Posted by AniaLilles at 2012-05-11 07:11:23 Voted 10.00 on 05/11/12
Beautiful world! So far it is my favorite
Posted by DM Elamin at 2011-09-20 10:32:16 Voted 1.75 on 09/20/11
Teshou +1
I find the use of bots to make the player numbers higher than they are, immensely cheap and deceptive, the modules terrain is well planned and is good to look at but makes no effort to draw characters together outside of sinfar city, my experiences on Isle of Styss with the admin and one of the devs/dms (posting here as Kaala) really didn't inspire me to join the dev team as scripter back when they asked me to.
In short I logged in once, found the only bonus to be most of the terrain, and never went back.
Posted by fredseeker at 2011-09-17 21:43:38 Voted 10.00 on 09/17/11
I personally liked this module very much. As previously posted, there are a lot of interesting areas to explore and are actively updated. I like how smooth the systems are, such as on the fly updating of house interiors. There is no waiting on a reset, you instantly see what you uploaded. The enchanting system gives purpose to explore and hunt, and encourages character interaction to trade, driving a form of barter economy. But it is not so onerous and overwhelming in detail as other more intricate crafting. It strikes a good balance between searching for components and thought of how to apply the enhancements versus outright drudgery of farming and planning to make one thing just to be able to make something else. Almost everyone I met there was a pleasure to have contact with.
I would like to address the post by Teshou. They say there is a max of a dozen actual players. It might have been so at some other time, but I know for fact there were generally 25-50 real live players on most the time I spent there. "There is no quality of realism", I would say it is about as realistic as any other fun-fantasy based neverwinter module. It might not be the spirit-crushing tediousness other modules implement, but I find enough things that are true to life while still being fun (and fantasy). They removed alignment requirements for classes to give players more options, and more options is generally a good thing especially when applied to allow players to be more creative and interesting, making the module even more fun for everyone. "DM's are typically a no show", I can only recall a couple of times someone asked for a dm and on was not immediately found. They've been online in one form or another and I have often seen them switch from player to dm client to help. The head builder himself spends several hours most every day logged and waiting to help. Definitely calling bs on that one about no dms available. It's apparent from areas, enchanting forge, housing, bank, merchants, class and spell changes, haks, tailoring and customizations, scaling PvM encounters, even scripted quests to help build your character as a Pirate or Amazon if you chose that route - are all well thought out and implemented that the score given by Teshou of 1.5 is a griefer's move. I was planning on giving a 8.75 as a minimum for this very nicely done module, but the griefer makes me want to go ahead and give it a 10 to help balance it out.
And thanks to all of you, I had real fun and found lots of things to keep me interested.
Posted by Kaala at 2011-05-13 19:54:28 Voted 10.00 on 05/13/11
Sinfar is the best! I love to play there because the people are very nice and every one helps one another. Theres are so many areas to explore and new areas are being added daily! Its always being updated with new fun stuff to play with too and the staff is super cool. SUPER COOL!
Posted by Teshou at 2011-03-16 18:18:57 Voted 1.50 on 03/16/11
K.... Amending the lies on this little board 1. There are 10 to 12 players at maximum, there are bots on it to make it seem like 23+ are -always- on but its easy to find out the opposite. 2. There is no quality known as 'realism' as you can start out as anything you want, apparently, even if it makes no logical sense or sense in an alignment prospective 3. Its so huge and empty half the time you'll log out before finding anything prospectively entertaining to be involved in. 4. DM's are typically a no show when it comes to events and actual aid. There, all clarified.
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