High Undead presence coupled with Underdark creatures along with custom real life mythos creatures from the legends of the Carpathian Mountains which has spawned some of the best literature gothic stories such as Bram Stoker's "Dracula" or Mary Shelly's Frankenstein, to even the Far East and the legends of Ravanas and many others.
Length
Persistent World, infinite and never ending.
Number DMs
Milliorn, Tartmaster, BassBastard, Queen of Vengeance, Wolfstar.
IPs
Check forums and website.
Staff Requirements
Adept in C programming, Perl, Java, Nwscript, Letoscript, SQL.
Scope
Epic
Hack & Slash
Heavy
Classes
All Classes with new custom scripted classes to come in the future!
Tricks & Traps
Light
Level Range
1-40 including the wonderful "Higher Ground" Legendary Level System by Funkyswerve that allows you to reach to Level 60!
Magic Level
Low
Schedule
24hrs a day, 7 days a week, 52 weeks a year, every year since 2005.
Treasure
Moderate
Number Servers
1
DM Needed
Occasional DM Needed
Alignments
NO class alignment restrictions, however you may not choose a class that does not have a Good or Evil alignment for your character. Numerous scripts in place to enforce this, along with 2da overrides to allow no class restrictions.
Experience Rewards
Low to Moderate
Races
ACN has the MOST playable races in Neverwinter Nights!
PVP
Party PvP
ApplicationReqs
NO application requirements!
Vault Type
Server
Death
Upon death you can wait for aid, or respawn. Respawn leaves a Rotting Impaled Corpse XP grave an bag of gold which despawns in 15 minutes if you fail to return to your grave in time or someone claims your burial. Upon retrieving your corpse you gain it all back.
Connection
Cable
House rules
A Carpathian Nightmare Ruleset
Server Ruleset
1. A DM can enforce a new rule at anytime, written or verbal. Do not argue or contest it. If you have a problem with it, contact the forums an post your thoughts there.
2. A DM is always right and has the final judgement. Do not contest the DM's in game. They inside the game are always right. To dispute an debate about the matter, login to the forums an post there.
3. Any hostile actions are ONLY allowed in PVP areas,
6. NO farming or camping UNLESS you are in a Camp Zone as listed in your journal.
7. NO boss camping. (Script Enforced).
8. DM's will NOT replace any cash or items so do NOT ask or complain.
9. Use the Carpathian Bank at your own risk. No refunds!
10. NO abusing Bugs, Exploits, Haks, Cheats...nothing!
11. Do not harrase players in Tell Channel. Server keeps a text log of all TELL conversations, that is your warning.
12. No spamming on shout. Extreme foul language is prohibited regardless of how often in shout.
14. No disturbing someones bank chest when that chest is open (Script Enforced).
15. No Trap Stacking! (Script Enforced). Must separate them by at least 2 meters.
PvP Ruleset
1. No Griefing!!! This is defined as...
Griefers differ from typical players in that they do not play the game in order to achieve objectives defined by the game world. Instead, they seek to harass other players, causing grief. In particular, they may use tools such as stalking, hurling insults, and exploiting unintended game mechanics. Griefing as a gaming play style is not simply any action that may be considered morally incorrect.
The use or abuse of a game mechanic that was not intended by the game's developers.
The inability of the victim to exact some means of retribution beyond utilizing similar unintended game mechanics.
The intended purpose of an act of griefing must be to negatively impact the gameplay of another person.
Players will often consider the following actions to constitute griefing: kill stealing, spamming, team killing (or team wounding), team flashing, door or path blocking, ninja looting, spawn camping, and corpse camping.
2. No resurrecting a player after you PK them with intent to PK them again.
3. Do not hunt Players unless they have bounties. You may PK them but excessive tracking a player that does not have a bounty can be considered Griefing, an Harrasment.
4. Do not Camp an area with intent to PvP UNLESS its a designated Camp Zone as listed in the journal. You must keep transisting map to map (but not exploiting the transistion areas).
