"Realms of Midgard is a high magic module currently being hosted in action under server vault and is gaining a cult following. It requires no Hak packs to play. It is quite different from most modules, in fact there is no module like it in NWN. Don't be turned off by the phrase high magic, everything is well balanced and challenging. Some things that make this module stand out are the hundreds of areas which are well designed, beautiful areas with great atmosphere which is a breath of fresh air from areas that are long, empty and seem to stretch on. There are hundreds and hundreds of custom creatures, thousands of custom items and even some custom spells and abilities.
The story takes place around the city of Midgard. There are many people talking about the giants who came from the north, trying to conquer the land. Midgard has a fort where they keep the giants at bay, but they don't know how long they can last and the giants seem endless. While the soldiers are fighting, bandits have decided to prey upon the innocent. Travelling has become quite dangerous, and the number of monsters around the continent are growing at an alarming rate. There is a slight norse mythology influence here, but there are also other influences.
In this module, heavy plates offer physical damage protection and low levels of AC, while the lighter armors offer more AC but less protection. It makes you decide between being able to dodge a little more, or being hit a bit more but taking less damage, or a mixture of the two using a light armor or a chainmail. Weapons are balanced out a bit, and there are weapons of just about any main type. You won't just see scimitar/kukri/rapier/scythe users here. Even spears, halberds, etc all have their uses. Weapon damages are based on the type of weapon. Generally two handers do the most damage, exotic STR melee weapons come in second, followed by other STR weapons and then followed by finesse weapons.
While the original NWN has these same ideas to an extent, this module does it on a much larger scale. Specialize in a weapon but can't seem to be lucky enough to find one in the dungeons yet? Make one in the forge and upgrade it with various materials. Spellcasters don't have to worry about being left behind, since there are uncapped, custom spells here as well. All classes in this module are useful, even lesser played ones like Harpers, Druids or Bards. Skills like open lock and heal can be quite useful, in fact some chests and certain areas can only be reached by picking locks. While there are potions in the module, they are MUCH more expensive.
Party play is recommended but you can also enjoy things solo. For those of you who don't like hacking and slashing your way through dungeons and finding loot....there is plenty for you to do. There are mini side quests, areas to explore, or you can just kick back in the tavern, share stories and drink with some friends. We are currently working on player housing and player owned buildings to increase the roleplay/social aspects of the game.
Roleplaying isn't mandatory here, but is welcome. There are classic rpg elements here. You will learn a lot by talking to the npcs and reading things you come across. So far this module has been up a week and has attracted regulars. A good portion of people who try this module are instantly hooked. It's a breath of fresh air to them, there is plenty to do, it's challenging, it's balanced, and its unlike anything they ever played before. I could talk about Realms of Midgard forever really, but the best way is to come see for yourself."