Applications required for all spellcasting classes and some prestige classes.
Vault Type
Server
Death
Drop all inventory items on death except equipped items. 100xp/level on respawn. May not respawn from PVP death. Robust subdual system enabled by default for PVP fights.
Connection
100 Mbps
House rules
Custom 3.5 Ruleset
Content guide
Mature
Player Requirements
A solid connection, a new(ish) computer, and a love for roleplay.
The Border Kingdoms is a unique persistent world. Some of the features include:
� Philosophy towards player dynamics and interaction with the world, a system that allows player groups to form real kingdoms with subservient NPCs to act as 'extras' rather than overshadowing PCs, which are the real focus. Political roleplay will be a large part of the server, and various player-created factions and player-ruled factions will interact to create a living, organic world.
� Large, sweeping areas to give a sense of scale
� Play as anything you like - From an ambitious warlord, to a daring settler, or a glory-seeking adventurer. You choose your own ambitions, and shape the world around you.
� Build into the land itself! You can cut down forests, build towers, dig into the side of cliffs, make secret hideouts. With the proper effort, anything can be done.
� Dynamic in-character consequence system. Great deeds of bravery or nefarious evil will be rewarded. But remember, you must pay for the consequences of your actions. Permanent death is an extremely important part of narrative, and will be a part of the roleplay here.
� Our philosophy towards DMing: Favoritism is anathema, DMs exist to serve player arcs and support player storylines. Rather than being rule-enforcers, they are 99% focused on interactive narrative. Player factions will be a key source of roleplay and gameplay, and DMs will do their utmost to support their growth and existence.
� Influences from real-world history, high fantasy, and various low-fantasy settings such as A SONG OF ICE AND FIRE
� A unique adaptation of the Forgotten Realms campaign setting: Magic and the gods are mysterious, and the world is gritty and organic. A significant 'darkening' of the setting.
� 'Spellcaster' classes will be a rare sight, as will magical items and consumables. With this in mind, the server will be balanced to support the martial classes such as Archers, Rogues, Fighters, Barbarians, Monks, et cetera, with a strong focus on these classes.
� A large, carefully chosen soundtrack, entirely sourced from renaissance and medieval music from a variety of cultures around the world.
� A focus on regional culture. While travelling across our many vast, carefully-crafted areas, players will experience significant cultural changes and really feel that they are in a different part of the realm.
� State-of-the-art Hakpaks and the freshest, newest content from the vault, making for a visually enticing server, paired with an extremely high standard for area design and overall consistency with regards to geography.