5. Never set a Trap, or go Hostile on a Spawn Point or Area Transistion.
6. No Pickpocketing in Arena (Script Enforced).
7. No Spamming the same Hostile Feat or Spell(including Meta-Magic). You are allowed one use at a time, no consecutive uses allowed.
8. No Spamming Pickpocket anytime! Once per turn(60 seconds). Dungeon Masters are notified of every theft made. If you try to pickpocket more than once a minute you are subject to being punished (Script Enforced).
Item Ruleset
Make sure you leave one tab free of ANY items in the event a script strips off your equipped items. Final warning, no refunds.
If you are caught with an item that is forbidden, it will be confiscated with notice and without a refund either by script or DM.
Illegal gear for example be anything that exceeds what the following...
Barbarian Rages:
Mighty rage and greater rage stack. Normal rage and greater rage do not stack. Epic rages (Thundering, Terrifying) are applied to normal rage and not to mighty rage.
Thundering Rage Add-On:
2d8, 2d10 or 2d12 Sonic damage (Level Mod 4,5,6)
Reflex Saves Bonus = Level Modifier
Main weapon gains On Hit Deafness DC 14 + Level Modifier * 2 (18 min, max 26)
Terrifying Rage Add-On:
Terrifying Rage Pulse every 4 rounds for Duration of Rage
DC = Barbarian Level + Intimidate Skill Rank / 2
On Failed Will Save
if Level = BarbarianLevels = Fear 1-3 rounds, % chance of Fear Paralysis
if Level = BarbarianLevels * 2 = AC / Saves Decreased by 2 for 2-4 rounds
Mighty Rage:
Weapons gain 2d8, 2d10 or 2d12 Massive Criticals damage (Level Mod 4, 5, 6)
(BarbLevel*BarbLevel)/8 Temporary Hitpoints (50-200)
(LevelModifier-2) AB (2-4)
LevelModifier Fort Saves (4-6)
LevelModifier Initimidate (4-6)
1+LevelModifier Elemental Resistance (5-7)
Bone Skin: No Epic AC is given. Progression ends at Level 10.
Deathless Mastery Touch: DC = 17 + Palemaster Class Level
Disarm & Improved Disarm - Weapon falls into Targets inventory.
Nerfs - Any spells casted upon yourself will Sharespell with your henchman. Aoe spells will not stack!
Blackstaff: +6 Enhancement Bonus + On-Hit Dispell DC 26
Bigby Spells: All except Interposing Hand Respect a new Discpline Check if you fail your SR check. All Bigby spells have a duration of Caster Level / 4.
All Dispell Magic:
InnateLevel: Lesser=3, Dispel=5, Greater=7, Mords=9
DispelLevel: Lesser=1, Dispel=2, Greater=3, Mords=4
Caster DC Formula = d20() + SpellFocuses + CasterLevel - (9-InnateLevel)
Effect Creator DC Formula = 16 + SpellDefenseBonus + CasterLevel
By Spell, Caster gets:
Lesser = -15 levels
Dispel = -10 levels
Greater = -5 levels
Mords = straight lvl v lvl dispel with a Breach twist of some sort we can hammer out later.
Epic Spell - Epic Warding: Damage Reduction 20/+20) up to 50 * (Caster Level / 2) Damage. Lasts 1 round per level
Fear: All Fear spells except Barbarian Rage Fear has a maximum duration of d3 rounds.
Greater Sanctuary: This spell is disabled due to no saving throw
Greater Restoration: does not heal anymore
Harm - 10 points of damage per caster level (max. of 400 at level 40). On successful will save, harm deals half this amount, but it cannot reduce the target's hit points to less than 1. If used on an undead creature, harm acts like heal.
Heal - 10 hit points per caster level (max. of 400 hit points at level 40) Heal will not remove neg. levels or permanent ability score damage. If used on an undead creature, heal acts like harm.
Isaacs Greater Missile Storm: Up to 20 missiles, each doing 1d6 damage to each target in area.
Mass Heal: Same as 'Heal' but all members in the radius gain the effect.
