The City of Closteria and it's surrounds are set in a unique campaign world, with it's own history and mythos. The basic setting is "moderate" magic with changes to the game's basic rules introduced to add interesting features to some classes and to attempt to create a balance of strength across classes.
Length
Indefinite
Number DMs
1
IPs
216.69.170.29
Scope
Large
Hack & Slash
Medium
Classes
All
Tricks & Traps
Light
Level Range
Currently 1-20. This will be advanced as world content permits.
Magic Level
Moderate
Schedule
24x7
Treasure
Moderate
Number Servers
1
DM Needed
No DM Required
Alignments
All alignments are permitted but most themes and quests are more appropriate for neutral/good characters.
Experience Rewards
Low to Moderate
Races
All basic races are permitted. There are currently no subraces.
PVP
Full PvP
ApplicationReqs
None
Vault Type
Server
Death
Unique custom respawn system. Exponentially increasing death penalty with low penalties for low level characters. Penalty decays over real time. No penalty for PvP death.
Connection
T1+
House rules
Basically: Relax, roleplay, have fun, respect other players and DMs, don't cheat. All PvP requires bilateral party agreement.
Content guide
Everyone
Player Requirements
There are some basic limitations on character builds. Clerics are limited by their dieties in the domains they may choose. Visit the temple with another character before creating a cleric. Devastating critical is disabled for all PCs.
RolePlay
Medium
Description
Isle Clostridia is a NWN persistent world of roleplay and adventure. Set in a unique campaign world, the City of Closteria has risen slowly on the ruins of an ancient civilization destroyed by cataclysmic geological events over 1000 years ago - the cause of which is still unknown. New players will find themselves starting on the docks of the City of Closteria, newly arrived perhaps, from far lands in search of adventure. The city and river valley are areas of relative safety in a sea of increasingly dangerous and wild neighbors. Additionally, explorers will find that there is a world beneath the ground as complex and dangerous as the one above for many ancient secrets were swallowed by the earth during the great cataclysm.
The persistent world is implemented using NWNX2 and an SQL database. Using these tools and the content from the CEP many new game features have been added to provide adventures with new challenges and support for roleplay.
Features:
- Over 200 areas consistent with the world geography and climate, including underwater areas.
- Persistent objects which allow bashable placeables and doors and resetting traps.
- Implementation of climb, jump, swim, and dive skills and transitions.
- New creature templates for variety and better challenges from base models as well as numerous unique special creatures. Over 500 at last count.
- Hundreds of new item templates for many new magic items.
- Revised experience system which scales rewards to encourage parties of similar level.
- A fine grained alignment system, which allows far more acts to influence alignment over a longer period of time as well as �memory� of opposing acts. As time passes it becomes more difficult to change alignement.
- A fine grained faction system which functions much like the alignment system allowing effects over longer periods of time.
- Improvements to the Bard class, the bard's song has been increased in power, especially to the bard themselves. There are also new magic items which alter the effects of the bard song (e.g Pipes of Resonance which change the song damage from blunt to sonic)
- Implementation of elemental wizard/sourcer domains which increases the power of arcane caster's with respect to one of the fundamental elemental domains: earth, wind, fire, and water.
- Changes to allow rogues to get experience for use of their skills and for use of traps.
- Skill items which allow players additional use of skills not accessable via the game interface.
- Support for special swim/fly modes and support for wings and tails.
- Custom death system which scales penalties for respawning with level. The respawn penalty also decays over real time.
- Integration of several additional systems for more functionality. DMFI for languages and DM tools, Jasperre's AI for smarter monsters in some areas. The bloodsong/milambus clothing tailor.
Limitations:
- Class level is limited to level 20. This restriction will be raised once more content designed for epic level characters is in place.
- The feat Devastating Critical is disabled for all player characters.
- Some spells are limited in effect or conditions to provide better game play.
Requires NWN+SOU+HOTU or Platinum/Diamond v1.69 as well as CEP v2.2. No additional content is required.
Posted by Elthair at 2011-01-10 01:57:05 Voted 10.00 on 01/10/11
Very nice server. Lots of details, interesting scripting and mapping. The world itself is rather simple but really efficient.
We're 3 players (one polish, one german and one french) playing on a regular basis at GMT night time. Sometimes very late for us. This server deserve more players...
Posted by Alundaio at 2010-11-13 21:45:32 Voted 10.00 on 11/13/10
Medium magical world that has a surprising amount of detail, balance and rewarding quests. Doesn't take long to get going and you can get out and adventure in no time. Though I admit it's a bit lonely there lately, It's still quite enjoyable to play alone.
I would definitely like to see more players! Come try it! _________________________ Neverwinter Nights Launcher
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