| Title | Zalfanish Arena | | Author | ILikeKillAndYou and Feodar | | Submitted / Updated | 12-11-2007 / 01-22-2011 | | Category | Deathmatch Arenas | | Patch Version | HOTU-1.68 | | Website | url]http://zalfanisharena.exprimetoi.net/index.htm[/url | | Number Players | 64 | | Number DMs | 2 | | IPs | 192.168.0.101:5121 | | Scope | Large | | Hack & Slash | Heavy | | Classes | All | | Tricks & Traps | Non-existent | | Level Range | 25-40
Start at level 25 | | Magic Level | High | | Schedule | 24hrs/24hrs
7days/7days | | Treasure | None | | Number Servers | 1 | | DM Needed | Occasional DM Needed | | Alignments | All | | Experience Rewards | High | | Races | All | | PVP | Full PvP | | Vault Type | Server | | Death | You respawn at base after 5 second. | | Connection | Cable | | House rules | _______________
Killing peoples out of range (+6/-6) is illegal, you can only kill them when they are in the camping zone. If you kill a person out of range, you will be penalised.
-No experience
-Reduce Spell Resistance
-Reduce Skill
-Reduce Mouvement Speed
-Reduce AC
-Reduce BA
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Hit and run is illegal you must stay in combat for 1 round (6 seconds) same as a caster...
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We are here for play, no insult of any kind.
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Spamming spell is illegal, you must wait 6 seconds (Spell 1, Spell 2, Spell 1 , Spell 2 sequence is ok)
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Spamming feat is illegal (Such knockdown, called shot) , you must wait 12 seconds (2 rounds) , You can spam Ki Dammage.
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Shout is in english
Dont abuse with shout!
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Full your inventory is illegal, because you cant drop crystal on the floor. If someone full inventory, he can get banned by a DM.
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Spawn killing is illegal.
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Cast AoE in spawn is illegal.
see our forum for the last rule | | Content guide | Everyone | | RolePlay | Non-existent | | Forums | Link | | Description | Its a capture the sector, what is that? Its easy, each map have 5 sector and you need keep a sector while he avalaible (5 minutes) the choosen sector is random. So you can have two time the same sector. (Cause of a bug, if the sector change and its the same. You need leave and re-enter into the zone).
Each person in the sector give 1 point to the team per 12 seconds. Summon and familiar doesn't count, point is only for decide who win and the end experience. The winning team have a regular crystal and a rare crystal. They gain 10*Point in experience and gold. Loosing team is only 5*Point. Kill is not used in the calculation, only for the best player.
You can use your special item (Yah i know its like antiworld)for purchasse some thing special item.
Team dont need to be even, what i mean by that. Its you can change team when you want. The reason its because if someone is too strong and you need at least 2 people for kill him or whatever. You can switch, but its ilegal to switch whitout a reason or for have more point...
I dont have only the crystal system, i have created a disenchant system. Each time you use a crystal your item increase charge by one, when you disenchant that recreate you the item and you give 1 crystal coin per charge. Caution! If the crystal was rare that give a regular crystal ;) All item from the begin can be disenchant.
There a arena for battle each other, that wont give experience and kill point but its for fun. For add your dodge ac from your player skin in the arena, you only need to rest.
For the moment we only have 6 battle zone but we going to add more.
-Atlantis by féodar,
-Camping site by féodar,
-City of conflicts by féodar,
-Crazy Canalisation by féodar,
-Farmland by féodar,
-Frozen throne by ILikeKillAndYou
I have added a hall of fame system for the third best player stay in the "hall of fame" this reset if the server reset (So only for update) the maximim score is 255 for the statue ^^.
You cant exchange item, its automaticly destroy and recreate into your inventory.
Some item is on your inventory when you start :
-Exit item : You need wait 15 second pretrified before exit.
-Fix darkness
-Fix Polymoprh death bug
-What is my current enemie (Show allie too)
-What is the current sector (for know where to go.)
Wizard can buy scroll for learn then, you cant use it in combat but you can learn it. Only the wizard marchant rebuy it.
You gain automaticly Spring attack for avoid attack of opportunity.
