Arrested, tried, imprisoned, then bound and gagged, their next view of the sky and taste of fresh air is the moment the sack tied around their head is pulled off by the handlers, a rough group of grizzled mercenaries and seamen. A hired ship hauls them close to a cliff-lined shore, moving fast through the broiling waters of an undercurrent.
The handlers say nothing as those condemned are lead to the aft end of the ship. The rope that binds their hands is cut free and they are unceremoniously thrown from the stern, tumbling through the air.
Men, women, human and demihuman alike are thrown into these waters, pulled under by the currents, whipped around and disoriented. The knowledge that they are dead to the world, left behind to be forgotten, given to the wilds of that place becomes realized. Knowing that their worth to the world outside is gone. The only common thread between them is their sentence, handed down by courts across the land, for any crimes those courts saw fit to recognize.
Now, their life as before is no more. Their family and friends will move on, their crimes will be marked down and stowed away in dusty tomes.
Will they continue their degradation? Will they seek redemption? Will they seek absolution from their crimes, or were they guilty at all?
The churning undercurrents and wakes of those ships can wash away as much or little of this past as they see fit.
Welcome to Wake.
-= Server Vision =-
Wake is aimed at reclaiming the quality of roleplay and the feeling of community that embodied the early days of Neverwinter Nights Roleplay Persistent Worlds. It is an attempt to put aside the cynicism and disappointment that many of us have found ourselves in since the advent of NWN2 among the many servers that never quite measured up to our expectations. Wake is our last attempt to reclaim the enjoyment of our shared hobby and create a server where engaging and high-quality roleplay is the standard and players are free to prance around pretending to be elves in an environment that reacts to their choices and actions. But seriously...
Wake is our attempt to recreate the traditional RP PW. Our aim is to take all of the things that made HAZE successful and create an enjoyable, high-RP server, to feed the addiction we all seem to have with online roleplaying.
-= Setting =-
Wake will be set in the Forgotten Realms Campaign Setting in order to take advantage of the fact that the majority of players are already familiar with the setting. It is expected that the FR setting will have little impact on Wake beyond providing a common background to the characters as well as the religious pantheons available.
Wake takes place on an unnamed continent being used as a Penal Colony by various nations and organizations throughout Faerun. New players arrive to the colony by sea, being thrown overboard from their prison ships near enough to the coast for them to swim the remaining distance. The players will immediately be given control of a failed settlement near the coast, and from there they will be left to their own devices to survive or perish upon the hostile continent as their actions see fit.
-= Features =-
Permadeath - When a PC dies, he is dead forever. Deaths in game really matter, and taking care of your PC is extremely important. Personal relationships with other players through RP becomes dramatically more meaningful.
E6 Leveling system - PCs enter the game at level 2, and will take approximately a month of normal play time to reach the max level of 6. After reaching 6, XP will continue to be gained, but rather than gaining another level, the player will choose a new feat for their character. This allows for a much wider variety of character options than lower levels, while maintaining a simple level 6 average balance to the world.
Crafting - Wake uses the Craftable Natural Resources crafting system. Players will harvest resources in the wild, use them to build equipment, based on crafting XP and CNR levels (gained by successfully completing recipes) through a closed system. No character sheet skill points or feats required.
Player Driven Experience - The main goal of the Wake team from the start was to create a very player-centric, engaging experience. Players can expect to see traditional DM plots from time to time, though the focus of Wake is to take the bulk of DMing away from grand metaplots and intricate NPC factions, and move it toward reacting to PC actions and working with players to drive PC-initiated plots. Players will be encouraged to initiate plots, create and join factions, and cause RP friendships, tension and drama between each other. Players in Wake will be expected to have the maturity to manage the In Game tensions, and the team can be expected to treat them as such.
Build Requests - Players in a position of RP influence can petition physical changes to the module, at the cost of in game special resource harvests. Clay, Stone, and Lumber (CLS) items are available throughout the setting to harvest and spend.
"The screenshots are amazing...is that really only CEP ?!?"
No, looks like custom haks, WORMS among others. Very pretty though, he does good work. _________________________ Link
A persistant NWN server - Planeswalkers welcome.
Looks very promising indeed. Everything I saw so far (without seeing the server itself) looks really well made and professional. The screenshots are amazing...is that really only CEP ?!?!
A shame you have chosen a really low magic world. From what I understand this is not even low magic in my eyes..but more like ultra low magic.
Roleplaying and roleplaying yes. But we want to levelup also ... hehe... or well maybe it is just powergamers like me.
Anyway I don't want to take anything from your effort becaus it seems really epic. I can't wait for this and to see how you lift this game to new heights.
Go wake, go wake, go wake! _________________________ X-Fire NWN1 guild page: Link
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