At it's center, Luninia City is home to magics which guarantee its place as the center of the region for a long time to come. Portals link Luninia to the nearby homes of the elves, the dwarves, and others, allowing anyone keyed to them to travel rapidly across the land. More than that, some of the portals are rumored to go to planes of existence beyond the lands, possibly to the heavens... or the hells.
Within the great castle of the city lies the Hall of Legends, in which those deemed worthy to pass beyond its doors may find power that some might say transcends mortality.
But Luninia has a dark side to it as well... massive magical torches of darkened light shroud the sky, and it's common knowledge that vampires are as welcome to do business in the city as any others, provided they obey the law.
Beyond Luninia, one can travel to the elven city of Veleheim, or the draconic mountain village of Astrana. The bold can seek passage through the Vimli Mines into the Underdark, or risk becoming a meal for the dragons of the Kariotoch Desert.
Rumors speak of dark mines beneath the dwarven city of Dasthrane in which the miners dare not go, and the appearance of an alternative path to power beyond the Halls of Legend has sparked a war between the neighboring cities of Elumnar and Morehl that has waged for longer than even the eldest of the elves has lived.
Adventure waits throughout the lands in Talthyria, for those who wish to pursue it. For those more inclined to partake of the creature comforts, the oddly named Cuddly Demon Inn provides a decent selection of drink, and rooms comfortable and attractive, or even thematic, should one choose, for a price even that rare few would find unaffordable. And between the gathered merchants and the adventurers eager for coin, it could be that most anything is available, for the right price.