The lock/Unlock system is revised. You can change the lock DC by unlock/relock the door. For open it you can bash it (11+Str+1D20), or you can also use knock wich is 1D20+Caster level+BA
Barbarian rage as been modified for pass the +12 cap, by temporary hit point, bonus to AB/Damage and skill bonus.
I have added a new system of cloak, you can change the color, and the appearance or you can set it invisible! For see your wing or whatever.
There some spell change for balance.
Spell change :
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Greater Sanctuary : Once per day, this spell set you immortal for 1 round / 10 level. The maximum is 4 round. (Immortal mean you cant die, your still at 1 hp)
Word of Faith : Have a will DC
Harm : 10 dammage per level, add a will save.
Heal : 10 hp per level (Max 150) , add a will save (vs undead).
Mass heal : 10 hp per level , add a will save (vs undead).
True seeing : The spell changed Turn for Round
Implosion : Once per turn (60 seconds)
Isaac Missile , Greater Isaac Missile (Reduce to 1D6 per missile) : That hit ally and caster. (Must be a far target for not hit yourself)
Epic Warding : +6/50
Silence Aura : Removed the SR check
Mordaken Disjonction : Removed the +20 limit (+40 now), Removed the Breach (6) effect.
Bigby forcefull hand : Based on discipline d20 + Caster Level + BaseAttackBonus + 7 vs d20 + skill discipline + Size modifier
Bigby Grasping hand : Dont stun anymore
Bigby Crushing hand : Dont stun anymore
Bigby Clenching fist : Stun changed for 1 round
Death Armor , Fire Shield, Mestil's Acid Sheath : Cant stack.
Holy Sword : Dispel Magic (Mordaken) on hit (Caster level = Paladin level), 1D6 divine damage vs all.
Blinding speed add 1 attack per round for 10 round. (Dont give haste)
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These spell have been removed :
Continous Light,
Ressurection,
Raise dead,
Flesh to Stone,
Stone to Flesh.
Time stop,
Special item
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-The master key, this key can unlock all lock and relock then. But that set the DC of lock really low.
-Divine Shield, Your caracter gain +6/50, 2000 of resistance until he die. You can relog your caracter and keep it until its over. You can also rest with this.
-Chicken wand, you can polymorph a target into a chicken for 45 second. Caution! You can be target when your really far. This wand have 5 charges its for fun. Dont abuse it or use it on low
level.
-Wing, this able you to gain wing. Demon, Angel, Bat, Dragon, Butterfly and bird. But why have wing when cloak hide it? The system of cloak able you to have a invisible cloak... Cool no?
-Tail, this able you to gain a tail. Lizard, Bone and devil.
-Divine charge, this item give 1D6 divine damage for 1 turn (60 second) 1x/day.
-Crystal of +6/5 ressistance. That seem weak but that still 5 less damage. Caution this damage resistance dont stack with dwarven damage reduction /Barbarian.
-Crystal of Searing light (Level 3), you can set it on a weapon and on a armor. Dont forget you can buy /5 divine resistance crystal agains that. But! That wont work agains divine might.
-Mordaken Disjonction Pulse (20 charges), that cast a Mordaken on the ground. Affecting you , your party and enemie. The mordaken is low level so that dont dispel a lot of buff.
-Change appearance (Normal size)
--Yuan-ti
--Doom knight
--Gnoll
--Momie
--Sahuagin
--Asabi
-Change appearance (Halfling and gnome size)
--Azer
--Goblin
--Kobold
-Damage shield, 1D6+2 lightning damage for 2 turn (120 seconds), this damage shield can be dispelled.
I got a new system for the equipement, you dont buy equipement at the marchant you need create then. You have one crystal coin at each level and at each end of match. You need use it for buy crystal. These crystal able you to upgrade your equipement.
There the crystal list :
Regular crystal :
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-Crystal of damage : Negative, this add 1D4 negative damage to your melee weapon.
-Crystal of damage : Acid/Cold/Electrical/Fire/Sonic, this add 1D6 damage of the element to your melee weapon.
-Crystal of damage : Bludgeoning/Piercing/Slashing, this add 1D8 damage to your melee weapon. Caution damage with the same type of your weapon dont stack! A Morning star +1 with 1D8 bludgeoning damage dont stack, the 1D8 will be ignored.
