, similar to the guilds, which they can use for the whole city.
There is also, of course, a large area around the city for general adventure. Goblin caves, ruined castle, the city sewers... all the usual stuff. The quests are not expected to be generic "kill ten rats" quests, although understandably there'll be a distinct lack of "save the world" quests.
We (or rather, I, at this stage) are looking for dedicated individuals to aid in creating this Persistent World. We need scripters, builders, DMs and general creative thinkers to create a PW to be proud of. No prior experience required, although it would be nice if scripters knew how to do the basics.
And don't think I don't know my stuff. I've been playing with the toolset almost since NWN was first released. I already have the guild system set up (although only one guild exists, the framework is there, so more can be made quickly).
Send me an email (via my profile) or post here to apply. I'll have a website for this soon, if I manage to get some other people interested... |  |
Files| Name | Type | Size | Downloads | NO FILES |
|
Required Hakpaks| Name | Author | Submitted | Last Updated | Description | | CEP v2.0 (Commu...ack II) | The CEP Team | 2006-09-30 | -- | Welcome to the Community Expansion Pack (CEP) version 2.0!
Requires NWN 1.68 with HotU & SoU Exp |
|
|
|