Evernight is a brand new 2008 action persistent world. Players can expect to start and jump right into the action without having to learn any new systems or rule sets. The world features large detailed areas designed with CEP v2.0, medium character progression, many magic items, and many quests.
Improvements are made to the world everyday, and updates occur every night, adding areas, quests, items, and more!
Evernight�s Background
Once a peaceful continent, Tlia was home to the prosperous. People from all over the world traveled to start their new lives in this rich land of fresh opportunity. Progression was moving along at a steady rate when something happened that would change the fate of Tlia forever. One cold morning, the sun refused to set. The incident was quickly shrugged off by the people of Tlia, until the sun refused to set again the next day. Panic began to encumber the people, as the land became cold and the fog rolled in.
Days passed, cropped died out, and demons began to emerge in large numbers from the mist. Many battles were waged to protect towns, and many people were killed. Those who tried to flee the continent of Tlia were captured or killed by the demons, and one by one, cities began to fall.
It is 100 years later, and Tlia has not seen a single minute of daylight. The people of the land have been reduced greatly, and many have forgotten the old days. The continent has now been coined �Evernight�, and very few newcomers search for prosperity in this dark cold land. You are a soldier in the Evernight Militia, and your job is to defend what is left of a once thriving civilization, and discover the sinister route to this eternal darkness.
I'm intrigued- but you should note that your description says the sun "refused to set"... I believe you meant to say, the sun "refused to rise". Everday would be considerably less interesting. _________________________ "There's no religion but time & motion-
No religion, just tribal scars."
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