-Crystal of ammo : This is a new system for the arrow with unlimited ammo. Because i need all crystal have the same tag, the damage is based with the item charge. Once you buy this crystal you need reequip your range weapon for the unlimited ammo gain the damage. Then you dont have to recreate ammo with ammo creator... Wich is really boring.
1- 1D8 Fire
2- 1D8 Cold
3- 1D6 Lightning
4- 1D6 Acid
5- 1D10 Slashing
6- 1D10 Blud
7- 1D10 Piercing
8- 1D4 Negative
-Crystal of Keen Edge, this crystal give keen to your weapon.
-Crystal of Massive critical : This add 1D10 massive critical damage.
-Crystal of Mighty : The maximum might is +5
-Crystal of Spell slot,All casting class can add a spell slot to yourself, cloak or armor. The bonus spell slot level is based with the charge of the item. Then a Crystal of spell slot bonus Cleric with 6 charges going to give a extra spell for level 6.
-Crystal of visual effect, this is only for make a visual effect on your weapon, all visual effect is here. Acid, cold, electrical, fire, holy, negative and sonic.
-Increase ability,
Charisma /Consitution /Dexterity /Intelligence /Strength /Wisdom, you can add 1 ability to your armor, amulet, ring (Both ring), cloak and yourself. There is the only class restriction in crystal, when you aiming yourseld you need at least have a class level.
For yourself (That give +2 to the ability not +1):
Charisma : Sorcerer, Bard, Harperscout
Consitution : Barbarian, Dwarven Defender, Paladin
Dexterity : Monk, Rogue, Shadowdancer, Ranger
Intelligence : Assassin, Wizard
Strength : Fighter, Barbarian
Wisdom : Druid, Cleric, Paladin
-Increase AC, You can upgrade the AC until +5. You can aim all item and yourself. Yourself give dodge AC, this AC only apply if you rest or you enter into the arena. This cant be dispelled. (Because player skin is deflection AC not dodge AC ;))
-Increase enhancement, you can upgrade weapon to until +5 enhancement.
-Increase regeneration, you can increase the regeneration by 1 until 2. You can add regeneration on armor, amulet, shield and yourself (Its already 1 on yourself then you can only add 1).
-Increase saving throw specific +2 vs Acid, Cold, Death, Disease, Divine, Electrical, Fear, Fire, Mind Affecting, Negative energy, positive, poison, Sonic. You can only add this bonus to yourself and ring.
-Increase saving throw +3 (Stack with specific), Fortitude, Will, Reflex.
-Increase skill, you can increase skill by 4 at these object. Armor, belt, helm, amulet, glove, bracer, shield, ring, boots, cloak and yourself. The skill is based on the item charge once again there the list.
01- Concentration
02- Disable trap
03- Discipline
04- Heal
05- Hide
06- Listen
07- Move silently
08- Parry
09- Perform
10- Search
11- Set Trap
12- Spellcraft
13- Spot
14- Taunt
-Crystal of spell 1x/day, only apply on shield, helmet, armor:
--Aid
--Barkskin
--Bless
--Bull strength
--Cat grace
--Clarty
--Eagle splendor
--Endurance
--Endure Element
--Entropic shield
--Ghost visage
--Gust of wind
--Mage armor
--Owl's wisdom
--Protection from alignment
-Crystal of resistance, these crystal reduce damage by 5 vs a specific damage. You can only target shield, Helmet and armor. You can reduce the damage of Acid, Bludgeoing, Cold, Divine (Not apply for divine might and whrait), Electrical, Fire, Negative energy, Percing, Positive, Slashing, Sonic.
Rare crystal :
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-Spell 1x/day , only apply on shield, helmet, armor:
--Aura of vitality
--Camouflage
--Displacement
--Elemental shield
--Heal (110 hp)
--Invisibility Purge
--Restoration
--See invisibility
--Ultravision
-Crystal of Magical resistance, this reduce damage from magic by 5. That dont apply on divine favor and battletide. You can only target shield, Helmet and armor.
-Crystal of Spell resistance, you can target Belt, amulet and shield. That give 2 SR resistance by crystal used, you start at 14 SR.
-Increase Saving throw vs Universal, you can target ring of yourself. That increase all saving throw by 2. |  |
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