One at the moment, but the number will increase in proportion to the player base size.
IPs
IP: 82.35.141.80 Classified under: PW Story Server Name: Chronicles of Unther Module Name: City of Unthalass - CEP
Language
English
Scope
Large
Hack & Slash
Medium
Classes
Again, you can play whatever you want, provided it's roleplayed well.
Tricks & Traps
Light
Level Range
We don't have a 'range of levels,' though most will probably not see beyond level 12.
Magic Level
Moderate
Schedule
Most of the day. (usually about 16/7, opposed to 24/7)
Treasure
Dependant on Player's efforts
Number Servers
1
Alignments
All alignments are allowed, provided they are roleplayed well.
Experience Rewards
Dependant on Player's efforts
Races
All races are allowed, provided they are roleplayed well and as long as it does not get to a ludicrous level. By that I mean, for example, right now we're allowing drows, but if everyone starts playing drows it will get unrealistic and I will have to put a halt on it. Be realistic. Be sensible.
PVP
Mixed
ApplicationReqs
No requirements are necessary, though roleplaying skills are quite important.
Vault Type
Server
Death
When dead (after bleeding), you go the Fugue Plane. From here you can either be resurrected by a NPC or PC cleric, or come back to life via talking to Lucifer, at a price of 20 % of your xp and one permanent constitution point loss.
Connection
Cable
House rules
There are no house rules, though if you are seen to be annoying people in an OOC manner, you will be punished. We're all for IC, roleplayed annoyingness, but don't 'grief.' The server as free PK rules, so you can kill anybody you want. HOWEVER, it must be roleplayed and it must be a totally IC action and decision. Anyone seen to be abusing this will be punished.
A persistent world module set in Unthalass, capital of Unther, on the west coast of the Alambar Sea, south of the Sea of Fallen Stars, Faerun. The module is by no means restricted to the city only - there are surrounding areas to explore, and eventually new villages will be added. The world is kept in accordance with FR Faerun geography. The world uses up-to-date hardcore D&D rules. There are some scripts that I have altered marginally, in order to achieve a balance between realism and fun, so to speak. The CNR crafting system is enabled and almost fully implemented. All roleplayers are welcome. Good roleplay is rewarded heavily, and you will get much more attention from roleplaying than powergaming, which is strongly discouraged though not totally forbidden. SoU and CEP implemented. HotU not yet implemented.
Posted by Mikael-1 at 2005-07-15 09:07:26 Voted 10.00 on 07/15/05
Es war sehr gut.
Posted by Andreas at 2005-07-15 09:02:32 Voted 10.00 on 07/15/05
Brilliant. I love it. (sorry, triple post)
Posted by Andreas ( 82.35.xxx.xxx ) at 2005-07-15 09:00:35
Brilliant. I love it.
Posted by Andreas ( 82.35.xxx.xxx ) at 2005-07-15 08:58:45
Brilliant. I love it.
Posted by Fuse at 2004-04-06 02:38:41 Voted 7.00 on 04/06/04
Has potential.
Posted by Fuse ( ..xxx.xxx ) at 2004-04-06 02:31:00
I played on it for a while today, and must say I liked it. I don't totally agree with what the poster below said, but I see his point. The server indeed doesn't seem to be inclined to people who just want to go out and kill things. I think it has potential if it can get a larger player base.
A DM was on while I was playing, and ran a Mulhorandi invasion event, which was pretty fun to participate in. You must have been unlucky that there was not a DM on at the time, Samwise. I spoke to the guy though, and he said they only have 1 DM in total. They'll DEFINITELY need to improve on that if they want to create a decent persistent world. He did also say that he'll recruit more when there are more players, so I guess it's up to the players.
Anyway, verdict: Quite well-made module with some good potential, but this potential can only be unlocked if there are players to roleplay with and if there is a DM on all the time, which there certainly isn't.
Score - 7
Posted by Fuse ( ..xxx.xxx ) at 2004-04-06 02:31:00
I played on it for a while today, and must say I liked it. I don't totally agree with what the poster below said, but I see his point. The server indeed doesn't seem to be inclined to people who just want to go out and kill things. I think it has potential if it can get a larger player base.
A DM was on while I was playing, and ran a Mulhorandi invasion event, which was pretty fun to participate in. You must have been unlucky that there was not a DM on at the time, Samwise. I spoke to the guy though, and he said they only have 1 DM in total. They'll DEFINITELY need to improve on that if they want to create a decent persistent world. He did also say that he'll recruit more when there are more players, so I guess it's up to the players.
Anyway, verdict: Quite well-made module with some good potential, but this potential can only be unlocked if there are players to roleplay with and if there is a DM on all the time, which there certainly isn't.
Score - 7
Posted by Samwise ( ..xxx.xxx ) at 2004-04-05 14:43:00
Yet another supposed Persistant World that is an empty carcass. It is essentially impossible to play without a DM because there is nothing to do, big empty spaces. If you do find something to do, likely its a rat with an inflated armor class that will take you to task. Then, get this, you have to wait for 8 hours to rest, which I think is about 2 hours real time.
To recap: run around an emtpy world. Kill a rat. Wait 2 hours so you can rest before risking another battle.
Worthless.
Posted by Jintaio at 2004-04-05 09:58:51 Voted 10.00 on 04/05/04
The sort of persistent world server you can play without need for a DM. I like it.
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