You must play and influence the world as a player before becoming a DM.
Scope
Large
Tricks & Traps
Medium
Level Range
1-25
Magic Level
Moderate
Schedule
Persistent World
Treasure
Moderate
Number Servers
1
DM Needed
Occasional DM Needed
Alignments
All
Experience Rewards
Moderate
Races
Many supported
PVP
Full PvP
ApplicationReqs
None.
Vault Type
Server
Death
Free respawning at level 2. Loss of all XP for a level for one death in a 24 hour period. Loss of level every death after that. Resets every 24 hours.
Connection
T1+
Content guide
Mature
Player Requirements
A willing attitude, and desire to have fun.
RolePlay
Heavy
Description
"Some two hundred years have passed since the elven ones granted our people the Gift. We used their secrets of the Arcane to raise our people from the dusts of frightened villages to the glories of Empire. With the blade and the spell we drove back the orcan clans and the goblin tribes. Carved our lands from the virgin wilderness and raised our people to their rightful place. Now we stand upon the border of our Empire, the newest edge of our Civilization. Hadrian. We will make it our own."
- Author Unknown, Attributed to An Imperial Officer At the Founding of Hadrian
Welcome to Netheril Rising, a Neverwinter Nights 1 persistent roleplaying server set in the Forgotten Realms. The setting is focused on the ancient past of the Forgotten Realms, specifically the early history of the Netheril Empire. The main settlement of the server is the town of Hadrian; a border town recently settled by the Netherese on the very edge of the expanding Netheril Empire. Though the Netheril Empire is powerful, it is still in it's infancy and far from the Arcane power of Forgotten Realm lore.
The lands around Hadrian are harsh and the town faces many challenges as it attempts to establish itself in virgin wilderness. These virgin lands are said to be filled with vicious animals, bands of goblins, orcs, and even savage humanoids that refuse to accept a civilized life style. There are also rumors of a great tribe of goblins that still survives just beyond the border of the lands' claimed by the Empire with the establishment of Hadrian.
The town of Hadrian is not without resource, however. It has an established Militia, headed by officers of the Imperial Army. Representatives from each of the three most influential Imperial Houses. A member of the Enclave, the Arcanists Guild of the Netheril Empire. Even an Oracle of Janath is said to call the lands around Hadrian home.
While Hadrian may prosper for the moment, it's future is in the hands of the colonists whom are arriving daily. Drawn from throughout the Empire, they come for many reasons. A new start, a chance to prove themselves, or fortune and glory perhaps. Regardless of their reason, without their support it is doubtful Hadrian will survive in this wild and savage land."
Posted by ThePeeper at 2012-05-08 04:34:36 Voted 10.00 on 05/08/12
The only problem with Netheril Rising, is you're not here.
Posted by Alonsis2 at 2012-05-08 01:08:12 Voted 9.50 on 05/08/12
A module that has some amazing areas and potential for a great story to be told. The changes to the skills system work quite well, though there are some things that are still WIP. that aside, it is an impressive piece of work, and the creator's should feel proud of the result.
So whats everyone waiting for? Jump in and be part of the realm shaping empire! Oppose it! Work both sides! Go your own way! The possibilities, while not endless, are extensive.
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