The Uncharted Midlands: Last Gate is a realistically-designed social community-based heavy role-playing server, with a mature dedicated community. We're a very low-magic and very low-levels gameworld, featuring permadeath, crafting, and empowering players to build through the resources they gather. We're a one-of-a-kind design, made especially for players whose focus is role-playing and realism. We reward role-players in a variety of ways.
I played TUM for some time, I enjoyed myself fully. There are many good points about TUM.
- Heavy Realistic RP
- Death means something
- Great Staff and Great Scripter
- Excellent Crafting
But I recently left due to some very bad point that ruin the server greatly, and I will point them here.
- Numerous players, such as fireprooftroll, GaussB.. and many others, who ruin the rp for everyone, by taking away the 'Community Based' part of it, and turning friendly RP into OOC RP. The fact that this hasn't stopped, and in my opinion never will, because forgive me for saying such, teh staff are just to tolerant of these terrible RPlers who only care about ruining it for everyone else.
- Crafting system comes over RP. Players find crafting more important.
- Events are at a minimum and when held, are usually for one two players only, or make little sense as to what is going on.
- How I like to call 'Child Tantrum Players' who if they can't have there own way, through a stomp about it, until they get it, ruining everyone elses RP.
TUM is worth checking out, and I would reccomend it, just not in it's current state. I understand the staff are working hard to get it right and the staff are great, but it's just some players and the way players act that ruins it. The RP is dead because of those players, and because they find crafting more important than RP. There is no community, it's civil war always, with polictal movements, trying overthrow each over. And tantrum players who never stop whining.
Sorry for the bad review, but I am sure, some players of TUM understand, and hence why I left there.
Thanks
Posted by Delerak at 2009-04-21 08:21:37 Voted 6.00 on 04/21/09
I played TUM for about 6 weeks and I think it was a good experience for me. TUM is unique amongst the slew of servers you normally find for Neverwinter Nights. With a low-level cap and permadeath it definitely tries to nudge it's players in the right direction. Unfortunately, the players are what makes this server fall far short of it's potential.
The server lacks the depth that it could have, and any sort of constructive criticism is shot down on the forums by the unwillingness for anybody to listen to advice. The general consensus is that most players are far too sensitive for any feedback on their roleplaying or anything in general to do with their precious characters. You basically cannot help the players at TUM to improve.
A low level cap means nothing if the players grind their way to level 3 in only a few days time. Death doesn't mean much if you are resurrected during the DM events by the DM because they feel guilty since you are a player and they do not want to lose you. Granted however, if you die by your own mistakes without a DM around, you are most likely dead. The unwillingness for players to concede to several common roleplaying practices is very immature. This is however due to the fact that the staff of the game encourage people to roleplay in anyway that they please.
There are no guidelines for roleplaying, nor are their any rules. One of the first things I noticed when arriving at Last Gate in-character was that there was definitely a clique of social players whom only wanted to do just that: socialize. There is no room for true character design, such as loners, outcasts, disturbed personalities, true to form backgrounds, or even simplistic ideals such as dictatorship vs democracy. All of these would be rampant in this setting of hopelessness, however if you do create a character like this be prepared for no way to possibly do anything without permission from the staff, the game is not free form at all. The game world works on the idea that all the players must work together, which in my opinion is not only quite silly, but highly unreal.
The documentation falls far short and the world is inundated with cultures, kingdoms, and stories written by staff and players. This causes a lot of things to be left unsaid and confuses the hell out of anybody who wants to read something that makes sense. The idea is that the players can submit documentation that becomes a part of the world however, the game world hurts in this aspect because there is nothing really written concretely. All of the documentation is weak and full of loopholes and questions because of this and it hurts the players ability to play certain characters from these places because there is hardly a few paragraphs written about it.
TUM has a lot of potential, but it unfortunately caters to a certain type of player. A player that wants to be a part of a tight-knit community (OOC and IC), of unswerving players will do fine here and enjoy the roleplay. A player that wants more freedom with their characters will not. Trying to change anything will be almost impossible as I said before the current players only want things to be done a certain way, and do not want to hear any constructive criticism. If the players took a deep breath and tried to understand this then perhaps I would return to my character, but until then I have taken leave of TUM and it's inability to satisfy what I consider to be roleplaying, which is playing a role, not playing yourself - the player - inside neverwinter nights.
Posted by thefoaloke at 2009-04-19 08:53:41 Voted 10.00 on 04/19/09
This PW is really a must-try for any RP-intensive NWN fan. I've been fortunate to have been a part of some of the best NWN-PW since the game's launch, and TUM is able to do what only truly exceptional PW can do: keep its players coming back. The world is expertly built (and maintained), with a unique and evolving history, player-based economy, and enjoyable, multifaceted crafting. DM-coverage is great and continually focused on player-character development, and most importantly, fun. Check it out.
Posted by alethallendron at 2009-04-18 07:17:49 Voted 10.00 on 04/18/09
Last Gate is a world of player opportunities, but also player responsibilities. You can attempt to rule a settlement, run a guild, build a business or try to conquer territory. All of it is possible, and all of it is hard. Nothing in this server is a pushover, and you have to work hard, and work with others, to accomplish your dreams.
Last Gate features player-built structures and player-run settlements, with player-governments and player-laws. Everything is devoted to allowing as much freedom as realistically possible. With hardcore permadeath, making the wrong choice, or the stupid choice can result in a fatality that you wish never happened, but even so, every dead character is remembered, immortalized if at all possible in the expanding graveyard of dead souls.
Yet with each new face, there is new hope. A new sword to stand against the dangers of the snow-clad countryside. These are the mountains where kings go do die, and Last Gate stands ever at the brink, of destruction or perseverance.
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