War on Terror is a stand alone mod developed from an attempt at creating my second science fiction themed Persistent World: Dark Horizon.
/SETTING/
WoT takes place on Earth in the early timeline of the Verse, around 2036, not long after the creation of the United Earth Council and the foundation of the Federation of North America.
Although you start as a civilian in the large city of Riverside [FNA, West Coast], the mod at its current state is cop-oriented so you are intended to join the SecForce.
The SecForce is a law enforcement organization created by the United Earth Council as an attempt to centralize all the police forces in the world under one central organization.
Though the SecForce's jurisdiction has no boundaries, each federated country must report to the Central SecForce Authority when it comes to a case that goes beyond their borders.
By joining the SecForce in Riverside, you will be part of this huge organization, and preferably on the good side of the law. But this will also bring you a bunch of troubles:
Many people will dislike you, some may, and shall, even attempt to your life.
Being a cop in the street of a metropolis in 2036 is a dangerous job, as you'll discover soon enough...
/The Mod/
WoT is built using the Dark Horizon Core Rules System, which is my final attempt at creating a ruleset that is far from the NWN's original one and that fits my needs. Those who have played on my former PWs and tested my different rulesets might be surprised to see how far I have reached this time.
It might be very difficult to get started, but intense reading of the Survival Guide should help. ^_^
This is a cyberpunk-themed world, so there are many things to get familiar with, such as CyberWare and advanced technology, weapon systems, etc.
The mod is still in development and receives daily updates, though it is playable, and will obviously require beta testing.
I am not going to put the mod online for now, except for testing sessions or casual roleplay.
/THE SCOPE/
At this early stage of the mod, you are intended to play a cop, but you may also play what you want [civilian, ganger, terrorist, etc] though it might turn boring because of the lack of content for those. As the mod expands, many more possibilities will be given and playing a cop to enjoy the mod would no longer be a requirement. The mod may even turn into a PW at times.
For now, as a cop, you are part of the SecForce, and given a rank. Your goal beside roleplaying with other cops and living your daily life is to complete missions. These missions range from arresting suspects to fighting gangers, investigations, counter-terrorism, etc.
These missions are re-playable and grant you Faction Points if they are succeeded, which are needed to raise in rank. You are also given Requisition Points, which are spent to requisition equipment from the SecForce. Your rank and the Requisition Cost being a limit to what you may requisition.
/RULES/
You may want some reading, so get the Survival Guide and the Arms & Equipment Guide from there: Link These are very far from being complete, but you will learn enough to get started.
The rules within these guides are from my DHCRS, and all the rules do not necessarily apply to War on Terror, such as the alien species and magic [except Psi Force, maybe ;)].
/WHAT I NEED/
Well, I just need people to test my mod out, and maybe future players. ^_^
Otherwise, I might need a mapper, because I am skilled in almost every part of mod-building, but the one I despise the most is mapping! ^,.,^
/CREDITS/
Too much people to be credited here for their custom content. So I'll specifically credit the D20 Modern Team for their outstanding job at creating modern/scifi stuff. :)