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NWN GAMEWORLDS

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Title  Age Of The Empire
Author  Galruthe
Submitted / Updated  07-15-2007 / 07-19-2007
Category  Roleplay
Patch Version  HOTU-1.68
Setting  1. The Basics

The setting is in the world of Korrick. Korrick is a custom world and has no affiliation or relation to other D&D campeign settings, including Forgotten Realms. The Forgotten Realms deities, important characters, subraces, places of note, and etc. simply do not exist in Korrick. Korrick is a medium sized world, and is spherical in shape (much like the planet earth). The server is set on the continent of Durik and does not extent beyond said continent. Please feel free to RP that you are from another contient, make up names, settings etc. for your home continent if you wish. The majority of Durik is ruled with an iron fist by The Empire. The lands of Durik outside of the safety of the Empire's rule are full of danger and death. Non-Imperial lands are all claimed by creatures and monsterous beings with little tolerance to tresspassers. Most struggle to survive in Durik, trapped between the tyranny of the Empire and the dangers of the wilds.

2. Magic

Durik is a semi-low magic continent. The magic of Durik seems to be fading slowly, and has been for some time. The occurance of magical items of great value has dwindled. Some magical items have even been rumored to weaken or lose some of their magical properties over time. Spells in Durik are slightly weaker than if they were cast on other Continents. This is all due to The dark magic used to create races of The Horde.
((This is a semi-low magic server. Expect that +1 is uncommon, +2 is rare, +3 is unique, +4 is unheard of except in fairy tales, and +5 is simply non-existant. There have been a few slight changes to some spells, please note the spell changes sign in this room for info.))

3. The Empire

The Empire rules almost all civilization beyond the lairs of The Horde. The Empire is ruled by an emporer who has little tolerance for those unwilling to bend to Imperial rule. Thousands of years ago, Durik was ruled by many kingdoms and races. But Durik was flooded by terrible evils and countless hordes of monsterous beings refered to as The Horde. The Horde crushed all of the ancient civiliazations, leavng them in ashes. Much of the cultural history once heald dear to the elves, dwarves, halflings, and gnomes of Durik was lost and left to ruin. In the midst of the destruction The Mighty Empire was born from the ashes of the old ways under the rule of Emporer Marcus Haldrin IV. The Empire bacame and still remains the only form of civilization with the might to survive the growing and ever present theat of The Horde. Racism is all but non existant in today's world as such ideals and cultures have been a forgotten part of ancient history for thousands of years, and The Empire has made an active attempt to destroy segregation by race and replace it with segregation by social class. The Empire enforces tyranny on it's people, and demands obedience from all under it's rule. The Empire brings harsh consequneces onto those whom break or defile Imperial Law.

4. Nobility

The Emporer employs three levels of Nobility within The Empire: Dukedoms, Countships, and Baronries. A Duke/Dutchess holds responsibility and domain over two Counts/Countesses, which in turn hold responsibility and domain over three Barons/Baronesses. Barons/;Baronesses are appointed by Counts/Countesses, and Counts/Countesses are appointed by Dukes/Dutcheses. For more information on Nobility see the sign labeled Nobility FAQ.

5. The Horde

The Horde is a term used to refer to the massive numbers of ceatures and monsterous beings on Durik. Races of The Horde include anything found in monster spawns. The Horde is created by their twisted dragon masters using dark and ancient magic. The magic used to create members of The Horde sucks the very magic and essence out of the surrounding environment, natural and fabricated things alike. Creatures of The Horde are forged into full adulthood, cannot reproduce themselves, and are created subserviant to their dragon masters. The Horde do not have children, a difference of gender, or any true ecology to speak of other than the desire to serve their dragon masters. They are born of and are fueled by foul destructive magic and do not eat, drink, sleep, void, or have bowel movements. They are however mortal, and they breath, bleed, and die much like other humanoid races.
Scope  Large
Hack & Slash  Medium
Classes  All standard classes permitted with some limitations. The following are our charcater class build rules as posted on our forums:

1. MULTICLASSING: You must take at least 3 levels of every class you take before reaching level 20. No taking new classes after level 20.

2. SKILL POINTS: You are required to spend all/most of your skill points on level up. It is admissible to save a maximum of 2 skill points as we understand how the world of skill points does not always filter out evenly. If you are caught with more than 2 extra skill points sitting around you may be asked to re-level your characters last level to rectify the problem.

