We have at the moment 7 Quest leaders, 8 builders, and 2 scripters all working full time as well as around 10 to 30 players on daily.
Staff Requirements
We require Staff to take on what they can and nothing else.
Scope
Epic
Hack & Slash
Light
Classes
Some feats have been scripted to be less game changing.
Tricks & Traps
Medium
Level Range
First to Epic 40th.
Magic Level
Moderate
Schedule
24/7
Treasure
Dependant on Player's efforts
Number Servers
Only 1 at this time now
DM Needed
Occasional DM Needed
Alignments
All alignments are supported with different paths for all types of different players.
Experience Rewards
Moderate
Races
We use a robust SubRace System that has many different races to choose from.
PVP
Full PvP
ApplicationReqs
PRCs require a token as well as Epic Level (after 20th)
There is NO strict application so much as a nudge of a Staff member.
There is NUMEROUS changes that make classes more fun to play here and we welcome players to glance at them for what we have done.
Vault Type
Server
Death
Death happens. Not a permadeath server.
There is numerous ways to respawn from the Fugue.
To your body or to your temple.
Connection
T1+
House rules
Player Expectations
There is a certain behavior that the community of TSM expects from all it's players. The following guide is to help understand what sort of attitude and feel we want the community to project. None of these are hard and fast rules, but do not be surprised if you are reprimanded for not following this guide (and thus not following the community spirit). Much of this guide is written with the thoughts of respect, fair play, and maturity in mind while still allowing for the fun that is to be had.
Expectation 1 - Be Excellent To One Another
Our OOC attitudes towards one another can go a long way to forming a very strong community. This can be carried out in various manners.
- Be friendly and respectful to people who are new to the server or to the game. Be friendly in your responses. If they ask a question, be kind in your response. Teach. Help the new player learn the ropes you yourself had to learn.
- Be respectful to your fellow players OOCly. Some characters may not get along ICly, but that does not mean you as a player can not get along OOCly with the other player. Do not mix IC feelings with OOC ones and vice verse. Do not mistake someone's negative IC actions to mean they do not like you OOCly.
- Always keep a calm head. If something has happened in game to anger you step away from the game, take a breath, then come back and communicate in a calm and rational manner. Cooler heads will always prevail and will make things for everyone involved go far smoother.
- Communicate when you feel something is wrong. Communication is key and a DM crews eyes can not be everywhere at all times. Nor can it know if someone in the community is remiss in their actions if nothing is said. Do not report things in anger, gather all your facts (logs, screen shots, etc), so that all parties are sure that it just isn't a misunderstanding.
- Be respectful to crew members. Do not be rude, flippant, or ignore someone when you are told you are breaking a rule or are reprimanded for not following this guide. That is a show of disrespect for everyone on the server -- not just the DMs -- and will not be tolerated. If this is the attitude you automatically carry, then it's best you go somewhere else as the TSM community would not want someone like you around.
Here is a thread by Stonewyvern on more ways to interact with your fellow players:
This is a full Roleplay server. One should roleplay at all times be they in a bar, in a city, in a dungeon, in the wilds, even while dead. We want players to be completely immersed in their character and in the world around them. Even when the PC is all alone, roleplay. You will never know which DM will be watching and a simple emote or utterance can give a DM all sorts of wonderful ideas to work with (and a potential RP XP drop). This can also help with giving yourself a sense of your own character and his or her own growth.
Being immersed also means to be as realistic as possible. Your character would not run everywhere they went. They'd certainly run from danger or perhaps run into danger in emergencies. However, running everywhere would be unrealistic. Especially through towns, inns, and the like. You don't run through a grocery store at full tilt, nor do you run to your mailbox or to the bank at the same clip. Even if they're traveling a far distance on the road, most of that will be walked, otherwise your character would be fully winded by the time they actually got into a fight.
Your character's health level also should be paid attention to in regards to roleplay. If your walking around at "Near Death", they wouldn't be walking around as if nothing was wrong. Roleplay it out. Have them stagger, limp, or hold a hand on their wound. There are numerous ways to roleplay injuries out and all are acceptable, but do not ignore the fact that your character is injured.
Keep OOC talk in the main chat to a minimum. AFKs or BRBs are to be expected, as Real Life always takes president, but do not make OOC talk a heavy habit. If you must speak OOC keep it in tells. The party chat is also considered IC, so do not use that for OOC talk either. Party chat can be seen by all DMs, so to keep chat spam to a minimum for the DMs, please only use party chat as a way to "shout" at one another through the next area transitions (such as a PC heading into a cave to check it out then hollering at his waiting companions that's it's all clear and to come in).
Expectation 3 - WoW We Are Not
The focus of TSM is to be able to roleplay and immerse oneself while playing your PC. It is not the focus to get your character up in levels as fast as possible. Nor is it the focus for your character to get as much loot and gold as possible. To that end, the crew expects it's players to play the game with the following expectations.
- Be sensible when deciding to head to a combat area you've been to before. Always try to give your characters strong Roleplay reasons as to why they will enter that area. Try not to go to the same place too many times in the same week, as it makes less and less roleplay sense for a PC to visit it. If the crew sees you are visiting the same dungeon over and over it could end up being seen as "farming" and is heavily frowned upon by the crew. You may be asked to move along and will be kept on report for others on the crew to keep an eye on.