Mestil's Acid Sheath & Elemental Shield do not stack. Mestil's damage is 1d6 + (Caster Level / 2) Mestil gives 50% Acid Immunity.
Time Stop: Respects Reflex Save against all targets within a 30 meter range. DC = Caster Level + Spell DC - d20. Duration = 12 seconds(two rounds).
True Seeing: Duration is Caster Level / 2.
True Strike: 12 seconds duration.
Wildshape(Druid/Shifter): Equipped items mesh with your shifted form. AC does not stack.
Spellcraft DC = 50
Base UMD Scroll DC = 40
Spellcraft Penalty DC = 5 (If you fail a check by more than this amount you are penalized.
UMD Penalty DC = 5
Damage Penalty = 3d20
Random Effects on Failure: 1 of 25
If players have either a UMD or Spellcraft skill level
of 5 or higher and they have both skills, they recieve
a synergy bonus. This will result in the player (or you)
seeing a skill level 2 higher than on the character sheet
because BW does not account for this synergy even though
it is a standard 3E rule. The code then appropriately decides
which skill to use (either craft or UMD) after this synergy
adjustment is made. Every UMD spell casted is shared with your henchman.
Content guide
Everyone
Player Requirements
No requirements to play ACN! It has been, an always will be a NO HAKPACK module. Only requirements are to login, bring a friend, and have fun :D
Welcome to " A Carpathian Nightmare v3" Signup at our forums @ Link and join our Facebook page by following the link on this page! We are a Level 60 module with D20 3.0/3.5 DnD hybrid rule-set. We are the longest running, most advance no hak content, and most fierce PvP Action module in NwN history with its original ownership and developer, Scott Milliorn. Many have failed to mimic, steal, and destroy ACN along with taking credit for much of its original content, but they have come and gone, and ACN still lives on as the original, an innovator of NwN Action PvP. Don't be fooled by imitators, this is the original and only "A Carpathian Nightmare" Neverwinter Nights Module.
A list of features that has made this module the highest Action PvP Hall of Fame Server, including, but not limited are...
80+ Subraces (more than any module in NwN)
Higher Ground Legendary Levels(60)
Most advanced GP,XP, Item Bank
Character Editor
Unique Market system
Party Loot Splitter an Destroyer Tool
Omega Forge Crafting by OmegaDM
Bounty System an Jail
Unique Boss Encounters
Special XP Reward for Rogues with LockPicketing Boss Treasure
Bindstones an Party Portal
Mass Dislike Wand an Emote Wand
Total PC Appearance Modifier
No Alignment Restrictions
Full Crafting Shop
Pk Score System
Dynamic Arena(No DM Required)
Sequener Wands(Fast Buffing)
Simtools (Higher Ground)
Max Hit Points
Character Deleter
The module was built, programmed and created by Scott and Sarah Milliorn. It is also the longest running Legendary Level PvP server besides the original, Higher Ground. ACN also has the most subraces in any PvP module. ACN has the original PvP Score/Bounty Hunter System. ACN was first launched in early 2005, but was completed in 2004. Development started in 2003 originally as a Path of Ascension module. The development of Path of Ascension ACN stems off from the days as a developer for the Ancient Warriors Clan, the original authors of Path of Ascension NwN. After a year and lack of support, it was put on hold for over a year until ACN was born. Module was then finished that year. Wolfstar was the head Dungeon Master originally. Elwoodini was the first host, serving for 4 years straight. Qwen and Karyn Asher hosted BETA v2 of ACN later on, with Elwoodini hosting v2 full time after BETA ended. Desi has relieved me (Milliorn) of forum/website work for almost 4 years now. The only Dungeon Master to serve on both v1 and v2 of ACN was Wolfstar (their has been many that has come and gone). The longest faithful member of ACN as a player and later on retired Dungeon Master, Durf, who has played ACN since its official launch, still plays to this day over five years later. Many other members rival Durf's commitment such as the Legion of The Damned Guild, who has played ACN for nearly 5 years now, along with Order of Vengeance, led by The Queen of Vengeance.