Characters bleed until stabilised, healed or death, on which they drop half way to lowest XP for current level. Worshipping a deity gains 'piety', which can be used to raise and return you to your temple.
House rules
Usual strictures against metagaming, some enforced by the system - eg items passed between PCs run by the same login are destroyed etc.
Content guide
Everyone
Player Requirements
Download of HAKs required, see web page.
Desire to play a character, rather than the gamne, we're mainly AD&Ders.
Rama is the product of the last two years of my neglecting normal social, nutritional and sleep requirements; what's more, I've loved every minute of it and it's just about done :^)
We have a core of half a dozen tremendously loyal players (playtesters in practice !!) who have been exercising a system in flux and undergoing the pains of infancy for two years now, and we're about ready to open the creaky oaken portal to guests !
A peninsular juts out into the Wynmarith Sea, the lower third of which is the setting for the 530-odd areas that comprise Rama.
It's a world with great depth, every item is unique, with it's own quality and condition (and detailed audit trail for DMs !), everything, but everything persists and a great deal of the default NWN functionality has been replaced with integrated custom systems.
I began by integrating various systems from the vault and was more than grateful for them but while individually many are mighty clever bits of code but together became a mish-mash, Rama is now entirely custom code, designed to work together and carry gentle ripples of causality through the world by their very connectedness.
The server is a proper Dell edifice called Jasmine, a tuned-to-**** SQLServer2008 database runs the model of the world and the NWN server behaves accordingly.
Every one of the 5,000+ NPCs has their own family, home, job or lack of, opinion about each and every NPC and behaves differently as a result.
Many areas of play, inclusing all inetraction with NPCs are are managed by completely dynamic conversations, generated in the database and displayed in the usual NWN dialogue, the vocabulary is limited still but there's a hell of a system in place !
The author of the software is a professional developer who specialises in high performance database and comms systems... which he's been somewhat neglecting of late but the project is almost done, now he can play !
Rama is open to visitors right now, but requires custom hak files, I'm removing so standard CEP/CCP will be all that's needed.
Hopefully see you in April, we're under 'Alternative' in GameSpy.
Posted by Zombiewolf at 2008-10-09 00:50:44 Voted 10.00 on 10/09/08
Good fun world, I've been adventuring in there regularly. Surprised there aren't more regular players, but then more loot for everyone else :) _________________________ Keen D&D'r from first edition to 3.5
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