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NWN GAMEWORLDS

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Title  Neverwinter Battleground
Author  Ed Marshall, Edited by Shadow293903
Submitted / Updated  12-14-2010 / 12-18-2010
Category  PvP
Patch Version  HOTU-1.69
Number Players  NEEDS to have at least 2, maximum of 14
Setting  Extremely generic battleground.
Length  A full game can be anywhere between 1 and 5 hours.
Number DMs  Just me so far.
IPs  70.77.80.169:5121
Scope  Small
Hack & Slash  Medium
Classes  All
Tricks & Traps  Light
Level Range  Level range is 1-40. but highest I've seen was little under 20
Magic Level  Moderate
Schedule  24/7
Treasure  Low
Number Servers  1
DM Needed  No DM Required
Alignments  All, alignment restrictions are ON.
IE: Assassins need to have the EVIL alignment.
Experience Rewards  Low to Moderate
Races  All
PVP  Party PvP
Vault Type  Server
Death  Respawn in Stronghold
House rules  NO SWEARING
NO BUG EXPLOITING


HAVE FUN
Content guide  Everyone
RolePlay  Non-existent
Description
This is a map originally created by Ed Marshall. A while back (about 6-8 years) he commented that he would like to someone to take it further. So, I am doing that.
----------------------------------------
Neverwinter Battleground!
Your army needs you! Be a commander, direct your workers, create your legions, and attack the enemy!
----------------------------------------
This is, what I would call, Strategy PvP. You start the game at level 5, and 500 gold to purchase starting equipment at the starter merchant. Then, once you enter the game, you are given aditional gold to help you start off your army. You start with a limited amount of workers, who can harvest food, mine raw materials, or increase your production level. There are multiple important units as well. The Enchanter/ess, who can craft magical items using gold, materials, and production. A mine foreman/taskmaster oversees the production of materials. He can be used to withdraw a miner from the mines, and as a formidable warrior he can also fight with the best of them. There are the merchants, who sell and buy items, and will hire out mercenries. And then, each team has a king in their stronghold, who is the objective of the game.

In other words, your king dies, YOU LOSE.

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