Server vault only, ILR on, ELC on, level tsmhr 1-10, player count 1-8, and that's about it.
Length
30 Minute max time limit enforced.
Number DMs
1 atm but I plan to add at least 2-3 more players that I know as friends.
IPs
192.168.1.136:5121
Staff Requirements
N/A
Scope
Large
Hack & Slash
Heavy
Classes
Any allowed for now. But, enforcing certain feats/spells/etc might become an issue later on...
Tricks & Traps
Non-existent
Level Range
1-10
Magic Level
Low
Schedule
Whenever I am on in the afternoon. I will host when you want me to. I will probably be on "Castle Defense" in team.
Treasure
Low
Number Servers
1
DM Needed
Occasional DM Needed
Alignments
Up to the player when he makes the character.
Experience Rewards
None
Races
No restricts on this nor does it matter. Only for the build.
PVP
Mixed
ApplicationReqs
DSL or above. Dial Up NOT RECOMMENDED...
Vault Type
Server
Death
Once you die, you must wait til the round is over for a new round to start. XP penalties doesn't matter nor does gold. It is always reset.
Connection
Cable
House rules
Just common module rules. Read in module for more info.
Content guide
Everyone
Player Requirements
None except mages are NOT RECOMMENDED... (But, are allowed.)
RolePlay
Non-existent
Description
This is a work in progress but I have most of it working properly. I host this module in team once in awhile. Feel free to try it out if it's running. But, here is some basic information.
The orgional concept was not made by me but, I was a editor of the scenario from Age of Empires 2. I redesigned it into a NWN module. I thought the idea was brilliant. It's a 7v1 type game where a hunter must kill 7 players before they destroy his wonder. If his wonder is destroyed, the builders win and if the builders are killed, hunter wins. It may not sound fair at first. However, the gameplay attempts to balance it. The builders can make walls, recruit units, or get effects to their character to help reach the wonder. However, doing this costs gold for them. They have very limited gold as well. If they don't use it wisely as a team, they will lose for sure. They have to follow a long pathway in order to reach the wonder though. But you might ask, "What is keeping them from just running stright to the wonder and winning?" Well, there are a number of things. There are 2 main gates that prevent continuing and wolves all around the path. If players destroy these gates, shortcuts open for the hunter. Make sure you are ready to move on before you destroy the gate. Also, since players start out very low in level, they all get +1k HP. But, if they are killed, they are out of the round and must wait until the next round. You might also ask, "What is preventing the builders just killing the hunter?" Well, he's set to plot. (takes no damage) So, don't bother attacking him...
Anyway, that is the basic description of the module. Balancing will alway be an issue. I am slowly working on it... If you think of anything that might improve this mod, feel free to message me/email me.
I had to update the mod a lot and i came across some bugs here and there... Still needs work. But, I wanted to upload the changed version real quick...
A quick screenshot of the module in the toolset and some of it's areas, items, design, etc. Sorry for the zoom out but, this gives you an idea how the map is laid out. It might look pretty simple in design but, that is the whole point. Wall Builders was designed to be pretty simple to play and let's new players catch on very quickly. I will post more screenshots later when I have some players in the game.
Just wanted to note that if you don't like it as wall builders, it could always be changed into a UDP (U Da Prey) like module very easily. _________________________ You don't have to understand me, I'm just there! ~spookymagician
You must be Logged In to post comments in this section.