Definition: One "visit" means you enter the area, deal with the spawns in that area once then leave the area. It does not mean you can enter the area and go around in continuous circles to catch respawns. This will, again, be seen as spawn camping. Don't do it.
Here's a post by Stonewyvern regarding both farming and roleplay expectations:
- Report exploits. If you feel a mechanic or situation makes it far to easy for a person to gain XP or gold with little to no risk to the PC, report it to a DM immediately. The excuse of "it was in the system so I thought it was okay" is not an excuse and could be grounds for an immediate banning if you are caught using it. If you are unsure of a situation, ask. Who knows, you may just get rewarded for being truthful and wanting things to be fair.
- Be patient. There is no "race" to be top dog here. We all love character progression, but there is no need to get impatient when you are unable to level. Badgering DMs or bending rules in order to get what you want as fast as possible only serves to irritate others and isolate yourself. In a multi-player environ where we're all here to have fun, this is not a good thing. Again, be patient.
- Take your lumps. If you or your whole party dies, take the XP/gold penalty and do not complain. Do not try to cheat the system by logging on as another character to resurrect your party. Do not send tells to someone asking for a "rescue" when there is no logical IC reason why that PC should even know you died. Not only is that metagaming, it's trying to cheat the system. Play the game as it's been intended. Take the hit and respawn. That's part of the "risk" part in the "risk and rewards" of adventuring.
Expectation 4 - Participate and Communicate
Regardless of what style of play you have, even if your PC happens to be an anti-social loner, try and participate in what TSM has to offer. Talk to people in tells, put posts on the forums, make your presence known. Even if you feel you don't have much to contribute, an occasional "hello" or "thank you" can be appreciated. Don't cut yourself off from other players just because they don't happen to be in your "circle". Keep open, keep friendly, keep involved.
Communication is part of this and we hope all participants do just that. Be it something positive or an issue that needs to be resolved, communicate. Silence changes nothing.
Expectation 5 - Play Fair
As much as we all want our PCs to "win" in everything they do, it's still no excuse to allow yourself unfair advantages. These unfair advantages can range in many varied ways and is usually collectively known as Metagaming. It is akin to cheating and the TSM crew heavily frowns upon this coming from any member of the community. Be they player, builder, forum moderators, DM, QM, and even the Admin, no one has the right to metagame.
The following are examples of metagaming. Mind that these examples are not the limit of what can be considered metagaming and is not intended to be used as a definitive list as being the only ways to metagame.
- Reading the floating name above a disguised PC and, even though the PC has not emoted or said anything that should make your character suspicious, you begin to try and have your PC "guess" who the disguised PC is. Or you have your PC automatically guess who a person is based on very flimsy information.
- Reading from a story about a PC on the forums that is not intended to be In Character information and give your PC a reason to 'guess' things about that PC based on what you read.
- Having your PC question another about something your PC shouldn't know about (but you do OOCly as a player), then having your PC say when asked how they knew, "I was just guessing." This is also known as the 'bait' technique. Example:
PC 1: So have you thought of leaving more anonymous notes for that Banite to find?
PC 2: Not yet. I don't have enough information to goad him with--.. wait, how did you know it was me?
PC2: I didn't. I was just guessing.
This is a very unfair way of making OOC information, IC information for your character. "Guessing" is a very flimsy excuse, especially when your PC has no reason to even guess.
- Having your PC know more Lore then they should. Just because you have read it in a sourcebook does not give you rights to have your character know about it. This is doubly so if your PC has little or no Lore rating. Remember, even the greatest Loremasters in Faerun will not know everything.
- Going back and forth over the same transition point in order to try and "lose" hostiles. This is using a game mechanic in order to win, which qualifies as metagaming.
- Having two PCs that you play freely share information with one another, giving yourself the excuse that your characters "talked" things over. This is passing on information OOCly no matter how much you RP it as they are both your characters. This is very detrimental if your PCs are on "opposite sides".
- Altering your playstyle based on what you know OOCly through either the forums or game mechanics. An example would be that you read on the forums a story that indicates that charming bard is actually a follower of Mask and you immediately have your PC act wary of him when he's done nothing in game to make your PC wary. Another is seeing a DM spawned NPC showing up as hostile for you (highlighting red) and you immediately take the defensive even though that NPC has not made any hostile motions towards you or indicated that they will attack.
Content guide
Teen
Player Requirements
To have a ton of fun and role play as best as they can.
Tales of the Silver Marches has slowly become TSM or even just The Silver Marces is a hard core role playing world.
It was started in 2003 by a man named darkeagle and has changed hands a few times until 2006 when Stonewyvern took over.
It has been under his GMship until 2009 when he asked two known builders/scripters to do as we liked with it and viola...TSM is reborn.
We are based in the Forgotten Realms Silver Marches Area and have seem to become quite hit.
We average in numbers of players of anywhere from 5 to 12 on off peak hours and 10 to 16 on normal hours peak hours�though to be honest sometimes we have huge numbers on random nights in the 20s and even 30s.
If you are interested in playing or what not here please check out our forums and come in.