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NWN GAMEWORLDS

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Title  Greycliff Roleplaying Server V0.7
Author  Greycliff Staff
Submitted / Updated  10-27-2010 / 02-16-2011
Category  Roleplay
Patch Version  HOTU-1.69
Website  Link
Setting  Custom setting: Dista
IPs  71.245.98.245
Staff Requirements  Must demonstrate that they can contribute in the field they wish to be staff in. Must continue to contribute in order to maintain staff membership. Must follow staff rules.
Scope  Medium
Hack & Slash  Light
Classes  All classes allowed but must adhere to slight lore/roleplaying changes. All PrCs allowed except RDD, Harper Scout, and Chamption of Torm. Must be approved to take a PrC level. Players should roleplay advancement into new classes.
Tricks & Traps  Light
Level Range  1-16
Magic Level  Low to Moderate
Treasure  Low
DM Needed  No DM Required
Experience Rewards  Low to Moderate
Races  Humans, half-elves, elves, halflings, gnomes and half-orcs allowed, adhering to custom setting lore.
PVP  Full PvP
ApplicationReqs  None--but biographies are highly recommended and will help the player greatly.
Vault Type  Server
Death  Death script incomplete, but roleplay guidelines regarding death in place. Reaching 0 HP in-game is not roleplayed as "death", players will be able to use the Heal skill to revive others. DM'd events have possibility of permadeath.
House rules  Respectfulness, no metagaming, maintain OOC detachment, Avoid Exploits & Bugs, Make sure PvP opponents are ready, adhere to setting, and stay in character.
Content guide  Teen
Player Requirements  Maturity, ability and willingness to follow rules.
RolePlay  Heavy
Description
OPEN BETA

From the creators of Hall of Fame NWN2 Roleplaying Server Obsidian Shore comes a roleplaying world set in the remains of a civil war and dying gods.

Greycliff focuses on human problems, war, and the beauty of everyday life. Wealth is to be found in trade across expansive and hostile areas, glory is to be found navigating competing powers, and happiness is to be found in having an effect on the world. Engage in heavy roleplay in a setting suited to it--where mundane problems and mundane solutions are the norm, not the exception. A detailed crafted world with unique class and race lore--negotiate with honorable orcs, explore a far wider range of possibilities as a two-god cleric, walk the path of a mage and try not to fall into corruption...

Players begin at level one in the small town of Greycliff, perched precariously at the edge of a smuggler's cove and three competing nation-states. Unique approaches to old ideas--make a savage, maddened elven barbarian, a Wizard delving deeper into dark secrets, a cleric following their own path. Watch deserters approach friendly civilians and slaughter them for their gold, go on merchant expeditions to far-off, hostile cities for gold and glory, or put an end to war. Players are encouraged and able to affect the world as their characters see fit--and are able.

Features:
-Player's efforts and effects on the world and town will slowly raise the level cap, allowing for players to slowly grow more powerful based on the realistic nature of their environment.
-Extensive crafting and fishing system. Be a farmer, baker, alchemist, and more.
-Unique setting that paves the way for roleplay that goes beyond good and evil, deeper roleplay with hostile enemies, yet remains familiar to Forgotten Realms players.
-Level-up system in which good roleplay, completing player quests, or affecting the world allow you to level up, so you earn your levels through more than hack'n'slash but nobody gets forgotten.
-Conflicts within conflicts, stories within stories, background lore which will be slowly revealed.
-Respectful, comfortable, and roleplay-oriented community.
-Dynamic global weather and season system...the environment and weather changes as the years go by.
-A variety of roleplay assisting systems such as letter-writing, knocking on doors, DMFI languages, and more.

Interested in becoming staff or joining us? Drop by the under-construction website/forums, or the IRC channel, #greycliff on irc.darkmyst.org

Requirements: CEP 2.3, Expansion Packs, KOTOR Heads, Sen's Seasonal Workshop, and DH Fishing.

Files

NameTypeSizeDownloads
NO FILES

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
DH Fishing Vers...for CEPRazare2009-01-03--This is the DH Fishing system v2 by Provsul reworked for the current CEP. The original is here:
KotOR HeadsEstelindis (from work by Bioware & Obsidian)2009-06-27--This hakpak contains 60 heads taken from Knights of the Old Republic I (by Bioware) and II (by Obsid
Sen's Seasonal ... Forestsenemenelas2008-07-06--[h2][b]Sen's Seasonal Workshop - Tilesets based onto WoRm's Seasonal Forest[/b][/h2] -[i][b]Sea
SCORE OUT OF 10
N/A
Cast Your Vote!

PORTFOLIO
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SCREENS

Travel to the famous Docks of Cyr, bustling with trade, war, and excitement.


Ride the River Ro to three cities around the region and an abandoned palace.


Brave treacherous paths and stinging winds, or meet your end at the hands of desperate soldiers.


Watch seasons change and your actions change the course of the story, your town's development, and the weather itself.


An abandoned palace high in the mountains, waiting for the return of royalty.


Help desperate soldiers stay supplied and fend off attacks as the snow of winter falls.


An FR-familiar setting which is both expansive outside the module and detailed within it.


A strange, hidden forest.





You Must Be Logged In to Participate.
Comments (1):

Posted by Scavar at 2010-10-28 22:51:58    
I, for obvious reasons, can't vote yet. And chances are I might never be able to vote because I'm a graphics*bleep* and NWN1 is ugly :P. However since I am hanging around as staff with IRC and I'm reading all the lore and such, I am excited for the world and am hoping for the best. I hope many others get a look are able to enjoy what's going on here.
_________________________
Only time can save the world now.
Immortality is your last hope.
For my existence to be true, Hell's Fire must burn hotter than Heaven's Cold Gates can stand.

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