3. CHAMPIONS OF TORM: A Champion of Torm will be considered a "catch all" champion of any god of your choosing within the pantheon. So for instance, if you take Champion of Torm and your deity is Bardaus, you will actually be a Champion of Bardaus. All characters that take levels of Champion of Torm are required to follow and set a deity. You may set or change your characters Deity by speaking with the Deity Setter in the OOC Entry.


4. PALADINS & CLERICS: You are required to pick and RP following a deity with a paladin or cleric character. Details on the pantheon can be found on the signs in the Information Room, or by using your Character Manager Tool. Paladins must follow a deity that is of one of the following alignments: Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral. Clerics must follow a Deity that is close to their own alignment. Here are the restrictions as per Deity Alignment:

Lawful Good Deity = Cleric must be any Good Alignment or Lawful Neutral,
Neutral Good Alignment = Cleric must be any Good Alignment or True Neutral,
Chaotic Good Deity = Cleric Must be any Good Alignment or Chaotic Neutral,
Lawful Neutral Deity = Cleric Must be any Lawful Alignment or True Neutral,
True Neutral Deity = Cleric Must be any Neutral Alignment,
Chaotic Neutral Deity = Cleric Must be any Chaotic Alignment or True Neutral,
Lawful Evil Deity = Cleric Must be any Evil Alignment or Lawful Neutral,
Neutral Evil Deity = Cleric must be any Evil Alignment or True Neutral,
Chaotic Evil Deity = Cleric must be any Evil Alignment or Chaotic Neutral.

You may set or change your characters Deity by speaking with the Deity Setter NPC in the OOC Entry room. If at any time your character's alignment changes from your required alignment to be playing a cleric of your chosen deity, you will be offered a character rebuild to remove your cleric class or you may continue to play your character without the ability to cast spells until such time you have repented and become the appropriate alignment again.

5. CLERIC DOMAINS: You MUST choose your domains from the list of your chosen deities domains listed on the signs pertaining to the Pantheon in the Information Room. Any and all clerics are permitted to take the domains of earth, air, fire, and water. Breaking this rule will get your character deleted.

6. PRESTIGE CLASSES: Prestige classes are supposed to be a representation that your character has shown exceptional dedication to certain skills, abilities, or aspects of their lives. Because of this, each character is allowed to take only one prestige class ever. Also, we expect to see good roleplaying of prestige classes. We understand that some prestige classes are easier to roleplay than others, but try to give it some effort. We don't want to see a dragon disciple running around saying "Oh yeah, I'm part dragon". Give it some history and try to make it a part of your characters lifestyle. By DM permission only, will a character be permitted to have more than one prestige class. To obtain permission post a request to the Applications Forum. Include your account name, character race and classes desired, a brief character history and idea, make it good, make it detailed.

7. RED DRAGON DISCIPLE: This class is currently unmodified but is caped off at level 9. You will not be allowed to take more than 9 levels of this prestige class. In addition, RDD's do not receive wings at level 9.

8. SHADOW DANCER: The Shadowdancer HIPS ability has been set up to be useable only once every three rounds. Attempts to enter stealth mode too early will automatically kick you out of stealth mode, and apply a large penalty to your hide and move silently skills for a short time.
Tricks & Traps  Light
DM Needed  Occasional DM Needed
Alignments  All Standard
Races  All Standard Races
Content Guide  Teen
Forums  Link
Description
A Roleplaying Persistent World currently in it's Beta Stages. There is much work left to be done and the module is anticipated to grow and change frequently until a finished product is reached. All beta characters will remain after a complete version is finished. The world is desinged with the intent to provide PC's the opportnity to own and rule lands through becoming a Noble in Imperial society. We are currently not using the CEP or any HAK Files. We have no intent of implementing the use of HAKS, but the CEP may or may not be implemented dependent on how the server progresses. For more information, please visit our forums.

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Comments (2):

Posted by Lotusmeet at 2007-07-22 05:50:32    Voted 10.00 on 07/22/07
A great and immersive world, with friendly players and DMs. If you enjoy good RP with an original setting, then this place is well suited to you. It is still in BETA, so testers and suggestors, and anyone willing to really get involved with module and world will be welcome.


Posted by Drinin at 2007-07-19 14:25:24    Voted 10.00 on 07/19/07
Very fun place with helpful people.

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